You know there's many casual players that play tera too, right?
That's why I said NM dungeons should remain unaffected.
You know there's many casual players that play tera too, right?
That's why I said NM dungeons should remain unaffected.
Greetings TERA team,
I will start by thanking the team for organizing this thread, where we can share our ideas about the game. This post is coming not only from me, but from a couple of friends I play with daily.
The difficulty / Average duration of fight
I will be honest about this, and it has been mentioned before. TERA is getting extremely stale at the moment, as the content that can be farmed is of average difficulty at best. The gear carry is something more and more painful, as you don't need to particularly learn any mechanics (or very few) in the available dungeons, due to being able to facetank everything. Also, the content is more vast than before, but the reward for all contents except the endgame dungeon doesn't make it worth for farming, hence you can only find lfg's for AQ these days (very rarely GVH/DFH for people that still need Jewelry, and have to suffer through the pain of 2hour lfg's).
>Increase difficulty of all HM dungeons, and the rewards accordingly;
>Add Jewelry mats to AQ;
>Buff drop rate of blue items in AQ OR give us more loot, dungeon feels really useless at the moment;
>Decrease coin cost for lower tier dungeons, such as GVH/DFH, to make people feel more motivated to clear them;
When looking at the average duration of a fight, most content can be cleared in max 2min30-3min with HO+3 (not AQ, as it is the endgame dungeon and the only optimised dungeon for new gear).
As a hardcore pve player, I would like to see more longer fights in dungeons, with hard-hitting bosses and challenging mechanics (example. Bahaar when introduced). A dungeon that can have any amount of bosses, but make me feel like I need to think ahead of my game.
>Make endgame dungeons more challenging, while still updating the already existing dungeons to a new standard of play (HM dungeons only)
Farming in Exodor
I personally like this type of farming, as it offers a break from the mundane dungeon farming. It's chill, and it can feel rewarding at times. However, the drop rates from the exodor boss chests are nothing short of a joke, as you need to unbox thousands of chests to even have a small chance of getting a golden item.
>Buff rates of gold item drops from chests;
>Add additional fodder gear that can drop with chance from boss.
Ghilie / Pit of Petrax
They have been for a long time a daily farm activity for most players, however lately the reward is lacking so much that it makes it not worth even entering (despite moving the TP close to boss, ty Gameforge) Pit of Petrax is a bit better,
however, the entry cost of 80 coins is too much, in a patch where you are required 385 coins for a single run in AQ.
>Buff Ghilie loot (maybe bring back strong bravery while you are at it, a consumable essential for so many classes);
>Ghilie still drops extremely outdated mats that nobody will ever need to use, due to the questing giving you free FM+0 gear.