Posts by Opaline

    I do a agree with a lot of your statements above.


    Came back to Tera recently to see many fun dungeons gone, with now 1 boss dungeon mostly.

    If you start the "hard" end-game dungeon for the first time and you're not a pro right away, you face a possible kick depending on the team you get. Or someone very nice to help you.

    If you do something wrong, everyone wipes.

    As a healer, I checked Catalepticon first time and: "healer, if you do this at the wrong moment, everyone dies". Thankfully I was able to meet a nice tank player who helped me get a good grip and timing for the mechanic.


    Hard mechanics are not a bad thing, it's good challenges, however we need the chill-mode dungeons are well, and the old fun ones.


    Even Ravenous Gorge, the easy 3-man was pretty fun, with monkeys and bananas.

    Thaumetal Refinery, Dark Reach Citadel, Shadow Sanguinary, Wonderholme....


    I remember a LOT of awesome mechanics, hiding behind a pillar while boss is throwing something. A player being YEETED at another player. Make the boss slip on a banana peel. Hide in a bubble during boss thunderstorm. Pokemon-like mechanics depending on the element. One teammate turning into a MONSTER because boss debuff. Many things required a good teamwork, which was a lot of fun to do with guildmates.


    Is it really troublesome/complicated to keep all dungeons running?


    Rewards could be adjusted, as well as difficulty, if balance is a problem.

    Weapon skin depending on the dungeons.

    Achievements for all of them.

    Costumes to drop in all of them, or materials to craft the costumes.

    Special mounts/pets, etc. to make all dungeons unique somehow.

    Etc.


    Though I do understand that if we have 10000 dungeons, there will maybe less player running for one in particular, I suppose.


    Tera's asset is the dungeon mechanics, and the active combat system.


    Last word, making Tera subscription based + removing Tera-shop (or at least cosmetics only) + make everything accessible in game. Many players will be interested.

    And remove the silly: buy a box in the shop to get a random costume. No, if one has to spend money, it shouldn't be luck based.


    Tera has a lot of potential. Check how many other successful MMOs are running.


    Housing system

    Wedding system

    Guild VS Guild (make it great again)

    PvP battleground (make it great again)

    World events

    World exploration

    Make leveling challenging again (it's way too easy)


    So many possibilities.


    Anyway, have a great day!