Posts by Jimmy

    Given you want to improve at all and you notice that the lowest dungeons to run (MC and TR) take really, really long, I assume that you would stop and start to think at one point, about how you can improve your gameplay.

    If you do, then you will start to look for information and get a grasp of what to do with your class, which includes looking for the correct rolls.

    If you don't, then you will still be an exceptionally bad player by the time you can queue for FLNM.

    How do you expect people to learn their class in MC and TR? Have you used MC and TR through IM? Because that is the only way average/casual, new player can get a party, no one in LFG is going to accept DPS in legendary gear +1 or with 1 or 2 purple pieces, because everyone wants fast, clean runs. Let's say player wants to improve his gameplay, looked up right rotation and ques MC, the chance to get a tank and be able at least try to do his proper rotation is very low. Most likely, he will get another 2 dps and they will die in order of who gets aggro, rez and die, rez and die until boss dies. Range runs from boss and dies, melee runs after boss more than attacks and when ranges dies, boss turns around and kills the melee. I can't see anyone enjoying game that way, let alone stick around long enough to get to 516 and then even attempt to have right/good rolls.

    How about not paying for Tera Club????? If they see many people still buying TC why would they try to fix it? Players should be blamed for this as much as gameforge, stop wasting money on this game until it gets fixed, this last gear patch is the worst one so far since the release of Tera in 2011, and this says a lot cause we had multiple shit gear patches in last 10 years

    I agree with you completely. People are gonna complain and still pay even if nothing changes. There are thread from 2017 saying how game is gonna die if they don't fix X and Z, and here we are, years later, those things are not fixed and people keep threatening to quit, complaining, but keep playing and paying. If you say, that's how companies survive and if players stop paying, they gonna shut down game, but at this point ,is it really that bad of a thing to happen. It would put a lot of players out of their misery, bcuz they can't do it themselves and are holding on to hope that one day miracle will happen.

    You pretty much described and organized party and why it works. If MC would que like that, there would be no problems with it. It would actually be pretty much an awesome beginner dungeon to learn your new apex skills. Bosses in terms of mechanics are very easy, but still because of the damage, if you mess up, you get punished. There are stuns and knockdowns to dodge, and killing trash mobs in between. But why do all that, if you can stuck 3 random 65+ players and see if they gonna make it.

    My problem is that these dungeons were never designed to be run with only 3 people. Yes, MC was 3-man last time we had it, but it was so painfully easy it would have been a challenge to die even on purpose. Honestly, I do think this incarnation of MC is still really easy, but I did notice things can actually hurt me now.

    Compared to what you are getting in the end, painfully easy seems fine to me, because now, you lose ~10m (without luck of getting strong player) of your time for 1 box and 1.500 gold, that you will be spending on self rez. AQ was easy, you could get one shot on first boss, but it was a mechanic,once you learned it, you were safe, so it had some kind of structure to that dungeon. Now in MC, you don't have any mechanics, it's just bosses doing pure damage and aoe damage, so if you happen to get aggro, you die fast, meaning any buffs you popped (like mana boost), is going to be gone, together with food.

    I can agree with OG. I don't know why they made MC and TR so disorganized, it's like a continuations for lvl 20-65 ones. yes que's are fast now, that is the only good thing. I play healer, majority of my runs I get strong range class, that is having aggro and running all over the room, getting myself hit and close combat spending majority of the time chasing boss instead of attacking. Another thing I noticed, how hard bosses hit. I had players with full +12 getting 2 shot. MC is not a new dungeon, I remember last time we had it, At first boss, when you get targeted, you had pretty much invincibility, because that buff prevented you from heavy damage. now it's not only targeting you, but it takes 1/3 of your hp with every hit. 3rd boss, when he goes to the middle and meteors/balls rain, if I don't use shield, it's gonna kill a a player, even if I use shield it hits through it and last boss having one shot mechanic .I can't imagine how new people are gonna feel when they will die over and over in first 65+ dungeon and it will take more than 3min for each boss and all that for what? 1 box at the end. With TR same thing, on first boss, his third or forth attack is jump that again one shots. For who are these first 2 dungeons? Cuz they're not meant for new/low geared people.