Hello, the Endgame Package is available for purchase once per account - per week.
Ohhhhh, its one EVERY week? Welp never mind then, what a nice way to fix all problems of the game, sell the solution. Nice mobile game ![]()
Hello, the Endgame Package is available for purchase once per account - per week.
Ohhhhh, its one EVERY week? Welp never mind then, what a nice way to fix all problems of the game, sell the solution. Nice mobile game ![]()
Guess they don't consider the casual or free to play players a source of income even if they trade gold for tt
But it's limited at 1 and that one is less of a scam so i'm ok with that one on shop honestly
Update: Nevermind, forum manager said it was one per week at another thread, it's not a scam but it's honestly a terrible solution
Pay to win is real >.> thanks Gameforge that playing the game is more and more worthless. New players start the game, buy this stupid package, are pushed to the mid endcontent and do not know anything about the game...
I really dont know what to say, i am speechless about this fcking stupid idea
You know what pisses me off even more? They are adding a lot of p2w mechs and lowering the difficult of an already relatively easy dungeon to a complete joke to make those buyers happy. That's straight up mobile money grab marketing strategy.
You sell stuff to player to progress faster and make the game easy so they don't feel they wasted money. Company gets money and be happy, Whales can play the game no matter how bad they are and be happy ![]()
Thank god the cash shop boxes are literally like idk fifty times more worth it then the actual ingame content :^)
You mean the pretty much scam box they have on shop? ┐( ̄ヘ ̄)┌
Normal feedstock is useless unless you have tons of scrolls saved for some reason
Redined Duranium Ore is completly useless now too
Dark magic essence and darkshard talent arent those for cs items to craft mythical? If yes, yep those are completly useless too.
You have 2 out of seven possible rewards that are useful and we don't even have the % of each drop of those.
Are you kidding us??? You didn't change the amount of elleon marks and give us 3 boxes in which 2 of them for some reason still gives the old dark shard feedstock... How many conversions scrolls do you think players have laying around? As far as i looked you can't even get those anymore, you only get them from dismantle the old gears that doesn't even drop anymore anywhere...
You need 20 just for a single improved... With the amount of elleon marks we get per runs, doing a gaccha on this stupid thing it's useless...
The first 2 are basically jokes, the third is maybe ok but still terrible... Also, 2000x craft kit... Really?
Nice modifications there...
PS: Give the freaking rapid resurrection scroll back to merchant, the broker price is just stupid
PS2: Why i have links of images everywhere? (×﹏×)
30 Elleon mark box
100 Elleon mark boxes
You can buy all this shit in tera shop.
Kind regards
Polan.
You mean cash shop? Not everyone wants to drop money all over the place on a dying game after all. But yeah, guess the game is being more and more p2w with those new boxes and all. I wouldn't be surprised if they are trying to get as much as possible before closing down ┐(︶▽︶)┌
They are somewhat anticipating the changes of the next ktera patch to right the problems with ilevel but i still wish they didn't nerf the ct...
Though I'm confused about what the news said about FAUW, it says that ilvl has been changed to 498, but it already is 498... So is that a typo or do they only adjust difficulty and drop? Guess we'll see tomorrow.
Accord to what i think the korean patch meant was that they were nerfing fauw attack speed, attack power, hp and adding the pay ress system to it. I do think it's a typo for now and they will only implement those on the next patch.
I know for some it might be fun, but it is beyond ridiculous when only one or 2 can actually get past them when you need 3. Especially in IMS
At least let the dungeon teach players how to jump. It's useless in everything else after all
I totally agree with you, i noticed that gold wise the vanguards are a joke and items now are not worth that much on end game dungeons. The elleon marks is another stupid change and thankfully someone already made a post about it too. Let's hope we get a more balanced change this time.
I'm a kinda-veteran mystic with +12 kaia and I can barely outheal that mechanic (sometimes a few people die on that mech). So I'm kinda horrified on behalf of new players who are trying to learn to play a healer in that dungeon. Is it even possible to outheal it with +0 kaia?
Yes, it is. I did it with both a new leveled mystic and priest. Priest is the easiest to do because just a kaia and a holy burst normally is enough. Mystic you need protection + the thrall of life and probably a boomerang and a healing mote for yourself. If boss does straight up after the debuff mech, which is pretty much always, depending on people life they die yeah. Warding totem helps but still meh. Priest is so much easier XD
When I played in 2019, I think it was 5-20 res for your first 10 runs... I think you had more res in easier dungeons and less in harder ones (which didn't make sense to me). Do I remember it wrong?
Yeah i'm talking waaaaaaay before 2019. From launch times, you had 5 ress for an entire dungeon and only 5 runs for skilled. They changed the skilled after and added more ress along the years.
