Hello everybody,
its quite nice to read a lot of suggestions about buff brawler in discord and forum. I´ve read a lot of Ideas so i decided to write them down again here.
With this ideas, i´ll try to give a suggestion how to fix the main problems with a Bralwer: bad dps, bad group support and holding aggro.
So, let me show you my thoughts for Bralwer in general, Brawler as Tank and Brawler as DPS.
1. Brawler general:
Bug: EL System - Counterpunch - Pummel (Did not work after reaching lv 65 or above)
Bug: Talyph System (Advance Skills) - Flying Kick - It shows 90% dmg increase, it´s only 9%.
1.1
At the Moment - Rampage:
Cast Time Instant
MP Cost: 1000
Cooldown: 180s
Basic Damage: 4161
Physical Factor: 250%
Rush the enemy from up to 8m away and deliver a series of devastating blows. Blocks attacks from the front.
Alternate / new Version of Rampage:
Caste Time: Instant
MP Cost: 1000
Cooldown 180s
Basic Damage: 12.483
Physical Factor: 250%
Rush the enemy from up to 8m away and deliver a series of devastating blows. Blocks attacks from the front and your attack has a high chance to crit. (Like Divine Wrath II)
Uppon successful hit, increases the skill damage of nearby allies by 5% and attack speed by 20% for 20s
Q: Why?
A Ultimate skill should crit to 100% and deal more damage than 2 skills. And Brawler get an awesome Group Buff too.
1.2
At the moment: Quick Dash
Cast time: Instant
MP Cost: 100
Cooldown: 8 sec.
Dodge past your enemy´s attack. A cooldown time triggers when the skill is used again withing 8 seconds.
Alternate / New Version of Quick Dash:
Cast Time: Instant
MP Cost: 100
Cooldown: 5 sec.
Dodge past your enemy´s attack. A cooldown time triggers when the skill is used again withing 5 seconds.
Q: Why?
As Brawler its a bid difficult to dodge in right time. At Bosses like DA for e.g. you had to improvise a lot, because they deal skills you had to dodge more often, than you can use the skill because its on cooldown.
1.3
New Iframe.
It would be very nice, if we get a second Iframe / Backstab or Frontstab? because Tank.
2. Brawler DPS Mode
2.1
At the moment: Advance Skill Option - Haymaker - Weak Spot Thrust
Obtain 100 additional Rage after a successful hit. Attacks from behind deal 20% more damage.
Alternate / new Version of Advance Skill Option - Haymaker - Weak Spot Thrust:
Obtain 100 additional Rage after a succesful hit. Attacks from behind or hitting by side deal 35% more damage.
Q: Why?
Because the right angle from the "hit from behind" is often hard to get at bosses like hagufna or in DA for example.
2.2
At the moment: Advance Skill Option - Growing Fury - Irregular
Decreases aggro by 60% and attacks from behind deal 45% more damage. Removes frontal defense, increased aggro, and body size efects. Cannot use Infuriate while active. Internal Wounds effect does not trigger when using Rhytmic Blows.
Alternate / New Version of Advance Skill Option - Growing Fury - Irregular
Decreases aggro by 80% and attacks from behind or hitting by side deal 85% more damage. Removes frontal defense, ingrased aggro, and body size effects. Cannot use Infuriate while active. Internal Wounds effect trigger when using Rhytmic Blows.
Q: Why?
Because Brawler does not really do dps in its dps function. The damage had to be increased a lot so that brawler will be acceptet as DPS class too.
3. Brawler Tank Mode
3.1
At the moment: Provoke (Aggro Shout):
Draw the attention of enemies, increasing and maintaining maximum aggro toward you for 5 seconds.
Alternate / New Version of Provoke (Aggro Shout):
Draw the attention of enemies, increasing and maintaining maximum aggro toward you for 5 seconds.
You and up to 10 allies within 10m become immune to knockdown and stagger for 5 seconds.
Q: Why?
Because its very weird when you always get knock downed while using Enrage Shout for example, or casting other skills which you cannot cancel because you are in a animation lock. It will be a little group support too, useful in Bahaars Sanctum for e.g.)
3.2
At the moment: Passive Skill: Concentrate:
Every sucessful Perfect Defense ads a stack of Cencentrate that increases the skill damage of One-inch-Punch and Haymaker by 1% per stack.
- Stacks up to 5 times on your first Perfect Defense, and 1 stack thereafter.
- Resets after using One-inch Punch or Haymaker.
Alternate / New Version of Passive Skill: Concentrate:
Every sucessful Perfect Defense ads a stack of Cencentrate that increases the skill damage of One-inch-Punch and Haymaker by 3% per stack.
- Stacks up to 5 times on your first Perfect Defense, and 1 stack thereafter.
- Resets after using One-inch Punch or Haymaker.
Q: Why?
You can reach a maximum of 100 Stacks ~ 100% more Skill Damage, but no one stacks higher than round about 8 to 20 Stacks when perfect blocking a multi hit skill from a enemy. So you never reach the 100 Stacks.
3.3
At the moment: Passive Skill - Self-control:
Increases all skill damage by 5% when Rage is 75% or above.
Alternate / New Version of Passive Skill - Self-control:
Increases all skill damage by 10% when Rage is 75% or above.
Q: Why?
Why not? a little DMG Buff for Tank and DPS Mode.
3.4
At the moment: Passive Skill - Never Retreat:
Increases Skill Damage by 10% and Aggro by 15% when attacking monsters from the front.
Alternate / New Version of Passive Skill - Never Retreat:
Increases Skill Damage by 15% and Aggro by 25% when attacking monsters from the front.
Q: Why?
A little DMG Buff and a better way to hold Aggro.
3.5
Divine Wrath II:
Add new Glyph: Uppon succesfull hit, Boss will go Enrage for 35s. (Infuriate) (Alternate with x%Chance)
Q: Why?
Its something new, and wil be some special for Brawler only.
3.6.
At the Moment: Lost skill, Ground Pounder:
Pound the ground at your feed to pull the enemies closer, then knock them into the air, increasing your Rage. Blocks attacks from the front.
Alternate / New Version of Lost skill, Ground Pounder:
Pound the ground at your feed to pull the enemies closer, then knock them into the air, increasing your Rage. Blocks attacks from the front.
Draw the attention of enemies, increasing and maintaining maximum aggro toward you for 5 seconds.
Uppon successful hit, increases the Power of nearby allies by 10% and Endurance by 50% for 8 seconds.
Q: Why?
Why not? I´ve read that many Brawlers got huge problems with holding Aggro, and there´s a little support buff too within.
So, there are many Ideas. I know a few of them are too overpowered, but well, maybe they´ll pick one or two of those suggestions for the next patch and we will get a little buff.
Feel free to improvise with this suggestions, feel free to give feedback or other suggestions.
in this case,
#make brawler tank again
#make brawler great again
regards,
Teilzeittank , Yurian