Posts by IceD

    Ahobaka wrote it right, though a lot of people made similiar posts in the past, when there wasn't even any nexus yet. For example, I play on XP SP3, P35-DS3R mobo, c2d E6750 (2x2,66ghz) and GTS250 (1GB DDR3), standard SATA2 HDD and 2GB's (oh god) of DDR2 RAM. PC built solely on Gigabyte parts. My results? I play maxed out in 1280x1024, AAx4/max AF - ~25 FPS everywhere. At nexus it's usually from 4 to 11 FPS. At bg's - constant 11-15FPS (sorry for that, guys - if I perform poor at BG's at times, it's because I'm having a hard time to even aim at my opponents, though at times I still land on first place). My GPU works on like 30% load all the time (even on max performance settings), while the CPU chokes like hell on 90% because of the f*king goddamn UI. When i turn it off, my framerate doubles and the game suddenly becomes playable everywhere (wow?). Bringing all the details to zero gives almost no performance boost for me (i get like 4-10fps more in most cases). The same goes with resolution. I can even try to get at Full HD and the framerate in my case goes down by mere 8-12fps.


    I'd really like for the KR devs to get to work and patch the engine A S A P, cause it performs outright horrible and it terms of that, TERA is one of the worsly optimized 3d games I have ever seen. How long will we have to wait? How many times do we have to tell you, put the pics and prove, that the engine works bad and it needs fixing?

    Quote from Adio

    I still fail to see how this solution will fix the server wide lag. If you would instance nexuses, and move them to their own server (with NTs as well) then it would be very much easier. But this way I can be you that when nexuses will pop up 95% of the population will feel the lag spikes up to lumbertown still.

    There's an overall limit on how much data even the best server can handle; now, imagine that we have an area and each nexus is a coded element; in our case, all the data goes through that single element, instead of being split onto a couple of them; even the fastest, most reliable servers won't be able to handle such high traffic and in this case, a lot of data is transmitted from and to the server. Of course - making Nexus a fully instanced feature would help the most in this case, but splitting up the traffic onto a couple more lines should be the first reliable step in order to improve the overall server performance at the nexus times.


    We'll see if it helps. If it will (and I'm hoping for this), we will have one trouble off our heads and everyone will be happy.

    Quote from Fazer

    As said before, Iced they need to re-code the entire game from scratch :>

    Not the entire game, but some parts of it. EU3 is flexible enough, but they should firstly do something with their Autodesk Scaleform build and get rid of that horrible UI performance drop; it's about time.


    As for the Nexus - Without the HP debuff people will finally stop dying; 120 people is more than enough to close off a single nexus in less than 10-15 minutes. The Nexus strength still get's adjusted to the overall ammount of players inside it; after crossing a certain player threshold, it's possible to deal with it fast and you'll get to NT after you do that. Better, faster. Splitting the community into groups across the zones, each for their own nexus is propably the fastest and most reliable way for now to deal with the ingame lag without any need to redesign/change the hardcoded ingame elements.

    Some good news for once. This is really interesting and I'm already eager to see how will those changes affect the ingame performance and lags. If this will do the job accordingly, it will mean you've found a way to properly readjust the game. I also hope BHS will finally stop slacking off and do something with both Nexus and overall game performance as well; they could be better.

    Raven, I think the current server pools need to be adjusted differently. You can't let the newcomers queue for BG's and instances with old veteran players - it's simply unfair and causes a lot of issues, especially with BG matching. I'm tired to see the Isharan players getting facerolled every single time, matched against premade groups in fully enchanted endgame pvp gear.


    Make old servers match with other old servers, while leaving the new ones to match only with other new servers; it will not only improve the overall situation, but make BG's a little bit more fair to newcomers (though, the real issue with BG's is that they seem to lack any item level matching, which should be a STANDARD in this case).

    You can't do anything about it. It would look different without cross-server matching, but it's not possible to get rid of it anymore, as people depend on it too much. Ayrshi wrote well - the best idea right now, in this current situation would be to simply create two realm pools based on whether the server is a new or old one. This way players would avoid situations when a group of bg newcomers from Ishara is matched against a top-geared premade from Killian (other than the BG matching system being a complete crap right now).

    There is no possibility to join Killian at this moment, even in a queue; Server is completely full and doesn't allow anyone else to join in. Who knows how long it will even take before the queue reactivates. In such situation I'm starting to wonder whether I (and many other players) will be ever able to play with my friends again, and this is only the second day of F2P TERA. I can't even imagine what will happen in the couple of next few weeks. I'm a veteran player and I was even thinking about subscribing to gain club membership, but in such situation I don't see any plausible reason to do so; the quality of services isn't simply satisfactory enough to throw in any additional money.


    I was thinking of starting fresh on one of the two new PVP servers (which are still very low on population; it seems like everyone tries to join Killian), but I don't want to start again completely from scratch; I want to play with my old characters. Wouldn't it be simply better to allow some of the smaller, unimportant guilds/players a free server transfer? Most of people from my guild are either fresh 60 with crap gear and no savings, or even still leveling up. If such transfers would be allowed or chosen amongst the old players who decided to come back, I would gladly go to a new server. I don't want anything else.


