Posts by kaidou

    Hello, we are playing on the Mystel server.


    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.


    We are here to express our opinion about the recent gear change.


    On the following pieces:

    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )


    The following stat has been added : +180 pvp defense




    This is approximately 70-85% damage reduction which makes the fights unbearable.


    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.


    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.




    Here are video examples of Civil Unrests after the change.


    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.


    Video number 1 :


    Clear video, without edits where you can see the server crash at the very end because we fought too long.


    Video number 2 :


    Video number 3 :




    And a result of the such change is this:


    Video number 4 :




    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.




    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP. (edited)


    Suggested changes :

    You can add 200k amp ( meme )


    You can add 500 power ( meme )


    You can add 2.5 mcp/pcp ( meme )


    You can remove 240 PvP Defense ( hopefully )


    You can add 270 PvP attack ( maybe )




    Ideal changes :


    Set a goal for a skill to hit


    and yeet PvP attack on the weapon


    until that goal is met


    Imo, you should take a leather class with a +12 set


    with 0 defensive stats


    and Archer/Gunner/Slayer/Valkyrie/Warrior


    And have them go with full +12 with half atk half defense jewelries


    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp


    after that


    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )


    take the average


    and add that average to every class weapon


    Then compare the damage of each class' ultimate


    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp


    That way, we don't remove the point of the ultimates


    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...


    Because in a fight with a proper engage


    You should have


    Holy Burst affected by Edict ( 30% dmg reduction ) on you


    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you


    Kaia/ToP ( 100-200k hp shield ) on you


    Therefore balancing the damage of everything


    naturally some fillers will hit harder, some weaker


    but that can be taken for additional testing


    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp


    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all






    Sincerely,


    Burst second Guild Master - Kaidouwu