Posts by distilled1

    That's not even true though. It wasn't just the 2014-2015 Tera that had popularity. Not sure why you keep saying that. I was there from 2012-2014, checking in on updates once in a while into 2015.

    I started in late 2012 and saw the ever growing popularity of the game since all through 2013. Just because it peaked around 2014-2015 and then began dropping back down shortly after doesn't mean the 2014-2015 had the most enjoyed content AT ALL.

    The focus should be on the content that drove UP the popularity, not what FLAT-LINED the popularity to a peak followed shortly by a decline.


    Not sure why you keep blindly equating when the population peaked to the most enjoyed content.

    As you can see from World of Warcraft's history, a similar game, the peak popularity happened in the 2nd expansion and then began to decline, yet most people liked WoW vanilla's or 1st expansion's content the most.
    "wEL tHe 2nD eXpAnSiOn HaD tHe MoSt PlAyErS". Yeah and then it quickly began declining because people holding out for hope that the game would go back to being great again began to quit after they realized what was happening to their beloved game.
    Same thing with Tera.


    Though your idea of "Fate of Arun lvl 65 expansion skills mixed into the real vanilla" isn't half bad. But I think enabling previously disabled codes (for example Nexus) is easier than bringing over new codes to an earlier version of the game. Though I'm no programmer, maybe when they remove content they deleted the codes from the current game data, so whichever option would require the same amount of work.

    Yeah I think more people would honestly prefer the Classic core mechanics with those skill changes than the Fate of Arun core mechanics trying to adapt backwards to Classic Tera content but leaving in the skill changes.


    I must admit, the patch I want truly isn't an honest classic server, but that was the easiest label to use when talking about it.

    I guess from now on I will refer to it as "alternative Tera" (or something along those lines).

    Yeah probably for the best.


    *EDIT*:
    Pardon me, but I forgot to mention one of the most disgusting additions to Tera that came along with the level 65 (Fate of Arun) patch. Something which is also conveniently never mentioned by the 65 patch advocates.

    Possibly even MORE disgusting than the entire combination of crafting changes, introduction of overpowered and gender/race-locked Reaper class, and the removal of nexus and so many beloved instances.


    I'm talking about the Vanguard Request menu which shows the locations of quests and has a teleport button to your quest areas including to dungeons/instances.

    This bloated, intrusive menu was single-handedly responsible for reducing the once populated world of Tera to an abandoned wasteland. People wouldn't actually adventure out into the fields doing their quests or travel anywhere.
    It disgustingly cut out the world's immersion completely.


    So yeah. I'm obviously not a fan of the level 65 patch as many other Classic Tera fans aren't, and to think a Classic Tera server that has level 65 patch content and mechanics would interest Classic fans is just stupid.

    Even if SOME things from the level 65 patch or onward are technically more balanced or better, these slight improvements are heavily outweighed by the terrible game design choices that came with them.


    It's way easier to convince Classic Tera fans to replay one of their old favorites the way they remember it being, despite having a few flaws than it is to convince them to play some alternative hybrid patched Tera.

    For example, yes Classic Tera fans were well aware that the Mystic class was mediocre compared to Priest for support capabilities. We knew they were not equal, but it didn't matter, because the rest of the game was brilliant to us, and we universally enjoyed making fun of the mystic. Everyone just knew not to play a mystic if you wanted to be taken seriously. There was no problem. It was a great time because the rest of the game was great.

    At least Tadeshi admits to being completely biased towards the level 65 patch.
    All the reason I need to not take his/her opinions about a Classic Tera server seriously.


    Tadeshi, you list a bunch of things that came with the level 65 patch, but most of them are crap that no one cares about or wants aside from maybe the new skills/skill changes. Like "WOW FEEDSTOCK! NIVEOTS AND CRYSTAL FUSION! WALKING WITH THE / KEY! SO COOL!", said no one ever.


    If the skill changes are the only redeeming part of the level 65 patch, why not ask for "a classic patch with the Fate of Arun skill changes" instead of asking for "the Fate of Arun patch but keep in Nexus, keep in Manaya's Core hard mode, keep in the countless other things from classic which were better, etc". It makes no freaking sense other than you just being completely biased which is true because you admit to not even experiencing Tera before 2015 or 2016 or whatever it was you previously said.


