Posts by Teilzeittank

    Hello everybody,


    its quite nice to read a lot of suggestions about buff brawler in discord and forum. I´ve read a lot of Ideas so i decided to write them down again here.

    With this ideas, i´ll try to give a suggestion how to fix the main problems with a Bralwer: bad dps, bad group support and holding aggro.


    So, let me show you my thoughts for Bralwer in general, Brawler as Tank and Brawler as DPS.



    1. Brawler general:


    Bug: EL System - Counterpunch - Pummel (Did not work after reaching lv 65 or above)

    Bug: Talyph System (Advance Skills) - Flying Kick - It shows 90% dmg increase, it´s only 9%.

    1.1

    At the Moment - Rampage:


    Cast Time Instant

    MP Cost: 1000

    Cooldown: 180s

    Basic Damage: 4161

    Physical Factor: 250%


    Rush the enemy from up to 8m away and deliver a series of devastating blows. Blocks attacks from the front.


    Alternate / new Version of Rampage:


    Caste Time: Instant

    MP Cost: 1000

    Cooldown 180s

    Basic Damage: 12.483

    Physical Factor: 250%


    Rush the enemy from up to 8m away and deliver a series of devastating blows. Blocks attacks from the front and your attack has a high chance to crit. (Like Divine Wrath II)

    Uppon successful hit, increases the skill damage of nearby allies by 5% and attack speed by 20% for 20s


    Q: Why?

    A Ultimate skill should crit to 100% and deal more damage than 2 skills. And Brawler get an awesome Group Buff too.


    1.2


    At the moment: Quick Dash


    Cast time: Instant

    MP Cost: 100

    Cooldown: 8 sec.

    Dodge past your enemy´s attack. A cooldown time triggers when the skill is used again withing 8 seconds.


    Alternate / New Version of Quick Dash:


    Cast Time: Instant

    MP Cost: 100

    Cooldown: 5 sec.


    Dodge past your enemy´s attack. A cooldown time triggers when the skill is used again withing 5 seconds.


    Q: Why?

    As Brawler its a bid difficult to dodge in right time. At Bosses like DA for e.g. you had to improvise a lot, because they deal skills you had to dodge more often, than you can use the skill because its on cooldown.


    1.3


    New Iframe.

    It would be very nice, if we get a second Iframe / Backstab or Frontstab? because Tank.


    2. Brawler DPS Mode


    2.1


    At the moment: Advance Skill Option - Haymaker - Weak Spot Thrust

    Obtain 100 additional Rage after a successful hit. Attacks from behind deal 20% more damage.


    Alternate / new Version of Advance Skill Option - Haymaker - Weak Spot Thrust:
    Obtain 100 additional Rage after a succesful hit. Attacks from behind or hitting by side deal 35% more damage.


    Q: Why?

    Because the right angle from the "hit from behind" is often hard to get at bosses like hagufna or in DA for example.


    2.2


    At the moment: Advance Skill Option - Growing Fury - Irregular

    Decreases aggro by 60% and attacks from behind deal 45% more damage. Removes frontal defense, increased aggro, and body size efects. Cannot use Infuriate while active. Internal Wounds effect does not trigger when using Rhytmic Blows.


    Alternate / New Version of Advance Skill Option - Growing Fury - Irregular

    Decreases aggro by 80% and attacks from behind or hitting by side deal 85% more damage. Removes frontal defense, ingrased aggro, and body size effects. Cannot use Infuriate while active. Internal Wounds effect trigger when using Rhytmic Blows.


    Q: Why?

    Because Brawler does not really do dps in its dps function. The damage had to be increased a lot so that brawler will be acceptet as DPS class too.


    3. Brawler Tank Mode


    3.1


    At the moment: Provoke (Aggro Shout):

    Draw the attention of enemies, increasing and maintaining maximum aggro toward you for 5 seconds.


