Posts by Vulc

    There would be no more players if they banned every person that uses 3rd party tools. Happened with EME years ago when proxy first started becoming popular, they put their foot down starting ban and lost half the population. Even casual players nowadays use proxy so the day would truly be dead.

    That is a gross mischaracterization of what happened with EME. They did try to stop the use of 3rd party tools in the game yes. Unfortunately, they did so only years after these tools had wormed their way through nearly every facet of the Tera NA endgame community. As you might expect, they were a few years too late :)

    When pressing the Play button for Tera on the Gameforge launcher, I get the message seen below. I hear other people are having this issue in NA and there is no scheduled maintenance listed on the forums for this time. Any incite into this?


    EDIT: Nevermind, I thought the timechange maintenance was tomorrow.

    I already wrote in support of a similar player with a script. And I brought a lot of evidence, including a recording of the game on behalf of this person. They promised that they would investigate it, but about 2 months have passed since that moment, and the person still continues to play with the script. They care about online, but they continue to turn a blind eye to scripters and kill other players' interest in competitive play.

    I've heard many similar accounts honestly. Unfortunately their actions show that they, like Enmasse, just simply do not care, have not cared, and most definitely will never care about people abusing scripts in this game. TOS only applies when it suits them I guess.

    I am suggesting this, essentially as an improvement to the mentor reward event. In this event players can queue dungeons and receive additional rewards such as:
    -adventure coins
    -legacy essences
    -elleon's mark of valor
    -goldfinger tokens


    In addition, queueing specific dungeons would give special additional rewards through parcel post:
    -Abscess, Akalath Quarantine: Murky Mahtnan powder x0-1, Tier IV etching (1 of 4: weapon, armor, boot, glove) x0-1
    -Velik's Hold, Damned Citadel: x2 of either forge fragment or power fragment

    -Draakon Arena: Murky Mahtnan Powder x1-3
    -all 504 dungeons: random chance to obtain: Kaia's Jewel x1 OR x1 of either blacksmith's token, tough nut token, or token of vigour OR top tier etching essence x1 (solar, lava, glacial, frost or lightning)

    Note: no additional rewards should be given for 510 ilvl dungeons as the potential for stacking premade groups given low queue volumes for these dungeons is too high. Also, the difficulty in clearing these dungeons in random IMS groups would be too much, and would likely put a damper on the enjoyment of the event.


    Conditions Any players who queue dungeons in groups of 2 or solo can receive rewards, however, multiple criteria must be met in order to receive additional rewards:

    -players must complete the dungeon that they queued for (entering a different dungeon after forming the party through IMS will forfeit additional loot)
    -the dungeon must be completed with the original IMS party composition intact; kicking any party member will forfeit any additional loot

    -Disbanding an IMS party will result in a cooldown period of 10 minutes (see below) being applied to all party members who disbanded.
    -If no activity is detected for 5 minutes from a party member who has matched into an IMS party, the same 10 minute cooldown period will be applied individually to that person who AFK'd


    10 minute cooldown period: Not to be confused with the 15 minute cooldown for dropping an IMS party, this would be a new cooldown debuff specific to this event. During this time, players who have this cooldown can use IMS. However, if players who have this cooldown form an IMS party, their individual additional loot is forfeit (even if the cooldown period runs out before they finish an IMS dungeon.) Once the cooldown has run out, players can queue another dungeon and again receive additional rewards.


    These conditions are intended to discourage players from trying to form premade groups through IMS, while giving extra incentive for players to queue up in random groups (and still allowing them to queue with 1 friend if they so choose).


    Areas of Improvement Additional criteria should be established to discourage griefing while at the same time encouraging players to tolerate other newer/less experienced players.

    Sidenote: I want to stress that it is not adequate to only award additional awards through IMS if there is a new/returning player in the IMS group if the goal of the event is to encourage the use of IMS. These types of players are few and far between, at least in my region of NA, and so limiting the scope of the event to conditions such as these basically creates the sense that there is no event at all because of how infrequently players will get rewards from it.


    Hopefully, an event like this would encourage more use of instance matchmaking, while still leaving regular formed parties and parties formed in lfg as viable choices.