    You conveniently left out several things while you were having a level 65 patch tangent there.
    https://tera.fandom.com/wiki/TERA:_Fate_of_Arun
    Fate of Arun patch removed many well-liked instances including:

    And then added these mediocre instances that honestly felt soulless and rushed out the door:

    Also, again, Fate of Arun removed one of the most fun and beloved things in Tera. Nexus. Yes you may not have personally liked Nexus because you're just focused on PvP, and didn't start playing Tera until after Nexus was removed, but you can't deny that a lot of people loved it and have nostalgia for it.


    Not to mention that the crafting system was cooler before it got fucked around with in the Fate of Arun patch. The separate Leatherworking, Armorsmithing, and Tailoring before the Fate of Arun made for a more interesting crafting system in my opinion.


    Also, by the time the level 65 Fate of Arun patch was out, many unwanted changes to Tera were already made such as the infamous BAM nerf, simplifying of the Island of Dawn, and adding one of the most hated classes in Tera: Reapers, which were not only hated for being overpowered and locked to a certain gender and race, but also hated for representing Tera's new favoring of gender-locked/race locked-classes. Representing the downfall of Tera.


    Tadeshi, thank you for making this thread and continuing to bring attention to Classic Tera interest, but the things you value in Tera wouldn't equate to the Classic Tera server that most people want, and the polling supports that. Just accept it already and stick to your level 65 private Tera server with the other 20 people online who are biased towards the level 65 patch and who, like you, probably didn't even experience Classic Tera.


    Thank you.

    Hey just so you know, blippedyblop, way back when Tera was actually a good game, they had NPCs who would, for a small gold fee, allow you to switch the appearance of any armor piece for a different one if you had said armor piece.

    The item you took the appearance of got destroyed and you'd keep the stats of the other one.
    This could be done for each individual armor piece, as in body/upper arm/lower arm/upper leg/lower leg/head.


    It allowed for brilliant customization, the developers scrapped that system in favour of a much more restrictive system where you can only override your entire outfit with certain sets of gear.

    Super lame, I know.

    They are hoping those people who swipe to get their gear up to date will be enought to keep this game alive and when they dont its obvious they will shutdown the game.

    Yeah you're absolutely right.

    The whole weeaboo/anime/elin-lover section of that post was kind of silly because you're right, it's not just about targeting people who like those themes. The bigger picture is, like you say, how Tera is targeting anyone who wants to swipe for their gear and cosmetics rather than earning them through gameplay. Whether those cosmetics be weeaboo/elin/anime-themed, or badass-themed or whatever else.


    It just seems like the type of people who pay the most money for cosmetics, gear and items have a preference for the elin/weeaboo/anime-themed things, far more than the other cosmetic themes, but that doesn't mean they're the only types being taken advantage of by modern Tera.


    A return to Classic though would eliminate this kind of predatory endgame, since in Classic, you had to earn the best gear. Not buy it, and that's why companies like Krafton/BHS/Gameforge aren't interested in providing Classic to the players. These companies are so short-sighted and greedy that they can't foresee the long-term effects of this destroying their game and future income.


    They simply want a short-term very quick cash-grab.

    Instead of a long-term game with MANY players paying small fees to play and enjoy the game, they want a short-term game with FEW players paying HUGE amounts of fees to play and enjoy the game.

    They don't realize that they could make more money long-term by going the long-term route, and it's just pathetic and self-destructive.

    Om3Ga, I AGREE with you that if Gameforge releases a permanent Classic Tera server, regular Tera would survive just fine. I was implying that you probably THINK Classic will cause regular Tera to die and steal all the players away, but I'm glad you're saying you don't believe that. It seems you're smarter than I originally thought.


    BUT then it begs the question: Why are you so obviously threatened by a Classic server existing if you don't believe it will steal players from your precious regular Tera? It's obvious that you're extremely against Classic for some irrational reason.


    If you care about regular Tera surviving for a long time, you should be HOPING that Gameforge smartens up, and releases a Classic server so that they gain more players, and make lots of money to support their failing regular Tera.

    If they don't, regular Tera likely won't survive long, because Gameforge doesn't seem smart enough to successfully adapt Tera to a Western/European audience. They're failing, and continuously losing players for their Asian-like game design philosophies. Pay to win and ultra grindy, RNG bullshit doesn't interest Western/Euro audiences.

    BUT Gameforge doesn't have to think or work too hard to simply release a Classic server which will help regular Tera survive. It's a more realistic expectation than expecting Gameforge to just magically figure out how to adapt Tera better.