    Alternate / New Version of Provoke (Aggro Shout):

    Draw the attention of enemies, increasing and maintaining maximum aggro toward you for 5 seconds.

    You and up to 10 allies within 10m become immune to knockdown and stagger for 5 seconds.


    Q: Why?

    Because its very weird when you always get knock downed while using Enrage Shout for example, or casting other skills which you cannot cancel because you are in a animation lock. It will be a little group support too, useful in Bahaars Sanctum for e.g.)


    3.2


    At the moment: Passive Skill: Concentrate:

    Every sucessful Perfect Defense ads a stack of Cencentrate that increases the skill damage of One-inch-Punch and Haymaker by 1% per stack.

    - Stacks up to 5 times on your first Perfect Defense, and 1 stack thereafter.

    - Resets after using One-inch Punch or Haymaker.


    Alternate / New Version of Passive Skill: Concentrate:

    Every sucessful Perfect Defense ads a stack of Cencentrate that increases the skill damage of One-inch-Punch and Haymaker by 3% per stack.

    - Stacks up to 5 times on your first Perfect Defense, and 1 stack thereafter.

    - Resets after using One-inch Punch or Haymaker.


    Q: Why?

    You can reach a maximum of 100 Stacks ~ 100% more Skill Damage, but no one stacks higher than round about 8 to 20 Stacks when perfect blocking a multi hit skill from a enemy. So you never reach the 100 Stacks.


    3.3


    At the moment: Passive Skill - Self-control:

    Increases all skill damage by 5% when Rage is 75% or above.


    Alternate / New Version of Passive Skill - Self-control:

    Increases all skill damage by 10% when Rage is 75% or above.


    Q: Why?

    Why not? a little DMG Buff for Tank and DPS Mode.


    3.4


    At the moment: Passive Skill - Never Retreat:

    Increases Skill Damage by 10% and Aggro by 15% when attacking monsters from the front.


    Alternate / New Version of Passive Skill - Never Retreat:

    Increases Skill Damage by 15% and Aggro by 25% when attacking monsters from the front.


    Q: Why?
    A little DMG Buff and a better way to hold Aggro.


    3.5


    Divine Wrath II:

    Add new Glyph: Uppon succesfull hit, Boss will go Enrage for 35s. (Infuriate) (Alternate with x%Chance)


    Q: Why?

    Its something new, and wil be some special for Brawler only.


    3.6.


    At the Moment: Lost skill, Ground Pounder:

    Pound the ground at your feed to pull the enemies closer, then knock them into the air, increasing your Rage. Blocks attacks from the front.


    Alternate / New Version of Lost skill, Ground Pounder:

    Pound the ground at your feed to pull the enemies closer, then knock them into the air, increasing your Rage. Blocks attacks from the front.

    Draw the attention of enemies, increasing and maintaining maximum aggro toward you for 5 seconds.

    Uppon successful hit, increases the Power of nearby allies by 10% and Endurance by 50% for 8 seconds.


    Q: Why?

    Why not? I´ve read that many Brawlers got huge problems with holding Aggro, and there´s a little support buff too within.


    So, there are many Ideas. I know a few of them are too overpowered, but well, maybe they´ll pick one or two of those suggestions for the next patch and we will get a little buff.

    Feel free to improvise with this suggestions, feel free to give feedback or other suggestions.


    in this case,

    #make brawler tank again

    #make brawler great again


    regards,


    Teilzeittank , Yurian

    Hey Guys,


    I think they read our forum, because they changed some things we wish here.

    If we look at last KR Patchnotes we will see that:

    Rampage:
    Changed skill usage condition from Rage To MP (1000MP), applied cooldown (from 2s to 180s (read in discord))

    and at full cast grants an extra 500 Rage.


