Posts by MImi522

    Updating: got a dps that wont evade a single hit

    i honestly just dont understand , why 99 :P


    5 would be fair enough but 99 pretty much garantees that barring an unavodiable wipe mech, you will clear.

    Don't underestimate how trappy a party can be sometimes, i managed to wipe and straight up doing GVH on IM. For some reason is full of people who got no idea what they are doing over and over again. While we don't wipe for heal mech if you play a heal, can still wipe on debuff mech with people exploding on you or they randomly dying before and you getting a double... I'm not gonna pay up ress over and over again if people wont make a move to evade or do mechs, just gonna do lfg. Sadly, i do believe more people will get as much pissed and quit IM completely.

    Supposed to be an action game, dungeons supposed to have mechs that sometimes require cooperation, this state of game right now? Completely useless, game doesn't exist before 461 ilvl. And then, are you gonna party with someone that is probably gonna die on 461 up and says "wait a second, where are the ress?"

    I really don't mind giving res because it makes running with randoms much easier. I went with a friend to AQ with healer/tank as new players, and we would have otherwised wiped because they were dying a lot and were out of gold one point. Makes our life a lot easier just to finish the dungeon and not spamming res scroll all the time.

    That's the only case that i can see that would make sense but even them 99 is too much, they wont look for a guide, they wont look for a training bc they can just go inside and yolo it since they can get up several times. I just got an AQ full skilled party as a heal, tank was almost perma death, dps didnt carry to get hit or not since they can just get up if they die... That's honestly the most frustrating, annoying and boring run i had so far.


    Only dungeons worth to run are Bahaar, CS, RG and Fa. There is no clutch moment anymore, none a single feel of "damn now i gotta make the plays to save the party" be as a dps, tank or heal. These dungeons were old hard dungeons and now mid tier dungeons. There is not a single thread of fun in doing them anymore.


    They said they merged the dungeons and no more nm hm, well they made the old hm full of ress and nerfed mechs while rr and rk are only nm with freaking 999 ress. Did you know people dont even brother doing bombs because "who cares let's just ress after it?"


    Honestly, if bahaar wasn't the one shots right now i would straight up quit...

    I don't think putting 99 free ress on the AAH, GLSH, GVH and AQ is a good idea at all.


    First, it takes the little fun we had out because now it's impossible to wipe.

    Second, they seem to have nerfed the dungeons like GVH heal mech and GLSH ball mech, why even brother giving that much ress? Let's not talk about the 30 min timer c:

    Third, people will expect the party members to pay up for ress always, that's unfair, may cause a lot of problems and inside discord. Already saw people raging on chat because someone didn't pay up and they wiped. Heals will be expected to always pay up, how is that fair at all?


    I guess removing the nm cause the dungeons to be more difficult since is a lot of mechanics to learn but why not just give rookies 10 ress or so max or per boss? Skilled people should know all the mechanics so they shouldn't be able to ress 99 times -.-'''

    When we got the new item lvl restriction distribution it came with lots of nerfs to almost every dungeon so i agree that's stupid you can go with 439 to rke for example and survive hits but both Bahaar and GLSH weren't changed. AQ with minimum required item level hurts a lot considering you are using the ho, not the new gear. Most classes die in one or two hits or one hit plus a tick of poison.


    While some dungeons became too easy to do the nerfs, it did bring some dungeons backs like AAH and RMH which were 100% doable before but not so easy with random parties or not skilled/experienced players.

    Radiant already made bahaar a joke. As a lancer I never dodge waves. I always eat them. Even the enraged waves after 30% I survived one with divine and the other one iron will.
    Make them a bit more punishable.

    It's a 456 dungeon... Believe or not people do clear that dungeon with the minimum item level required. For a more balanced version for the ho3 and new accs or new gear they need to throw a hard mode for it.

    Agreed that the only change needed is mostly on loot. If you change the hp you are gonna discourage low item level/low damage parties of doing it. People are gonna need to be more carried then now... Another fix is maybe adding a harder version of bahaar for high geared players which would need higher dps or all mechs are one shot like the extreme versions.

    Don't worry:


    Attention

    There is currently an achievements related known issue: it may appear that the progress you've had before in the counter of an achievement was reset (showing now 0/x).

    :!:However, the counter will be resumed back to the proper state you've had, once you make progress in the achievement again.

    That's exactly why I'm straight up panicking! I indeed made progress in several different count achievements and they all stayed at zero! ;(

    So i checked my achievements just to find out that pretty much every single one of them that wasn't completed before and has some kind of count reset... It's pretty frustrating to lose every progression i had on dungeons and other things. Can you please fix this or may give us an option to submit pictures and refund the count or whatever? Things like that don't seems much but for me i feel more compelled to quit after that...