Posts by Maki

    retackling this thread due to recent patch concerning slayer recent bug fix
    slayer got their talyph fixed from 5% to 10% "it was a tooltip error that got fix"
    a suggestion that brawler flying kick recieve same treatment
    "rn flying kick only gives 0.4% dps increase, if the bug is fixed, it will be 4% like almost all other classes"

    you got to understand what is difference between cash shop items and such, and inside game files,
    it's in the end Blue hole game, not game forge's, game forge is just a mere publisher, yes cash shop items and events might be different, but game in core is essentially the same, let's say gameforge tries to refuse to release let's say harrow hold, krafton will just push it by their own, gameforge allowed to add events and such (and as explained by ex enmass ceo) krafton is the one who is making events for gameforge as well,
    about "how can krafton doesn't care about eu/na/ru/sea publisher" they never did from get to go,
    so many bugs has been reported repeatedly to either gameforge and blue hole, what was blue hole response ? they either ignore (meme pulse existing since long time now and no fix hello ?) or interduce it as a feature (adrenaline rush bug interduced as a feature and intended behaviour) last time game forge added something by their own listening to community, it was met with out right revoke, (adding 125 coins as a direct item in vanguard shop, was instantly withing 2-3 days revoked as soon as blue hole noticed) so please just know limitations of publisher and what can he do

    Sorry that is something i cant believe. When you find bugs, which make your game unplayable and will make your community extremely upset, destroying your income and the feedback, you cant tell me that you are forced to install the patches. This is european right and no company have to install damaged patches. Gameforge just didnt test their patches. I mean look at the 64bit patch. Testserver was online 1 week, after this week they instand update the game to 64. How you wanna fix bugs in this short time. They working in europe, no they working in germany and have many certific*tes. (lol this Word is censored,what irony) I would say they even are DIN certified, like every good company in germany is. This means, that they have a quality management and this management would stop this patches if they would find such bugs.


    Regarding ban memeslashers. They cant ban ppl by Screenshots and movies where it's clearly visible that these guys cheat??? Is that a joke? Eeeeeven if it is like this. The same 3 ppl who are memeslashing are reported now over few weeks and nothing happen. I already told this in my opening post... Why gameforge dont send a gameadmin spectating CU to see this? I mean the memeslashers got reported by doozen of ppl and gameforge do nothing. Dont tell me it's hard for Gameforge to log in their own game on sunday for like 30min. They just dont care.


    And again, not a single reply of a community manager yet in this or any other feedback / bugreport thread. I dont know why they call them CM when even the description text on their homepage tells, what they have to do. They didnt even carry out one single point of her own description.

    first point. I totally disagree cause blue hole have absolute control over tera. if gf says no to install patch for your said reason. blue whole will just revoke rights for gf to publish game and find another publisher to do that exact job. be their dog.

    2nd tho. I totally agree with you.

    my advice. gf can't do jack shit to this game files and code. they only running black box.

    but as mentioned earlier. lack of communication and being honest with player Base and open. and we all know how tough it is to get a guy banned for cheating. but you know. it is piss easy to provoke them and get them banned for bad word usage.

    Hello, I am Maki
    As we all know, These past days we were met with double drop event that was hugely met with heavy lags, "due to people exploiting duplication gear and such",
    Right now Tera state is rather depressing, No one wants to play, Months of progress went into Dust as a result of this, people right now have barely any motives to play, i know i don't, Why would i anyway.
    My demands is rather clear and simple,
    Roll back to atleast pre double loot event, preferably to Patch 98.2 release, it might be bad for some of us, a lot of progression or few will be Rolled back, but it's hard pill to swallow, it's better for future and gives atleast some sparkle to players to play this Game again
    another suggestion i give is, give us compesante for this events, i will leave this to community and you Gameforge to decide,
    Feel free to add or Rant or just Have a read, Be civil and thanks <3 My regards, Maki (ig name girl)

