Posts by Lucid.Fan

    I would like to know about the gameforge company, why are you not dropping boxes of infusions and rubies in the dungeons anymore? If you took them out because of the double drop, if it was that, this is completely ridiculous, let's agree what is the need for that?

    First of all, I will ignore all the bullshit I read in that last post, after all you talked about the brawler in PvP, which is not the case in this post, most of the people who are here begging for a rework of the brawler play more PvE than PvP. I not only totally agree with this rework, but I'm a main fighter, I've been playing this class for about 9 years, practically since I launched it, it's one of the best classes I've ever played, I'll list the negative points of a brawler so that you can understand more clearly.


    - Ignored at most parties, either as a tanker (since there is no buff that benefits the party (that haymaker's failed attempt to cause 2% damage to the party is extremely bad, as it is a thousand times better to have 60%) reflect the damage of what the group as a whole benefits from the damage of the oil tanker being greater than 2% that doesn’t change the damage of the group practically), something that a lancer has to spare and a warrior too, the lancer has "A. Rush" which is stupid strong, not to mention Debilitate which is one of the strongest debuffs the game has and Warr besides his debuff has an atak.speed buff for the whole group, but why doesn’t only the brawler have any of that? ... but the brawler has damage, you will say. Look at the moongourd and compare the damage of a warrant tanker to that of a tough tanker and explain to me this balance that is stupidly bad for the tough side)

    For informational questions, I will give you the notion of damage caused by oil tankers in Bahaar


    Lancer (with millions of buffs) - 22.2 M / s

    Warrior (with millions of buffs) - 28.4 M / s

    Brawler (with absolutely nothing) - 21.7M / s


    See that the spearman, even though he is much weaker than a fighter and having a much more "tank" role beats more than a fighter because of his buffs and debuffs, is it clearer now in numbers? Explain to me where this is balanced? In my opinion, a fighter compares to a warrior, so his damage as a tank must be identical to that of a warrior and his buffs as well.


    - Ignored as DPS, because your dps is usually half of a DPS of any other class that is DPS.

    For informational questions, I will give you the notion of damage caused by DPS in the bahaar


    Valkyrie - 44.9M / s

    Warrior - 34.4 M / s

    Brawler - 25.3M / s


    Are you sure this balance is correct?


    - Try Bahaar with a brawler and try to give the sequence of 3 stuns on the boss because of a mechanic who is a tanker exclusively and fails miserably, do you know why? because the brawler is the only one, the ONLY tanker that doesn't have 3 stuns for this mechanic, warrior has 3 stuns, lancer has 3 stuns, but the brawler has to ask the DPS to give the second and third stun, because she is extremely evil thought and this dungeon shows that clearly.


    - Iframes, let's talk about the beautiful iframes, how many does the lancer have? How many does the warrior own? Now look at the brawler that has 1 iframe in just two steps.

    Want a good example? Make DAHM a brawler and use your iframe anyway, then tell me how many times you died from lack of iframe, because I can guarantee there will be more than 5 for sure, you know why? because if you don’t do the dungeon taking care of how you use your iframe, you’ll get to the point that because you used it to leave one mechanic, you won’t have iframe for the other mechanic, however, the lancer and the warriors have more than one and can use it anyway, "balancing" the brawler class very well in the TERA universe.


    To finish the game with about 240 ~ 250ms, in PvP I suffer a lot with the brawler too, but I know it's because of my ping, but don't say that this character is strong, because even in PvP he is strong, again compare it to a warrior which keeps him stunned full time, because he has more than one stun and both have a low cold temperature, because the fighter's stun is not only slow to launch, but his cooling is 15 seconds compared to the 3 seconds it lasts on the target , this if he does not have jewelry that reduces the duration of the stunning.


    While several classes have numerous stags, tell me how many does the brawler have? No need, I tell you, the brawler has 2 stags that can be easily countered by any scape skill, as they are quite slow to cast (that's what I was full atak.speed on my pvp brawler. So bad it is you stun, can you take stag and yet another stun while casting your stun, and you still want to say that the brawler is strong and who is here trying to improve the class is fanboy? I could even exclude the brawler, because she is worse than gunner, because it has nothing.

    Try to ask the tera community what they think of Brawler and you will see that they call her character "MEME", because it really is, a character without damage, that as a tanker has no benefit and these reworks that they did were useless, first because they rampage (it is not a PvE skill, because it has a long cast and a 3 minute coldown, since I know the damage is very low.


    Good to finish the brawler does not need a long study and a thousand analyzes, it needs simple things that we already have in other classes.


    As a tanker a little more damage or just atak.speed (which intrinsically damages you) and a buff that benefits the party with damage and atak.speed, yes it has to be with those attributes because that's what the other tanker classes already give , minus the brawler.


    Put at least one more stun in it and lower the coldown of what already exists for cases such as the bahaar mechanic it is independent and does not need to ask the dps to do the tanker mechanic, because lancer and warrior have the 3 stuns correct? It wouldn't be difficult to balance the brawler with that.


    Reassess the structure of a SINGLE iframe in the brawler which makes its use well controlled in order not to run out because there is only one to be used.


    And finally, buff it with something interesting for the DPS class, so that it can match the other DPS and be recognized as a DPS itself and not as a meme that caresses the boss practically, it's funny and sad at the same time.


    I made this text to try to further motivate the TERA team to balance one of the coolest classes that I have seen in this game and that has so many players who like it and continue playing with it, even though it is so bad, because the style of this game character is extremely wonderful.


    Thanks to everyone who read this far and I hope from the bottom of my heart that this message will have some effect for the next patches, because the brawler is an incredibly sensational character to play and deserves it to continue living in the TERA universe.

    Hell no! As i read what you wrote i can get you are Brawler Fanboy and want him be to much OP!

    No, no, no, no! Brawrer is strong enough already, he is one of best PVP classes. No again!

    I have Brawler, and use him for PVP mostly, and i know how hard he is to defeat already, and you want buff him even more? Its not balance, its just your desire to be better than other classes, so again, no. Its bad suggestion.