as we all know while using red/white wine you can't use rootbeer as a matter of fact reaper doesn't benefit from a passive called quick shadow reaping because it has the same id as rootbeeer which is really bad to have 0 attack speed while using your burst skill it's not very noticeable when you have a lancer or warrior but it's really bad with a brawler i hope this forwarded to bhs so they can fix the bug thank you
Posts by maddante
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i literally spent 30 minutes trying to remember my password just to type that they should make them permanent XD
they serve no purpose as 30/60 day etchings
Atmorph we love u fix it bbyyou're wrong they serve a big purpose the 30/60 etchings servs bhs slacking on releasing new stuff or not working on new stuff + they gain a huge amount of money , think about it each month you'll need to craft these etchings which means broker will be wiped from improved feedstock/feedstock/golden items which means these items will always have high value which means more credit card swip for boxes, and actually bhs are smart af cuz this patch is 0 work and yet they gain more money
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we got ignored again in september developper note
they didn't even refuse the suggestions more like this thread is useless and no one reads it -
Hello there is there anyway you can bring back the cards event on these upcoming events since the effects are just to much valuable and makes alot of diffrence during bursts 6893 physical/mag amplification diffrence is just to much and some people doesn't have the acces to these cards yet as for my situation i wasn't playing during the last event so do alot of people if there is a possibilty to bring them back it would be super great or at least make a source because either they're too expensive on broker or doesn't exist
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ok what about Changing
passive from physical ignore to physical piercing the amount of damage we gain from ignoring physical resistance is almost equal to 2%/2.5% up in most cases between 20% to 25% of the fight whichs is qual to 0.4%/0.625% total damage so changing it to piercing would be so much better
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https://1drv.ms/w/s!AghEpb6KRYzTnWXfsesNQUXCg5on?e=dHQLA7
here is a document well orgnized has recapitulation of all the fixes/buffs people are asking for
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Actually eviscerate reduce mesured slice on hit instead of crit would be really nice too cuz somtimes you are forced to hold mesured slice for like 4 seconds cuz eviscerate didn't crit, holding mesured slice means holding punishing blow ! which means losing dps
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Just increase the pve dmg in dungeons by the amount that's needed, it harms the least of all that's being proposed here save for: Fix the 10% chance of getting 100% damage proc on OHS and make overpower apply the effect on both hits of whirlwind, the first one being a legitimate issue and the second one being kind of bullshit when the first hit does 40% of the damage.
buffing dmg is pointless if you're gonna still have 56% crit rate on overhand strike and 60% on whirlwind (even overpower apply on both hits) and some white punishing blows with 400 cf (which is absolutely garbage ! like why would we even need 400 cf to start with and guess what it's not enough ) and if they have to buff pve damage i guess they need to massivly buff it to see some good numbers on 300 crit resist bosses ! which will affect so much low crit resist dungeons like aq/bahaar/hagufna in my opinion fixing the class issues will solve alot of problems than direct buff to damage
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https://moongourd.com/eu/ranking_class/3103/1000/1
https://moongourd.com/eu/ranking_class/3203/1000/1
https://moongourd.com/eu/ranking_class/3102/1000/1
https://moongourd.com/eu/ranking_class/3202/1000/1
for people who think slayer isn't weak enough to be buffed here is a lader for the new instances imagine playing very well and having literally the best slayer gear in all regions and geting rank #30 50# 77# #44 and the second slayer is #77 in dps lader like it's literally unplayable rn for people who has average gears
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these are actually the best fixes we can get ! they ain't making the class broken but will make the class fine , these changes should've be done when they removed Double cd from weapon and icb chest roll as they did for warrior , and the only class that get affected with high crit resist is slayer cuz our base crit rate is low imagine geting white damage on 15 sec cooldown skill !! like warr/valks on all these new instances they still don't even invest anything to crit and they manage to get 100% crit rate on core skills
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first issue : base crit rate having 400 cf and still have a white punishing blow is mega depressing
400cf and you can't even reach 70% crit rate on over hand strike
second issue : over hand strike resets it's mega punishing if over hand strike doesn't reset and you don't have any filler up it's a super dps lose (warrior got rain of blows to compensate the bd not reseting)
third issue : our main buff is 1:30 cooldown which is really long cd slayer should be a steriod class like we only gain dps on enrages having 1:30 cooldown on buff makes so much hard to connect in cold blood with second tank enrage/ healer buff which makes us lose alot of dps so lowering cooldown to 1:10 would be a really nice buff
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i'm not a fan of anyone i'm just a slayer main who wants to feel good playing the class instead of talking behind people's back
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why do you keep mentioning player's name while we're talking about a class change if you have a problem with zelda keep it to yourself this thread is for slayer changes not drama thread and slayer is a fine dps class but he's not in lvl of a warrior or a valkyrie we slayer mains we want to be equal to other top tier classes because slayer is not easy to play due to purpolsion passive i mean it feels bad puting so much effort on a class while you get mega outdpses easily by another class
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1 : fix overall crit factor on slayer (it feels bad runing 400+ crit factor on corrupted skynest and criting 65% or less)
2 : lower the cd of over hand strike by 7% at least , since slayer rotation based on ohs resets ! which cause alot of dps lose if ohs doesn't reset ( warrior has now rain of blows that compensate if blade draw does't reset)
3: reduce in coldblod cooldown at least we can use it 3 times in 2 min runs (somtimes we are forced to use old 7% + icb roll chest and gear swap to have 3 icbs ( again warrior deadlygamble can burst more than slayer icb and still it has a low cd )
4 : make savage strike hit physical instead of magical
5 : buff unsheathe damage instead of giving overcharge damage it doesn't fit the playstyle of the class and not charging unsheathe gives us the ability to improvise using savagestrike
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AQ GVHM BAHAAR
1) Add new accessories mats on both bahaar and new dungeon because it's so hard for players to upgrade to new accessories with grinding new dungeon
2) lower the cost point for AQ and GVHM to 300 point at least
3) increase the drop rate of annihilation gear
4) add loot on the new dungeon because it feels so bad spending 390 point for literally droping 4 scrolls
5) increase drop rate of new mats and at least add diamonds and boxes like the other hard dungeons
6) increase vanguard rewards for the new instance
7) increase the drop rate on the new island so if we out of points at least wa can go farm there instead of closing the game
thank you.