Display Morefunnily..i kinda appreciate the pay ress (i haven't reach the highest level of dungeon yet..so consider me as a newbie priest). at least from playing the gv , and RM (easy ) version, i found out that i also die a lot , and the priest self resurrect skill is not adequate at times . this is also due to the reason sometimes the party i manage to get in do not have tanker , so the boss can be jumping around madly at times. (making it difficult to ress).
*the pay ress could be the reason they are anticipating that party cannot get healer .
as for the rest of the point, Mimi522 might have valid point.
*currently only played RM,GV and AQ since patch 102. so this is my point of view at this time.
Are you free matching for them? I'm awake you can take sometimes more than 20minutes for a dungeon. Or are you finding the non traditionally tanks like warrior and berserker? People sometimes only consider lancers and brawlers tanks.
In my honestly opinion GV is a terrible dungeon to be put as first. If done correctly, as in the party evade all attacks, the boss barely jumps but since it's the first dungeon and you expect a lot of players to be either new or face tank the attacks you suddenly have a leaping frog. Second boss is a terrible boss for a new healer because of the heal check mechanic.
Overall, not a good dungeon to start with if compared to the old ones. I do appreciate the perspective of a new player. I don't personally believe that the ress it's for no healing parties since the only way you can find them would be free matching and i'm not sure it actually finds without heal. Without tank i know it can.
The dungeons choices is too poor in this patch and like i said, super unbalanced in level jumps, you will most likely have a hard time on the next one. The pay ress is to help people learn at max, medium to hard dungeons you need the traditional roles in party or else you wipe even with ress.
Really old times, like years ago, we used to have 5 pay ress for when you were rookie on the dungeon, meaning didn't complete the dungeon more than 5 times at that time. So for old players the pay ress system now is frustrating XD
Perhaps if Ace dungeons got the double loot event in NA like the the EU then it would be worth it. but the event is half over and NA still don't have double loot event for that.
Not really, i didn't included in the post but i did in fact tested drop rate on every single place it says it drops. Ace dungeons and celestinal arena tends to drop 10 times less then GV. Pit and echoes it's basically a zero drop
TLDR: The patch was made basically for those who were already bis last patch, one class main, whales. This is the worst patch for any casual, returning player or new player
1 - Feedstock farm
Probably the most discussed problem and the reason for the double drop event expansion in both duration and location applied. Please don't be stupid and say it's not like that because we are in fact in a double drop event and that won't last forever... All below is out of double drop event.
AQ, RM and GV seems to drop 5 to 6 feedstock each run. You are more or less expected to get at least 1 feedstock each run. The type of feedstock drops more or less in the same proportion.
The problem lies into the enchanting system, here are the estimated cost of feedstock and gold for each level. From 0 to 10 the math is pretty much accurate but from 10 to 15 is expected to be over the values shown since i didn't included the chances of breaking or reducing level on it (i'm still calculating an approximate value and my data sample is too small :c).
| Feedstock needed estimated per piece | Gold needed estimated per piece | |
| Upgrade 0-10 | 31.87 | 24656.64 |
| Upgrade 10-15 | 84.10 | 65047.62 |
| Total | 115.97 | 89704.26 |
Doesn't seems so bad at start since mmo is all about farm and all but this 3 dungeons are basically introduction dungeons and you are locked at them at least until you get almost full +15 (you can have boots +14 for 498).
Even if you had a party passing all feedstock to you, never break any piece a single time, never decrease a level a single time, dropping always 6 feedstocks, the total total number of runs needed would be from 87 to 116 more or less. I don't know why but before the double event i was getting a consistent drop of 5 per run while now its giving 12, so yeah, at 5 per run drop rate the total goes from 116 to 174 runs more or less.
A TC player can do around 13 GV in a character or 12 RM/AQ. That means a minimum of 7 characters spending all coins in GV at a consistent drop rate of 6 feedstock if you don't loose your sanity on the way.
Now from the new player perspective, which nobody ever cares to think of, you have a max 2 characters with a cap of 1400 coins. That's a max 14 GV runs daily. With a consistent drop rate of 6 feedstock per run, that gives us a minimum of almost one full week of gameplay just on the introduction of the game, considering the others few days spent to farm 478 in those 2 characters.
Remember all of those numbers on the paragraph above is an optimal situation, in reality you will more likely, outside a double drop event, get around 1 feedstock per run which gives a number over 300 runs just for the armor feedstock. Way more actually because, like i mentioned before, the chance to break or decrease is not being accounted for. You can be lucky, you can be incredibly unlucky, those numbers will vary but for sure they will be higher than what you expect on the freaking INTRODUCTION of the game in my opinion.