    first of all lucid
    this game has been online for 8 years since Beta test, first new class (reaper) is 6 years old, brawler is 4 years old, so idk what you came from with 9 years statement,
    2% buff isn't failed attempt, to outweight that buff you need to have bugged akasha in dsu 4 level of spammy boss, (side note, no other boss is that spammy or remotely close to it) second of all, i do agree with you, but you simply gave no new suggestion of what we initially suggested so idk what you are trying to get from this.
    i do agree that brawler needs more iframes and more party utility, but i rather wait to see what they have in hand first cause well they have plans to buff brawler utility
    https://www.seraphinush-gaming.com/dev/review/2020/08/
    i rather wait and see what they got rather than blatantly screech, also the ironflex is bad for any content no matter what party comp rn, you are giving up 15 power for all party including you for something weak for party dps, 60*1.xx value is just weak to compare unless you are soloing

    in a normal run we dont even use provoke ...

    and gp is for me shitty skill cuz it has low crit, i never use gp in tank

    dont give them wrong ideas lol

    gp actually has low crit *cap* on last hit, it is not used usually cause of high cast time to get last hit, at that time you would have your main skills back up (being 250 crit factor on front with carving glyph) issue rn with is lancer doing too much damage, i mean resonance buff is good, pushed dps increase from 1.1% for party averaged (noticed key word "averaged") to 2% true dps increase (assuming ninja and zerk don't use their talyph to debuff the boss) new rampage is 180s cooldown, i see intention of aggro shout buff and rampage is that you could spam aggro as much as lancers do inside gf, which addresses issue with brawler, which is recovery after death, but well there is lot to it, first of all, change rampage cd from 180s to 60s, or even 30s, none will use this skill cause it has long animation time (doesn't scale with attack speed for start) pathetic base damage (identical to haymaker) and no crit chance or crit innate modifier, making this skill absolutly garbage for damage, if they intend to make it recovery skill, they did good job to give us reasons not to use it as such

    my idea would be just buffing some of skills crit chance or give savage strike on top of always all hits are back hit, crit factor/crit chance buff (similair to warrior one but on a duration very similair to valk gungir bite) this would be better than just shredding boss crit resist (which would be actually HUGE of a buff aka asking too much) maybe reduce ohs base cooldown too

    So on conclusion i would like to further this post as it follows

    1 jackhammer physical resistance debuff

    it's scaling being too weak to compet with other 2 tanking classes

    brawler full best in slot physical amp rolls would have

    14.6k reduction

    warrior tank would be 16k+ with naked gear (aka no rolls. explained by the broken glyph, same case as lancer adrenaline rush)

    lancer 16.4k with also naked gear (no rolls)

    so in order for brawler fully bis amp geared to catch is to also have fully 50 followship physical amplification partner to reach 16.1k phy ress reduction

    this concludes that our scaling is too weak to reach any other tank even if we try hard on gear pets cards

    suggestion is to increase the scaling from based of physical amplification from 10% > 12% or to 1.15%

    cause warrior tank/lancer gets to 16k+ basically for free without investing into gear while brawler will be on 12.6k/13k

    while we at it, if we not gonna implement that change, suggestion would make jackhammer debuff priority lower than warrior tank's priority, jackhammer overwriting warrior tank combatative strike off in dps stance is just dumb in this current patch, we are overwriting stronger debuff for a weaker one.

    2 growing fury increase power based of physical amplification

    current meta for brawler is building absolute full power, building any crit outside of infusions or gear random rolls, is a dps loss and shouldn't be taken, so we are talking about 600 power fully buffed brawler with 161k phy amp, the 8 power will only yield 1% power, Consider that this effect will be only weaker due to healer temporary buffs (like edict divine charge) and brooch,

    suggestion would be buffing the value of scaling from either part,

    3 gauntlet mastery passive,

    the way of how it works is very weak as it will add only value from totall reflection value (aka 40% on haymaker in 100k = 10%, would mean 4% reflection value on haymaker as example),

    suggestion would be change it to be additive, so haymaker would reflect 50% instead of 44% in above example




    4- The Talyph on Haymaker "resonance" gives at the moment 1.5% DMG increase for the party. Let me quote a few brawlers: "Do you feel the 1.5% DPS buff? I feel nothing."