    I have to admit that I feel cheated as an old veteran member, who wanted to give this game another try. We paid for the game, we paid for the subscription, and despite us being the oldest players who always had hopes and thought highly of you, you hold little to no regards towards us at this moment. I even lost my most precious character name because of the old Samael/Essenia merge, which basically makes all the effort I put into character creation completely in vain (and there's propably no way to retrieve it anymore, despite it currently resides on some old lvl2 character from Samael, which hadn't even left the Island of Dawn and propably never will). I understand that as a non-paying customer I propably don't deserve to even ask for anything anymore (that is, untill I propably pay again), but you could at least try to offer some help out of simple goodwill, especially when people want to make compromises.

    Khirin - you might want to take a look at one of my older posts, here. It covers all the information you need in order to enable the LAA switch on your system.

    That's great to know, thanks. I'd like to ask one more thing - how does the name change process itself look like? Are you redirected back to the character creation screen, or does some kind of window pop up?

    Quote from Black Rock Shooter;2255731

    One thing still wonders me. If you login at merge, and your name exists already, do you get the option to claim or rename? Or is it that if you login first your name gets claimed automatically. Prolly oversaw that if it was written already somewhere.

    That's a good question. It would be nice if the names which didn't had any duplicates on other servers would remain unchanged. Could someone from the staff confirm whether it's true or false?

    Correction, it is a possible choice for mmo's as well, but not in the kind of way it was used in TERA. Team Bloodlust actually used UE3 very well, knowing both the engine's possibilities and limitations. CBT made me sure of it and I was actually amazed both with the quality of graphics and high performance of the game itself. You don't need a powerhouse to enjoy B&S.


    Honestly, I doubt BHS will ever fix those issues. As Anon stated, it lies both in the construction of the game itself, horrible optimization and limitations imposed by our current systems. The game would propably have to be rewritten from scratch in many different parts.

    It's not a loading screen guys, so stop calling it like that. While you fly through the dimensional rift, the game simply reloads the area and corresponding textures/meshes; it needs to do so, because the change is instant, it takes time for everything to load; otherwise you would get a massive lagspike. When you walk/ride the engine has enough time to load everything before you'll get there. It's also a countermeasure against loading lags for older machines with much weaker specs and less memory.

    Quote from extremjumper;2352698

    How about creating a test account before f2p time?
    Do i have to register a new character/account or do they replace the "test account" to "f2p account"?

    Tera EU currently offers an unlimited trial option for new players. Those accounts will be converted into F2P accounts, once F2P goes live. They will be limited (only two characters, limited transactions, auctions etc.), so if consider playing TERA for a longer time, it's highly advised to get the copy of the game and earn the veteran status, which removes all the limitations.


    All you have to do is register an account and use the PLAY-TERA code with the "enter code" button, download and patch the game (you need ~55GB for the client to correctly install, it will delete the installation/patch files after that), and you're ready to go.

    TERA should work in a full 64bit enviroment. It's not an issue with UE3 (although it makes me wonder why they chosen such an engine for such a game, knowing it wasn't made in mind with mmo's), cause it might be completely ommited.


    TERA needs a good PC with proper specs and it needs a lot of RAM (more than you might think of). The data exchange has to be fast, otherwise you will have random lockups or slowdowns at time and the game will choke; GPU has nothing to do with it. GPU only handles the graphics. If you have lags, blame your horrible ISP, not GF's servers. Most people with decent connections (yeah, better than 90% of the rest of the world, unfortunately) do not have any problems ingame regarding their connection.


    A bit of advice:

    • Don't play TERA on your laptop. Latops weren't made for power gaming.
    • Build yourself a decent modern PC, with at least 8GB RAM (16GB recommended) and a good GPU; SSD is a good choice as well.
    • Get Windows 7 64bit. Stop buying stuff with shitty pre-installed systems.
    • Get a good ISP. Small, independent companies are always better than the big ones. Don't buy shitty net access from you local telecommunications provider.
    • Enable the LAA (large address aware) switch and let TERA get all the memory it can get, as possible.
    • Do not play with tons of other apps and processes running in the system background. Be sure to add TERA as an exception to your antivirus/firewall list.
    • You can additionally force your GPU to work on max. performance while running TERA. It should give a considerable FPS boost on most machines.


    Any modern top grade CPU and a GPU like the 670-680 are capable of pulling such games as TERA on max detail/AA/aniso and a couple of full HD monitors with at least 60FPS; if it doesn't happen it's because you're doing something wrong.


    If you want to enjoy TERA to it's fullest, you can invest in a ramdisk. It will give you stable 25fps in nexus on a powerful PC and all textures/character models loaded in a blink of an eye, almost no waiting times for game portions to load and instant access to all the game data. It comes at a price, though.