Worst of all, after you managed to get your 498 on your character, if you ever plain to play in another character it's the whole process again because the improved drop are limited 4 initial dungeons. Who thought that was a good idea? Why are you guys so against to people playing more than one character... The fact the old patch you could get improved on every dungeon and now you are locked into starter dungeon is insane.
2 - Inconsistent information on patches notes and in game
Could you at least make us the favor and be somewhat consistent on the information gives on patch notes and the real information in game?
The patch notes gave us an item level required to access RM and AQ of 479 and base level 70 while in game the matchmaking system give us 471 and 479 respective and a base level of 69.
Asides from the fact this makes me angry and can make people confused, the fact that matchmaking supposedly let you queue as a 69 character but the entrance portals of RM and AQ themselves only let 70 character enter is strange. I didn't feel like getting a character 69 with the required item level to test it but some people told me you could in fact matchmaking for them.
Notice, the official discord posted a warning telling people under 70 to in fact not queue for RM because the portal that spawns for last boss is a level 70 portal only, just like the entrance dungeon portal. This is straight up ridiculous...
3 - Disparity on dungeons level
I'm not gonna complain about the slow motion AQ GV RM since now they are introduction dungeons and are supposed to be easy as hell (even though it makes me cringe with that speed).
The real problem, the dungeon distribution is horrible, not only in item level by the way. You have pay ress on both CTNM and DA but not on FAUW and CSNM. Why? Seriously why??? If you are gonna put all of them on the same item level either give all of them pay ress or not. Half of the dungeons being able to *cough* pay to complete *cough* makes people only susceptible to do those...
Also, do you seriously consider all of those 4 dungeons at the same level? I guess CSNM with the nerf makes it even more brain dead and at the same level of DA but FAUW is still pretty hard for new players.
In general, you are taking players coming from a slow motion 3 easy dungeons and throwing them into 4 dungeons that require more attention and knowledge. Problem is that nobody will run FAUW and maybe they won't like CSNM even nerfed, why? Because they can't pay to ress and i don't know if people noticed (i didn't until a guild member point it out) but you can't buy ress scroll anymore. Either your healer always die with their auto ress on or you are gonna wipe because most won't have the scroll. People are not trained at all to carry them or healers are not trained to ress.
Not only satisfied with that, the jump from 498 to 501 is hell. Also, can you guys stop making the "farm this one dungeon non stop" meta already? Who honestly cares for CSNM FAUW or DA when you are gonna need to spam CTNM to get to 501. As always, we have one dungeon spammed and others basically dead...
Now for the jump in difficulty, you make people farm a dungeon that is not that hard and you can die how much you want because of pay ress to get to 501. The problem? I will bet people will go into a 501 dungeon, die and ask "where are my pay ress?". I saw that several times even on lfg parties... Will people even do anything other than CTHM? CSHM was a dead dungeon before, i don't see the nerfing helping honestly... Bahaar was always a nightmare for people to learn and the random change on wrath, in my opinion, will make a lot of people give up on it, even those who did Bahaar before. RMHM well... that was a freaking notorious dungeon for wipes and everything, people would barely run it...
Where in old patches we would have the somewhat normal distribution of dungeons per item level like now we have something strange:
Old - Introduction dungeons (pay ress 50) >>> easy dungeon (pay ress 250) >>> mid dungeons >>> hard&endgame dungeons
Now - Introduction dungeons (pay ress 250) >>> easy&mid (half pay ress 250 other half no ress) >>> hard&endgame dungeons
Also, why unify the gold cost of pay ress? It only causes new players have zero gold on the first dungeon they have access, i have seen a lot of them complaining about gold. People won't stop paying just because the price is higher, at this point i think the community don't even know healers can ress, not even the healers themselves...
4 - The old leveling problem aka BHS do you hate new players so much?
Why the normal leveling is still a 3 man dungeon queue? Do you really think there is always enough players starting the game or leveling alts to complete a 3 man dungeon at any point or time out of a leveling event? Why didn't you guys make the solo elin quest that was present on leveling events a permanent thing? You are torturing anyone who even shows a random interest in a dying game, people most of the time quit before they even hit 65, that's just sad.
Even hitting 65 and doing the whole quest line asides exodor gives you around 50% on level 67 but that's it. After that you do GV, i guess with the horrible feedstock farm present the leveling won't even be noticed but still. GV gives a total of 195726400 exp with vanguard included while at the old patch a MC would give you 3 potions of 250000000 each. Leveling isn't the point of tera from years now, why u nerfed the cute fast queue MC. That's almost 4 times lower exp and you could bank those potions. The only advantage GV has is when using exp potions but those are not always given to players unless it's a leveling event and even with them a run of GV gives less than the potions of MC if you don't have TC (since exp potion without TC is 300%).