    Sky cruiser Hard Mode (SCE) is an extremely challenging dungeon that very, very few players can clear and that is limited to 4 entries per day. I've heard it said that people would recommend having full +10 mythic gear before attempting the dungeon seriously. The main selling point of the loot from SCE is that it is guaranteed to drop a mythical gear box. Other than that, the loot is virtually identical to Bahaar's Sanctum, which while still being very difficult it is much much easier to complete than SCE. Given the immense difficulty of this dungeon I believe it should offer additional unique loot, as other extremely difficult dungeons have in the past. Here are some suggestions:

    % Chance to obtain as individual loot: -Fleece laundry set I/II tradeable
    -Ancient Mighty dragon mount (bankable, not tradeable)
    -Adventure coin x800 (bankable, not tradeable)
    -Bracing ring/neckalce, strong earring, warlord's circlet with 2 of 3 options max level guaranteed
    -Top tier etching stones (solar, lava, glacial, frost, lightning) (tradeable)

    -Infinity Coin 1 hr (not tradeable)
    -Rare mount card box x1
    -Companion list expansion x5 (not tradeable, not bankable)

    -Health potion x10 (tradeable)
    -lotus blessing (bankable, not tradeable)


    Hopefully this can be seen as a starting point; any additions to improve the SCE loot table would be appreciated. Many people have told me they feel SCE is not worth their time to attempt/run, and I hope we can change that in the future.

    I would like to identify 2 key items that players are struggling to obtain reasonable quantities of and offer some suggestions to improve loot in this new patch 108: murky mahtnan powder and top tier etching essences


    Murky mahtnan powder (blue powder): Currently you are guaranteed to obtain 4 blue powder per run from low tier dungeons (Abcess and Akalath Quarantine) and 3-7 blue powder from Draakon Arena (DA). I believe ilvl 510 dungeons have a chance to drop sets of 2 blue powder that are rolled on as individual loot. The rest of the dungeons have a chance to give 4 blue powder or none. In addition, you can buy blue powder from the elleon marks shop for 5 marks each. This means that you can actually get 10-14 blue powder from one Draakon Arena and 5 blue powder from low tier dungeons and so on. However, since you can get many other things from elleon marks (important consumables, awake tokens for other enchanting mats) it would be foolish to assume that most players are getting this top end quantity of powder.

    Suggestion: 501 ilvl dungeons and Catalepticon (except Draakon Arena) and below: -add 4 murky mahtnan powder group loot

    504 ilvl dungeons (except Catalepticon): -add 6 murky mahtnan powder group loot
    510 ilvl dungeons and Draakon Arena: -add 10 murky mahtnan powder group loot

    These additional blue powder drops (added relative to the adventure coin cost of dungeons) will make enchanting more feasible for players who dont run 10 characters worth of DA a day or who dont want to spend millions of gold on blue powder from the broker. Progression would still be reasonably gated, as even with this loot, a single run of DA still would not give enough blue powder for a single low tier weapon enchant (that is likely to fail several times).



    Top tier etching essences (solar, lava, glacial, frost, lightning): Most players I talk to believe that these essences no longer drop in the game. In fact, they can drop in all ilvl 504 dungeons but their drop rate is so abyssmal that they might as well not even be listed on the loot table for these dungeons. Something should be done to ensure that the top tier etchings remain reasonably accessible in game.


    Suggestion:

    504 ilvl dungeons: -add 2 of 4 essences (solar, lava, glacial, frost) individual loot
    -add lightning essence x1 individual loot

    510 ilvl dungeons: -add 1 of 4 essences (solar, lava, glacial, frost) group loot
    -add lightning essence x2 individual loot
    -add 1 of 5 essences individual loot


    Note: Lightning essence should be a guaranteed drop because 7 lightning etchings are required to complete a character set whereas only 1 etching of the other types is needed.


    EDIT: Also, please make titan's fire/peace/earth/storm and low tier accessory etchings obtainable through dungeons or however else again.

    Almost 3 weeks ago, a few days after the release of patch 108, players were instructed not to use the new cross server lfg function or risk having your character be stuck in an un-leaveable party. At that point, lfgs from other neighboring servers were no longer viewable from the lfg ui, however you could and still can see the publicizing messages in world chat and join cross server lfgs through those messages.