    Changed Haymaker - Resonance skill option.

    actually: Increased skill damage of nearby allies by 1.5% times for 8s.


    after patch:

    Increase damage received by target by 2% for 10s. ( this is actually just shy of 1% dps for everyone party compared to now)


    Added effect to Haymaker - Weak Spot Thrust

    Decrease skill cooldown of Flying Kick by 0.5 seconds uppon successful hit


    Provoke

    Decreased cooldown by 25%



    Well, for the first step its okay. We all know, that this fight is going about many rounds that we hopefully get awesome patches that brawler is qualified as Tank and as DD. I hope we get some patches in the future that brawler get a comeback as Tank / Dps.


    In this case


    #make brawler tank again

    #make brawler great again

    Wait... Das besagte GvG feautre trat vor 5 Wochen auf und es ist immernoch tagtäglich Thema im Forum?


    Ja, das feature war interessant, hatte an dem besagten Tag sehr viele interessante Gespräche mit "mach ja nicht im GvG mit, das ist bug using gibt perma bann" oder "darf ich mit Twink zu euch, brauch das Geld (#Namen der Redaktion bekannt)" und "los mach stream an, will mein gvg feeling", sowie vieles weiteres.


    Dennoch sollte dieser Thread nicht Grundlegend dafür da sein, sich über das NAP / BND wie auch immer von den beiden Gilden aufzuregen, sondern eher dazu anregen, dass der Informationsfluss hier via Forum / Launcher etc relativ sperrlich vorhanden ist. ( Nein das ist kein schleimen und nein ich nehme nicht am Bündnis teil. Und nein ich werde dafür auch nicht bezahlt. Klar wäre es mal interessant zu sehen wie das GvG ablaufen würde, wenn KEINE Gilde ein Bündnis hat. Es gibt ja abgesehen von dem Wipe Under Bündnis ja noch viele andere Gilden die sich aktuell Bündnispartner suchen um irgendwas zu bewirken oder zu beweisen.)


    Wer etwas zu kommenden Änderungen wissen will, muss sich die Patchnotes von Korea ansehen, und darf raten, wann und ob diese bei uns mit eingefügt werden. Ebenso ist es oft nicht absehbar, was genau bei einem Patch wirklich geändert wird. Es werden in den Patch Notes z.B.: 5 Dinge angegeben, die geändert wurden. Weitere 8 Dinge, die ebenso im Patch mit inbegriffen sind, werden nirgendwo erwähnt und man muss sich diese Informationen, wie eben gesagt, aus Drittquellen holen. An solchen Punkten sollte man eher Arbeiten. Es ist ja schon schön, einen Live Stream zu vielen Patches zu haben, aber die Schriftliche Information zu vielen sachen wäre nicht schlecht, vorallem wenn man sich einmal die mühe macht und sich die Koreanischen Patches ansieht, erkennt man einen starken unterschied zwecks Informationsweitergabe.


    Aber so wie ich sehe geht es hier hauptsächlich nur ums GvG, daher jetzt deal RealTalkFlame:

    Ihr bekommt eure entschädigung im sinnve von, es werden nur noch 2 Gilden mitmachen, diese werden sich den neuen Mega Jackpot von 200 Mio Gold + teilen, der sich ansammelt wird, bis das GvG wieder läuft.



    in dem Sinne,


    #makebrawlertankagain

    #makebrawlergreatagain

    Let me add a little thing to this list.


    Talyph for Dps on Haymaker.

    Gain 100 more rage when hit, also increases skill damage by 20% if hit behind.


    It´s okay, but it took a few problems with it. With new Mythical gear it has no matter from where you hit the monster. You only gain the additional 20% damage if you hit perfectly from behind, like it was with the niveot system. In instanzes like the abscess hm you cant use it because the boss spins and spins and spins and you often dont hit the boss perfeclty from behind to gain the additional damage. It is better to go for double tank then choose a brawler as dps. In the last days i would be asked to go double tank because its often better then go dps with brawler.



    in this case,

    #make brawler tank again

    #make brawler great again


    regards,

    Teilzeittank , Yurian