    Also I can't stress this enough: Classic Tera being released won't steal many players from regular Tera, so if that's really what gets your panties in a twist, just calm down.
    People who like regular Tera like it for the reasons that don't exist in Classic Tera (elitism, calling people noobs, etc, pay to win mechanics, lack of cohesive story, skipping and ignoring leveling/questing/adventuring/social interaction as much as possible, etc).

    Vice-versa, people who like CLASSIC Tera like it for reasons that don't exist in regular Tera.



    Hope you've learned something.

    Om3Ga's credibility has completely gone out the window as far as I'm concerned.

    He has absolutely no idea what he's talking about, and is obviously either an employee of Gameforge trying his best to defend their horrible choices, or is mentally unstable with symptoms of stockholm syndrome because he's sacrificed so much of his time and money to a game that is dying.


    So butthurt and threatened by the idea of a Classic server because it might mean the death of his god-awful modern Tera. He doesn't even realize that modern Tera will fail regardless of a Classic Tera coming to light or not.
    He also doesn't even realize that a Classic Tera server wouldn't even split the players up. They're two vastly different games. So much so that no one who plays one would be interested in playing the other.


    **EDIT**:

    I'd like to add this up to date list of most played MMO's by most activity

    https://mmo-population.com/activity

    Take a look there, and you'll see WoW has 3.25M active players, followed shortly after by Oldschool Runescape with 2.00M active players, then regular Runescape with 1.22M, then shortly followed by WoW Classic with 1.16M active players.

    Why is regular WoW so high? Because of its pop-culture history, focus on good lore, and good business and game design philosophies of not becoming a pay to win game. Why is Tera so low? Because of doing the opposite, attempting put a grindy, pay to win game into the western and European market. It may have worked in Asia, but it doesn't work here.


    Why are games like Oldschool Runescape and Classic WoW so high? Because they are versions of the game that many people prefer over their newer iterations for various reasons. These are things the fans had to beg the companies for for year before the game company opened their eyes and proceeded to make millions off the success of their older game versions.


    Here is gameforge's/Krafton's chance to redeem themselves with Classic Tera for the Western and European audience. Here's their chance to make millions in the process. Are they smart enough to take it?
    I guess we'll see.

    There will not be a classic server there yet due to the fact that just a minority of players are asking for it

    I believe that's false. Many people have shown clear interest in a Classic Tera server.


    The real reason there won't be one is likely due to Gameforge's inability to provide us one.

    They are either too blind to see the potential popularity and success of a Classic server, or they're unable to provide us one due to legal matters or due to plain incompetency(don't know how to).


    I'd bet the most on blindness to foresee the potential popularity/success, because that's how it usually goes with big gaming companies such as Activision-Blizzard.
    Activision-Blizzard did not see the potential for years, ignoring Classic WoW interest until they finally saw the light, and provided Classic WoW.

    Well said, sati. I love your entire post, and I agree with you 99.9% (My only disagreement is over the instant level 60 boost, but I'd still love to play what you described even with the boosts).

    Loved VM1/VM2, the lack of belts, brooches, undergarments, zyrks, etc, etc.
    Back then there wasn't an importance on item level. It was about your skill as a player, knowing how to play your class well.


    I particularly love the way you've described how much simpler (not easier, simpler) the game was without all these convoluted things that have been added over time. Things which just only cause more grinding/time-wasting and spending money to obtain instead of requiring skill in PvE or PvP to obtain.


    Back in the golden age, difficult dungeons and boss fights were required to obtain the materials you needed to progress. Not money. Not boring grinding. Yes, back then there was a chance to gain alkahest and enigmatic scrolls from the cash shop loot boxes, which I was against, but at least they were more of a bonus you got when you were purchasing cosmetic items or mounts. (Hated the RNG on loot box mounts too btw. Should just let people buy the item they want and be done with it.)

    But overall, the cash shops back then weren't even "pay to progress" much faster. Maybe SLIGHTLY faster because you could gain extra enigmatic scrolls or alkahest by chance, but that's literally all that would help you progress faster.

    Now the cash shops are not only "pay to progress" MUCH faster, they're also "pay to WIN" as the cash shops hold exclusive items you actually need to compete with others.


    The way the game is now is absolutely disgusting.
    It would be like sitting down with a group of friends to play the board game monopoly, then some of the players pay the board game owner their real money to have extra game money and own more utilities than the players who didn't pay.

