Krafton can also let another company to handle a classic server if GF do not like the idea or they do not have the resources to do it. After all vanilla Tera was a completely different game compared to the actual Tera.
On the other hand, Lineage 2 classic, WoW classic and Runescape classic were made in the end, because the old experience is something that a lot of players prefer over new concept of modern mmorpg where everything is easy and everyone is the solo hero.
Keep this thread alive for any update on the matter. Thanks.
Gonna be honest, I don't really mind the option of Solo content aspect in an MMORPG (if done right) BUT, I do agree that there should be a a boundary on what can be solo'd.
Questing normal mobs and gathering is fair game, especially where mobs are actually a threat and being discouraged from pulling the whole zone.
Story instances should not include a solo dungeon clear and instead, actually introduce to instance matching for the partying aspect of dungeoning. it's an mmo ffs. (this is coming from a loner player pov btw)
And when it came to BAM's, I actually liked the idea that you could choose to solo them if you had the skill and patience while having the option to entice the players to party up with others, which I did a lot back then.
However now, ever since the introduction of Avatar weapons (I know they have been replaced but there are still broken weapons being given to levellers cause: "lmfao wut iz rpg?" - Current Dev team of tera) , made the entire Levelling and Learning process of the game completely broken. new players learn nothing, they get bored quickly (I know I did), and either quit early, or grit their teeth until "endgame" where they hit multiple walls where they actually break their teeth (senseless grinding, and heavy p2w aspect + broken features).
A massive shame. I want to experience the old ways again.
(sorry for wall of text btw)