    Are there any updates at all on the status of the cross server lfg system? I can say that as a player who plays on both Kaia and Velik NA servers, I and some of my friends have used the cross server lfg function (by joining through publicized messages in world chat) and have had no issues so far. The only time I've heard of someone being stuck in a party is when people that have formed a cross server lfg from both servers then use the instance matchmaking system in the party consisting of people from both Kaia and Velik server. Nevertheless, many people are still rightly weary of using the cross server lfg function.

    I can tell you personally that what is left of the players on Kaia server need this cross server lfg function to be fully operational desperately and im sure it would benefit most other servers/regions. Can we please get an update on this? Thanks.

    In the next patch, patch 108, a plethora of dungeons will be removed and some will return (with 2 new ones) as seen below. There are many things I could say about this change, mostly negative, but I will address the most important one to me here:

    Catalepticon Hard mode is, in my opinion, one of the best original dungeons that the Tera devs have created in a long time. To see it leave the active dungeon roster so quickly is a major disappointment. With the way its mechanics are structured, it fits perfectly as a top tier dungeon (with the right balancing). Please bring it back asap!

    tl;dr, dungeons are basically not even worth running in this current patch because dungeon drop rates are abysmal across the board.


    Rebalancing of drops is needed, whether its through tweaks in the elleon marks shop/drop rate, or just increases in drop rate in dungeons in general. The current model is really destroying players' motivation to run dungeons at all. Personally, my favourite solution would be a guaranteed reward through vanguard quests (added to the base vanguard quest), as was used in the past with dark shard armor feed. Maybe something like this:


    Gossamer Vault: 1x improved weapon feed and 1x improved armor feed per run via vanguard quest

    Ruinous Manor (Normal): 3x Improved armor feed per run via vanguard quest

    Akalath Quarantine: 2x improved weapon feed per run via vanguard quest


    Catalepticon (Normal): 1 Lumikan's Wing Fragment per run via vanguard quest

    Catalepticon (Hard): 1 Lumikan's Horn Piece per run via vanguard quest


    These additional items must be effected by increased vanguard item events, thereby adding much needed value to these events. Perhaps accessory and infusion stone boxes could be added to their respective dungeons as well.


    Ultimately, there needs to be some consistency with drops from dungeons, so that players can see that their spent adventure coins and time will consistently reap them some kind of reward. Items delivered through vg quest can deliver just that, with daily caps already in place to provide a reasonable limit-gate to progression.

    Honestly, do what you can so that pvpers aren't completely disenfranchised, (kind of a monumental task when Bluehole disenfranchises pvpers basically every other patch); I don't care personally. But I can tell you, from the pve side of things, that a merge between Kaia and Velik servers is 100% necessary and should have happened on day 1 of Gameforge taking over.

    Kaia server has been inactive since release and getting worse at that, and I hear Velik isn't doing much better. If you're on Kaia server, good luck finding parties for most 5 man content, let alone Harrowhold (HH) LOL. I know HH is going away soon, and it's a damn shame that Gameforge wasted the opportunity to give us a more lively experience with the raid by providing us one decently populated server rather than two dying ones. Please learn from your mistake, and merge the servers already!

    The hp for the bosses in Harrowhold is displayed via the "Demoros (default?) gauge." This means that the buffs and debuffs placed on the bosses are not visible through normal means. For most of the phases, this is only an annoyance, that can be played around with enough knowledge of the dungeon (it makes it very difficult for mystics to coordinate contagion on a single target, for example).


    However, on phase 4, there is a mechanic where each healer must plague/regress the boss (5 times total) at very specific times, which are only indicated by watching stacks of a shield-looking buff on the bosses bar (plague/regress at 3 stacks). Since the bosses buffs and debuffs are not visible, there is no way to normally know when to plague/regress. Failing this mechanic is not an option if you want to clear, because it makes the boss faster (more difficult to survive) and tankier (he's too tanky on phase 4 to begin with).


    Please, can we have the boss hp bars be visible in Harrowhold? Or at least some kind of fix that tells you when to plague/regress on phase 4...

    Now that we've more or less had a successful migration, can we get any update on when the option reroll scrolls will be usable again? The etchings and infusions introduced in v99 really don't garner my interest (far too much cost/effort for reward as they are now), so it would be nice if I could at least start emptying my inventory of fodder and working on those gear and accessory rolls!