    The game becomes a freaking JOKE at that point, just like Tera is now a JOKE of a game.


    Gee I wonder why Tera is dying. Because no one wants to be ripped off just to have a fun gaming experience.

    R.I.P Busch got ban for writing his opinion on tera state and trying to make it better. Smells like someone want to silence the people who are writing suggestions and improvement and hide the actual state of tera from new players.

    Woah woah what the.. I liked that Buschfunker guy. Guessing they banned him for impersonating forum staff, but that was clearly a joke post.

    Hm... what a shame. :(

    I'm done with you, Not.So.Sweet.Shiro.Neko.
    You're just repeating the same things over and over like a broken record. Plus you're just plain manipulative and argue in bad faith. Admitting to manipulating poll results which by the way gives even more credence to the popularity of level 60 patches being greater than the level 65 patches.

    Also you're not even considering what I've said in my previous post with regards players remaining in Tera for years even after certain patches they hated came about, only to finally give up hope and leave.

    Instead you just keep glorifying 2014-2015 as the best time period for Tera because apparently that's when it had the most numbers, not even realizing that the numbers don't represent the player base's happiness with the content at that time.

    You have to dig deeper to learn what patches actually pleased the majority of Tera players.


    So like I said, keep lying to yourself. I don't care to hear your broken record anymore, thanks.

    You are a biased person.


    How can be that "the most reliable thing ever" when I voted 40 times and it took all the votes as good, even when I did them on the same pc not even had to change to another pc or my location or anything, you can guess other people did the same, yet you dare to call that "the most reliable thing ever". You have big issues my friend.


    This is what I keep telling you, no wonder why GameForge and other publishers always makes a blind eye on post from people like you. All bark and no bite.

    I'm going to give you the chance to correct yourself there after you notice that I said "not the most reliable thing ever".

    Also what's up with you admiting to voting on the poll 40 times and calling me biased and implying I'm opposed to the truth.

    Also what's up with you ignoring all my other points on the matter and reverting to your own biased assumptions of what's popular, then calling me biased?

    haha. Sweet.Shiro.Neko?
    More like Evil.Scumbag.Neko. Am I right?

    A poll that everyone could have manipulated, I even voted several times on it to test it. You cant call "fact" something that unreliable.


    This is why I keep telling you guys, the only thing that you wanna bring as facts are your "hunches" and not "facts".

    Yeah while it's not the most reliable thing ever, it still gives a great indication to what people want, and so does the countless people who have spoken up about what want from a classic Tera server in these forums and in other areas of the internet such as reddit expressing their dislike of Tera after the reaper patch and especially after the removal of Island of dawn and the following patches.
    It's also pretty obvious that people want a classic server when you consider the amount of attention threads like this get by view count and not to mention the attention a TEMPORARY classic server got.

    Also,when they announced limited time CLassic server,in facebook there was more than 1k likes.If u compare with other posts on facebook,their max "likes count" was 20.

    Face it, Sweet.Shiro.Neko. The people have spoken. Deny it all you want and live in your fantasy that the majority of people want a 2015 patch classic server, but it's just not true.


    Conclusion:
    We're definitely not getting a Classic Tera server from Gameforge because they wouldn't know a good direction for Tera if it hit them in the head.
    But we're even MORE definitely not getting a level 65 patched Classic Tera server because it's not popular.

    To Tadeshi,
    I'm sorry for insulting your opinions. You're entitled to have them. I'm just trying to say you should realize how unpopular the game was by the level 65 patch compared to level 60 patches. Understand that you're in the minority wanting a level 65 patch for a classic server.

    Understand that, as unlikely as it already is for us to get a permanent, Classic Tera server, it is even MORE unlikely that it would be a level 65 patch because of that patch's unpopularity.


    Think for a minute about why people choose to play a fantasy MMORPG rather than a PvP arena game in the first place. From my experience, people play them to escape reality, and immerse themselves in a fantasy land with fantasy themes, story, quests, etc.


    The level 60 era (Visionmaker 1, Wonderholme, and shortly after) were great for these things, and are reasons why those patches of Tera are most fondly remembered. During this time, the cash shop wasn't full of outfits like real life school uniforms, and real life vehicles like police cars, taking people out of their fantasy immersion. During this time, the story was cohesive, about the argons corrupting the world leading up to the argon queen for a final conflict which was very difficult, and felt like a worthy end boss. Yes Wonderholme came along and took away from Argon Queen slightly being the toughest encounter, but Wonderholme seemed like more of an fun optional challenge that didn't interject itself into the main story-line of the game.