5 - No real incentive to do anything asides the new dungeon nor any merit in doing it
This is more of a personal opinion but i think it's just stupid that you can fully buy the end game gear on shop and no need whatsoever to run anything for it. There is no merit of doing the endgame dungeons unless you need to farm it and even then, you are probably gonna farm the new dungeon NM and HM nonstop. I don't know, the game feels meaningless and void. While on heroic patch you needed to do bahaar for end game gear the old patches is just "swipe a credit card".
I was gathering drop data from all sources of improved before the double event depending on my sanity. All 3 starters dungeons gives around 10 times more improved by energy spent compared to all solo instances and that considering the chance of getting the improved in each roll on a party of 5.
So after the maintenance today, the double drop will be enabled for all dungeons until February 2nd in case you somehow missed it.
Yeah, they made it so people would stop complaining for a while
My point is: cry again?
After salting the sea make sure you also give thanks to whom they're required and be nice.
PS: stop quoting me on every dang post like 5 times, I would really appreciate that.
Are we supposed to be so stupid as to accept a double event and run along with it as if nothing is wrong with this poor excuse of a patch? You are missing the point if you think a double drop event is enough to fix this shit
Display MoreI was surprised when I found out that ace dungeons can drop improved dark shard feedstocks now. There wasn't any patchnotes about it.
It's really nice because doing Lilith literally takes 2 seconds and you can do it 3 times per day. It has a pretty high chance to drop feedstocks (about 66% I'd say). Same with other ace dungeons.
I'm doing Lilith and the arena every day now and maybe some other ace dungeons when normal dungeon queues won't pop up.
It's an easy way to farm gold or feedstocks if you need them to enchant your weapons.
EDIT: There is a double loop event going on so your chance of getting good loot is doubles even in ace dungeons, ghillie, etc!
Nope, the chances are horrible, is far from 66%, you were just lucky. All 3 ace dungeons + celestial arena has a terrible drop per energy usage when compared to any dungeon. Even doing them just bc is faster i dont think its worth since the drop is so low. Pit and echoes are even worse...
This is my feedback on the hm dungeons or what i like to call mostly dps race sponge dgs.
I don't know if there are others who think the same but i find pretty frustrating that the last hard modes dungeons launched were basically same dungeon with 1 mech or one more step on a existing mech and just a huge dps race... Looking back and comparing to old HM like RMHM RKHM AAHM GLSHM and GVHM when they first came out it's pretty depressing...
Corrupted Skynest Hard Mode is the only one interesting enough with a good amount of teamplay needed to clear out of the last 3 hm launched. Unfortunately, you don't have much to gain from it, mostly just the fun and let's be real, why would our lovely community cares for fun when you can farm AQ non stop... So, CSHM was the only good hm we had so far and it's basically useless and mostly ignored by players.
Draakon Arena Hard Mode brings the typical dps race from end game dungeon we are used to and basically 3 new things. Let's be real, nobody really cares for the endurance buff boss receive and just decides to consider 10 stacks whole fight and consider more dps needed. So we have:
- One extra step on the floor mechanic, which in most cases, classes can face tank the extra step with reduction skills. When you have the healer giving you kaia it makes even more whatever, just do the normal mode version and keep dpsing/tanking.
- "Die, all of you" mech, which was pretty interesting but even if someone dies there is not even close to the end of the world, just use collection effect and dance over the puddles after ressing...
- Heal check? Can i even call it a heal check? It's non existent...
So yeah, anything other than solo play dps run there isn't basically nothing new on it compared to normal mode.
Forbidden Arena Undying Warlord Hard Mode has one new thing, ONE! One single iframe needed for this mech that happens on what every 1 minute or so... This is no challenge, it's a test of knowledge from normal mode and a huge dps race.
Every hard mode on tera pretty much always had timers so that's not the problem here and not what im complaining about, fact is, there is basically nothing new, hardly any new mechs, most don't have a single teamplay mech or whatever... Gotta say, old dungeons were way more better designed than this, bring them back instead of launching a hm like this... Like Rampaging RK9, that was a good idea but definitely not a 461, not with that dps needed on last boss.
Are we gonna get any kind of event extension or something like that? The jade week started pretty much with all the pings problems we had recently which made impossible for a good amount of players to even do simple runs... Now with today the Mystel server basically down the whole day and we still having lag problems i'm pretty frustrated and worried i won't even be able to get what i wanted from this week event. We lost the double drop already because of lags and disconnects, most players weren't able to properly farm high level dungeons of interest, i don't want to lose more because server is off non stop :c