Reasons why hp scaling is a bad thing.
1-Berserker is a dps class.
2-Berserker is not a tank.
3-Hp dosnt work as resource of defense in tera.
4-Hp will cause issues scaling whit damage both in pve and pvp.
5-Im 100% sure you will have to rework that passive in further patches.
6-Healers will have to overwork for no reason whatsoever.
7-Every mechanic if not 90% of them are based on your total hp.
8-All debuffs in endgame dungeons are % hp based.
9-Berserker is already heavy gear dependant.
10-Berserker have low base hp.
11-Hp is not a damage stat.
12-Hp scaling will make unleash even worst to heal.
13-Hp scaling will make us take more damage from everything.
14-Low geared players already have issues whit hp, dont add more.
15-Low geared players already have issues whit mp, dont add more.
16-This will make it even more unplayable that already is at low gear.
17-Less players will like the class.
Mi feedback about this and how to fix this class below.
1- Add permanent damage reduction during unleash (like valkirie) 50/70% , dont double our total hp during unleash, it does nothing,so that way we can actualy use the skill.
2-Change hp scaling passive to % of total hp, not max hp, so that way we could get rewarded for playing good instead. Example: 50% hp 5% damage,75 % hp 10 % damage 100% hp 15% damage, and let it scale out of a dps stat crit rate,crit power,etc.
3-Rework lethal strike and vampiric blow to do more damage based on hp % cause slaying is removed. Example: 50% hp 100% damage ,75% hp 150%, 100% hp 200% damage.
4-Increase unleash damage and reduce duration so the skill is more usable in pvp and pve.
6-Rework EP skills only 4 of them are usfull, so like 400 points are used on nothing but uselles shit.
7-Add infuriate and perfect block to defense stance,increase debuff duration, before 2025 thanks.
8-Please play responsibly, We all love this game, Dont let it fall.![]()
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