    By the level 65 patch, the game's story was all over the place, deviating from and ignoring argon-related concerns that the game had been building up while leveling. It became a contradicting, and overall convoluted mess.

    By the level 65 patch, beloved and fun events and dungeons such as Nexus and Wonderholme along with many others were removed for seemingly no reason, and the Island of Dawn was replaced with the new cringe-worthy introduction to the game. An introduction so bad, I'd personally feel embarrassed about if I recommended the game to any of my friends.

    By the level 65 patch the game was continually throwing more uncreative quests in the faces of max level characters which were essential for them to do while, as well as continually throwing cash shop advertisement menus in their faces, further ruining their world immersion. There was an ever growing separation of items obtained in the world, and items obtained with players wallets.


    You admit that you didn't start playing Tera until 2015, after the game had already gone so downhill for years, ruining any sense of world/lore cohesiveness and immersion, among many many other issues. So, Tadeshi, I'm not surprised you don't care for leveling and experiencing the world of Tera, because the world you had to experience was straight garbage compared to the one that Classic Tera players got to experience. While not amazing story-telling, it was at least a properly thought out world, story, and quest.


    Tadeshi, what you want is not a classic server. As glad as I am that you made this thread, you should have named it "I want a specific patch server of Tera. Cater it to my interest instead of what's the most popular because I'm a leet pro PvPer and I know best". (That's what your first post comes across as to be frank).


    =====================================================

    To Sweet.Shiro.Neko,

    You should be more aware that there's a difference between a patch's content and it's payment model. Just because 2012 Tera had an unsuccessful payment model, that doesn't mean the content at that time was bad or unpopular. You can have a server with 2012's content while also having a free-to-play payment model.


    As for which patch was most popular, yes you may be absolutely right about the following:

    you can see clearly how 2014-2015 (until gunner patch) were the most successful ERA in the game. Everything at least for EME version went down hill when they removed content like Alliance and Crusades, to put in their place Civil Unrest in Knockout patch (dec 2015).

    but you should understand that there's a difference between raw population, and what players actually enjoyed the most.
    Let's say the population numbers remained at their peak from 2014-2015. Does that mean the content of that time period was the absolute most enjoyed by the players? No because players from a previous time period would have stuck around for quite a while before realizing that Tera was not going back to its former quality before finally giving up on Tera and quitting. It takes TIME for this.

    That kind of thing doesn't happen instantly in a player's mind. Most people are willing to give the game world they've grown so attached to the benefit of the doubt for a good long while, waiting out future patches before finally giving up.
    I myself stuck around after the reaper patch, even though I didn't like it, for hope that the game would balance out and become something I once loved again, but that's not what happened.

    It kept getting worse, and I, a player since 2012 permanently quit in late 2014.


    ===========================================================

    Don't just take my word for all I've said though. You want facts? Look at the damn polling results:

    https://docs.google.com/forms/…0wW4NyNeMog/viewanalytics
    Look at the responses under where it says "Is there a specific patch which you think Tera Classic should be based on? If so please specify here:"

    Look at the 33.7% who voted for level 65 patches, and the 41.8% who voted for the level 60 patches.

    Also look throughout this thread to see how much more popular the VM1/VM2 and to a smaller degree the reaper patch was compared to any 2015 or later patch.


    Now realize how incorrectly skewed even those results are in favour of the level 65 patches after realizing how many oldschool players likely did not vote on this poll or remain in these forums as much as the younger generation of Tera players did who had started the game in later years after the 65 patch.

    What the hell, sweet neko?

    Where in my above post was I "flaming". I was criticizing what Tadeshi said within reason. MMORPG players, especially oldschool ones who would be interested in Classic Tera, do not enjoy level boosts. Level boosts weren't in Classic Tera, and they're generally disliked in many MMORPGs, seen as a pay to win feature that gives unfair advantages.

    So the only things that should be allowed for purchase is cosmetic things that don't affect gameplay or give advantages.


    What you're doing now is attacking my personality far more than I was attacking Tadeshi. Pretty hypocritical of you.


    Okay so then they can make it free to play. I'm not even opposed to that. I've even said in previous posts that I think a free to play model could work with cosmetic items in the cash shop.