    It would be proper nice if we can get a usefull buff for the Group, like 3% or 5% DMG increase for the party or 3% DMG increase+ 5% Atack speed or something else, feel free to improvise.


    I wish that one day a Brawler had a usefull support skill for party members.



    5- Get a second I-Frame for Tank that positions in front of target and grants aggro for 5s, it can have 30s base cooldown.




    7- Aggro Shout. It would be proper nice, if we can get the same Aggo shout as a lancer got, when using, resistance against knockdown etc.




    8- A lost Skill for PvE. It is called Rampage.


    We all know that the skill Rampage is very strong and got a own point in Talyph system. But nobody use this skill in PvE because it costs 3000 Rage to activate.


    Why cant we take this skill and make it like Divine Charge? Give the skill mana cost of 500-1000 MP, 90 seconds cooldown (like ultimate skills from DPS classes)


    and calculate the crit chance and damage from this skill so that a brawler had a little Burst skill. Feel free to improvise if this only can be used as DPS or as Tank or on both.


    or even give it high cooldown and make Brawler's unique selling point. For this point my idea was, that this skill cooldown get's increased to 3-5 minutes cooldown which resets the cooldown from party members around 60 / 90 / 180 seconds to reset a full burst.


    This would be a strength skill but that is maybe a reason to choose a brawler tank in a party.



    9- A wish for Brawler DPS is, that the Talyph Opinion maybe will be adjusted. If we had a look at some informative pages like moongourd, we see that a brawler dps deals round about 8 to 10 m/dps fewer than any other dps class ingame.


    Therefore it would be proper nice when the Talyph will be customized from 45% more damage when hitting behind, to a much higher value when hitting behind or from side.




    10- Awakening Skill Rhythmic Blows. At the moment the vibration effect increases with each hit the power of user by 2% to a total of 8% for 5s. That would be 4.8 Power more with each stack to a total of 25 power with 5 stacks for 5s.


    It would be a huge damage push if the skill would increase skill damage instead of power.




    11- Skill: Mounting Rage


    Mounting Rage gives at the moment 50% rage and fill it up 20 seconds by 50/s to a total of 2500/3000. The wish was that mounting rage gives 3000 Rage through talent to increase duration and not over with 5% chance to get full rage.


    12- counter punch talent : pummel


    this talent has been broken ever since v80 (lvl 70 patch) ever hit, a fix to it would be appreciatted




    QOL changes:


    any skill can be body blocked by a party member and it will ruin hole your mobility, cause none skills "other than bullrush and iframe" can ignore party members,


    as well issue with flying kick getting body blocked by even pets at some point,


    suggestion is to remove the body block from party members on said those skills


    issue with brawler tank ulti:


    brawler tank ultimate is super important cause it provides 8% endurance shred to party for 20s


    also a way to define a good from bad brawler, which is fine for most part,


    but issues with it, some times you have to block with it else it will go on cooldown and brawler ulti, FORCE you to drop out of block window which can sometimes lead into not so pleasant coincidences, as well as on some inactive bosses it may reach high cooldowns "flying kick perfect blocks matter"


    suggestion is to increase block window for ultimate, as well as adding other means to reduce ultimate cooldown to be up


    lastly to my points


    there issue with flying kick skill advancement


    it says "boosts damage of flying kick by 90% at max rank"


    but in reality it only boosts by 9%


    it would be good if either are corrected to true values "either tooltip or skill bonus"


    addition:


    Growing fury attack speed penality removal "the 10% negative attack speed"


    it would be such nice buff to brawler and makes it less clunckier that it already is


    suggestion to make counter effected by attack speed


    manual block itself is an animation lock and the drastic fact unless u r in growing fury, u need to wait 0.8s for it to block for you,
    this is all suggestions that me and some fellow brawlers came up to hopefully make brawler desirable tanking class among the community and accepted and be a viable option for both newbie/casual runs, end game high score runs
    you can forward this to developers cause this is full orginazed list of deserable brawler changes, My regards ~~

    okay, after further testing with new patch let's note
    1 blood lust is still there which is good.
    2 reflection passive works as this [reflect value+(reflect value*bonus from passive)]
    aka if you reflect 40% on haymaker, u ll reflect 4% on that skill if u have 10% on passive that is, it's so bad cause not all skills reflect 40% from base damage, for example jackhammer reflects 17% as base, so if u have 10% on passive, u ll reflect 1.7% more, and is very weak of a passive.

    As to like add by myself,
    we also has some problems when repositioning as tank brawler
    any skill can be body blocked by a party member and it will ruin hole your mobility, cause none skills "other than bullrush and iframe" can ignore party members,
    as well issue with flying kick getting body blocked by even pets at some point,
    suggestion is to remove the body block from party members on said those skills
    issue with brawler tank ulti:
    brawler tank ultimate is super important cause it provides 8% endurance shred to party for 20s
    also a way to define a good from bad brawler, which is fine for most part,
    but issues with it, some times you have to block with it else it will go on cooldown and brawler ulti, FORCE you to drop out of block window which can sometimes lead into not so pleasant coincidences, as well as on some inactive bosses it may reach high cooldowns "flying kick perfect blocks matter"
    suggestion is to increase block window for ultimate, as well as adding other means to reduce ultimate cooldown to be up
    lastly to my points
    there issue with flying kick skill advancement
    it says "boosts damage of flying kick by 90% at max rank"
    but in reality it only boosts by 9%
    it would be good if either are corrected to true values "either tooltip or skill bonus"
    addition:
    Growing fury attack speed penality removal "the 10% negative attack speed"
    it would be such nice buff to brawler and makes it less clunckier that it already is
    suggestion to make counter effected by attack speed
    manual block itself is an animation lock and the drastic fact unless u r in growing fury, u need to wait 0.8s for it to block for you,

    Hello everybody,


    as you recognized Brawler gets a few new things with balancing patch too. There for i asked a few Bralwer Mains what they think about this patch and about Brawler DPS / Tank in general.


    I will begin with Brawler as Tank, later we´re going to look at Brawler DPS.


    Brawler Balancing:


    1. Bloodlust

    - Removed Bloodlust effect (HP-dependent damage calculation for NPC)


    We all know that a Brawler is scaling with Bloodlust very strong. If they remove it, what will be the alternate DPS for 80%+ Bloodlust on Haymaker & OneInPunch?


    2. We got a new passive Skill Empowered Will which

    - Increase Physical Amplification by 5%


    It is okay, but is it okay enough when we look at the point 3 & 5?


    3. Jackhammer

    - Decrease Physical Resistance of target by 10% of Physical Amplification


    I dont know how to reach 150k + phys Amp. Because Lancer got the Buff Debilitate - Decrease Physical Resistance of target by 20% of Physical Resistance.

    For example: Lancer got with +15 Mythic (Brooch, Belt, Mask) ca. 72k Phys Resist, after patch round about 75k phys resist. 20% of this is round about 15k / 15% debuff.

    For example 2: My Brawler is at the moment +15 Mythic (Brooch, Belt, Mask) and i got 125k Phys. Amp., after patch round about 131k phys. Amp.. 10% of it was 13k / 13% Debuff.

    If i include to this calculation my Pet and some Buff food too, i can may reach up to 142k Phys Amp after 5% Buff. This would be 14k / 14% debuff.

    Maybe it would be nice, that a Brawler Tank can generate the same value of debuff as a Lancer can do. But we will see how it works when patch is here.


    4. We get a new passive skill: Growing Fury (Defense)

    - Increase Power based on Physical Amplification


    Its okay, interesting to see how much Power we get after.


