Posts by pheon1982

    Thanks for advice buschfunker and Hellmilitia . i will still try to build archer with high def and high speed as i did came to tera to enjoy the game .

    I am thinking of building an archer who has high defense and high speed over damage. so that this archer build has the highest chance of survivability in dungeon run no matter what the circumstances is. with the possibility of being a main tanker in case my party couldn't get any tanker. what should i look out for?

    just a suggestion to make a simple quest tutorial on how to use "looking for group" into red quest for low level players. this is because i have met with some new players who are clueless on how to use the LFG function. this should solve some of the player gaming experience in game.

    sorry. not from the US. so had no idea how it work. i did read something about eu server before this. so you might want to try the search button and see if something pop out.


    if this do not work, send email to gameforge and see if they got any answer for you.


    good luck.

    funnily..i kinda appreciate the pay ress (i haven't reach the highest level of dungeon yet..so consider me as a newbie priest). at least from playing the gv , and RM (easy ) version, i found out that i also die a lot , and the priest self resurrect skill is not adequate at times . this is also due to the reason sometimes the party i manage to get in do not have tanker , so the boss can be jumping around madly at times. (making it difficult to ress).


    *the pay ress could be the reason they are anticipating that party cannot get healer .


    as for the rest of the point, Mimi522 might have valid point.


    *currently only played RM,GV and AQ since patch 102. so this is my point of view at this time.

    i am not so sure if others had make this suggestion before or not . so here i goes.


    recently i realise that the number of level 70 players are more than the number newbie who just started in the game .so i thought that if Tera can have a dungeon where level 70 and level 30 player in same party and can have fun together. where the calculation can be a bit complicated here.


    1. for example, 2 level 30 player and 3 level 60 players join together and go for a dungeon where the reward of the experience and gold will be given individually according to the player level (such as by giving for example 3 % of total experience for the entire level 60 for each time they kill the boss monster). this mean that a level 60 player will get 3% experience from their total experience in level 60 . and level 30 player also get 3% for their experience level.


    2. and also the catch is this dungeon level all the player damage to equal . for example a level 60 player when that hit the boss, their damage is also about the same as when a level 30 player hit the boss. so the only advantage of clearing this dungeon is depend on the number of team party member they have.


    the other alternatives is that the boss hp varies each time depending on the number of level player in the party. for example Party A ( level 30, 35 , 50, 60 and 70) is different from Party B (level 30, 45, 50). so we can expect that Party A boss has longer hp than party B boss. something like that.


    3. and and also when the boss give damage, the damage absorb by the player also depend on the player level (which is also to be done according to the percentage damage calculation). meaning a level 60 player will get damage as a level 60 player do and level 30 player will get damage as a level 30 player will do from the same attack from the boss . so, a level 60 player will find killing the boss equally challenging same as when a level 30 player kill the boss.


    as for the item reward, it can be given individually according to the level category of the player such as level 10-30 player get different item from level 31 to 70 player.


    *if this work, then it might be possible to let player of all level whether they are level 20 , level 48 , level 62 to join together and have fun as a team.