    Furthermore, having a classic tera server isn't just "my idea". What the hell is wrong you?

    Now I know you've just lost your damn mind. We're asking for gameforge to release a Classic server. Gameforge, a company who has the resources and power to make a classic server happen. You obviously just have something against me with your irrational posting.

    lol Gee sorry that I disagreed with Tadeshi expressing their desire for max level boosts in a MMORPG.
    Sorry that hurt your feelings so bad.
    Take a chill pill, brother.




    **EDIT***
    I want to say that Sweet Neko PM'd me this to which I'd rather respond to in this thread publicly.

    You say there's "lots of facts about why 2015 patches can be better and more appealing to keep the server alive than 2012 patch", but I haven't seen one.

    I've seen yours and Tadeshi's OPINIONS (not facts) as to why you THINK a 2015 patch would be better, but most of the people in this thread do not agree, and so does the polling, with strong preference for a level 60 patch over a 65 patch. So stop lying to yourself.


    You also say that "the 2012-2013 era was awful for Tera". That's half true and half not true. What you should be saying is the subscription-based period was bad for Tera BEFORE the game went free-to-play. Yes we know it was, and that's what caused the game to go free-to-play in February 2013.

    The game didn't go free to play in your glorified 2015 era. It went free-to-play in February 2013, and from then until the reaper patch (middle of 2014), Tera saw the most popularity and success it had ever seen since.

    After by December 2014, with the level 65 patch, Tera only kept getting progressively worse and unpopular with the continuing introductions of race-locked and gender-locked classes, increasingly pay-to-win items added to the cash shop, and continued removal of beloved dungeons.


    You and Tadeshi are obviously so biased towards the 2015 Tera that you're willing to glorify it with your quite frankly terribly opinions, and citing them as "facts".


    The level 60 era (Manaya's Core, Wonderholme, etc) from 2013 to mid-2014, before the reaper patch and before the 65 patch was the most successful and fan-favorite period of Tera. THAT is what patch a Classic server should be made on if you want to talk about maximizing popularity.


    I AGREE that it was NOT POPULAR when it was subscription-based in 2012. Everyone knows it.

    Even though I would personally pay a subscription to play, I know it's not the most popular choice. The recent polling here is evidence of that as well.

    I would be happy with a free-to-play model, along with many others. Gameforge would still make lots of money from selling cosmetic items and mounts in the cash shop, and everyone would be happy with returning classic fans coming in and enjoying themselves, much like the success and rejoice of Classic World of Warcraft.

    Yeah it was split with 33.7% voting for level 65 patch, and 41.8% voting for level 60 patch, but I wouldn't consider these results to be the most accurate representation for what all classic fans want since I've seen many people say they stopped playing Tera after the reaper patch. You need to consider the people who wouldn't have voted on this poll as they've long quit after the Reaper patch.

    That said, I'd personally be happy for either 60 or 65, with preference leaning to the 60 patch.


    As far as giving boosts to lazy people who don't want to level? I'm glad you're not a MMORPG designer is all I'll say about that. People like that should go play some arena fighter games, not a MMORPG.

    They can't maintain properly one live server, and people wishing for 2 different patches server. Oh my.

    I haven't got much faith in Gameforge either, but it really wouldn't require much of their resources to open a 2nd server with some old classic Tera code they have lying around.


    If Gameforge and people like you use that temporary "classic" server (which wasn't even truly Classic) as an excuse for why a true, permanent classic wouldn't work or wouldn't be popular, then Gameforge and people like you are just lying to themselves.


    Classic fans like me and many others saw that advertisement for the temporary server, saw how it wasn't even a true Classic patch, and then immediately passed on it. Why would we even bother trying it out if it's only temporary?

    Stop using that dumb argument already. That "classic" attempt was unappealing garbage and shouldn't be compared to a real classic attempt.

    "It's simple. We uh kill... the game forge."

    -Le Jokester (2008)


    For real though, it's simple. Gameforge can just make Classic Tera a pay-to-play game. Good old subscription-based.

    If the players they have right now spend money in a pay-to-win cash shop game, surely Classic players can spend a bit of money per month to play a non-pay-to-win game without cash shop items.


    If they're afraid no one would pay to subscribe to Classic Tera, they can make it free to play with fashion/cosmetic items in the cash shop, but they'd better be smart enough to leave out all the pay-to-win crap, unless they want another dead game like current Tera. haha