    5. We get a new passive skill: Gauntlet Mastery

    - Increase reflection damage based on Physical Amplification


    I hope it will scale additive not like the Talyph option from Haymaker that increases 60% more DPS of Perfect blocks.

    For example: 40% DPS from a perf block. + 13% (as example) from passive skill. 1. option = 53% Reflect Damage 2nd Option: 45,2% cause 13% of 40% is 5.2%.



    6. Brawler DPS

    - at patch gets nothing



    So at this point, i will show you a few more ideas to #makebrawlergreatagain or #makebrawlertankagain.



    Brawler Tank / DPS Wishlist


    - The Talyph on Haymaker "resonance" gives at the moment 1.5% DMG increase for the party. Let me quote a few brawlers: "Do you feel the 1.5% DPS buff? I feel nothing."

    It would be proper nice if we can get a usefull buff for the Group, like 3% or 5% DMG increase for the party or 3% DMG increase+ 5% Atack speed or something else, feel free to improvise.

    I wish that one day a Brawler had a usefull support skill for party members.


    - Brawler Passive Skill - second life

    sometimes it would be nice, if we only had 5 Minutes cooldown on this passive and not 60 Minutes. Yeah sometimes i miss the 5 minutes, as tank it can safe lifes, even if you dont had blue shields or golden shields.


    - Get a second I-Frame for Tank that positions in front of target and grants aggro for 5s, it can have 30s base cooldown.


    - Aggro Shout. It would be proper nice, if we can get the same Aggo shout as a lancer got, when using, resistance against knockdown etc.


    - A lost Skill for PvE. It is called Rampage.

    We all know that the skill Rampage is very strong and got a own point in Talyph system. But nobody use this skill in PvE because it costs 3000 Rage to activate.

    Why cant we take this skill and make it like Divine Charge? Give the skill mana cost of 500-1000 MP, 90 seconds cooldown (like ultimate skills from DPS classes)

    and calculate the crit chance and damage from this skill so that a brawler had a little Burst skill. Feel free to improvise if this only can be used as DPS or as Tank or on both.


    - A wish for Brawler DPS is, that the Talyph Opinion maybe will be adjusted. If we had a look at some informative pages like moongourd, we see that a brawler dps deals round about 8 to 10 m/dps fewer than any other dps class ingame.

    Therefore it would be proper nice when the Talyph will be customized from 45% more damage when hitting behind, to a much higher value when hitting behind or from side.


    - Awakening Skill Rhythmic Blows. At the moment the vibration effect increases with each hit the power of user by 2% to a total of 8% for 5s. That would be 4.8 Power more with each stack to a total of 25 power with 5 stacks for 5s.

    It would be a huge damage push if the skill would increase skill damage instead of power.


    - Skill: Mounting Rage

    Mounting Rage gives at the moment 50% rage and fill it up 20 seconds by 50/s to a total of 2500/3000. The wish was that mounting rage gives 3000 Rage instant and not over the talent with 5% chance to get.


    I hope that Brawler gets his unique selling point back one day. For this point my idea was, that brawler gets a Skill with 3-5 minutes cooldown which resets the cooldown from party members around 60 / 90 / 180 seconds to reset a full burst.

    This would be a strength skill but that is maybe a reason to choose a brawler tank in a party.


    Thanks for reading, feel free to comment.


    Regards,

    Teilzeittank - Yurian

    *i cant post it myself cause forum says nope

    imagine not using pvp weapon for bams when u r relying on thralls.

    Imagine not using etchings.

    Imagine not nostrum.

    Even imagine not full buffs.

    Imagine grinding wrong bams.

    Imagine going solo bams as healer.

    Imagine not running mc for exp as healer.

    Imagine not finding a dd that accepts you as healer.

    Imagine not seeing class discords.

    Imagine not seeing guides on em

    Imagine coming here and rant about it when you clearly do something/somethings extremely wrong