Theres no ping spikes by pinging the server mystel directly but in game I get a ping spike of 300ms.
Posts by Pomki
-
-
The video is from 1 month ago.
well his new video from 1 day ago and hes still lvl 68

-
Seeing that they are not level 70 yet worries me.

-
No. Its the classic server.
Live server is totally fine. Its the same like always.
It's hit or miss because some people don't have issues at all but many of my friends have ping spikes on Mystel and we can't do runs then. On NA i have stable 95-100ms ping and no spikes from 17ms to 200-250ms.
People with higher ping will even dc or just get stuck few seconds and party get wiped especially when they play tank/healer.
-
Yes but still... 600? And still having problems? Like i said i have under 10 and my family uses wifi + the TV runs via internet while i am watching Youtube videos or play.
At one scenario there was even another Laptop connected to the internet and there were no problems whatsoever (until someone started a download ofc).I think you are confusing Mbps with MBps.
You probably don't even have 10mbps but around 80/100mbps because that's what i had 15 years ago through adsl. Sure good luck watching 1 youtube video on 1080p and slowing down the whole internet

-
Downgrade to the TERA friendly connection again?
Why do you need 600mb anyways. WTF?
Mine is under 10 mbps and TERA runs with 25 ping...
Some countries have good internet infrastructure with competive pricing and offer high bandwidth for low price. You can't even get 10mbps over here anymore..
bandwith has nothing to do with ping. You can even get low ping with just mobile internet aka 64kbs.
Why do people get more bandwith .. I think to download faster?
I have 400mbps and we live with alot of people in the house. Used to have 100mbps but our provider kept upgrading it and it wasn't enough when alot of ppl would watch videos or dl stuff through steam/ps4.
-
I forgot to mention as my thread got merged but my ping spikes are unrelated to classic but to Mystel.
Though I suggest people to report their latency issue as I have met alot of people in game suffering from it.
-
Display More
The vl17 node would always spike for me even when actually the game had no lags. For example this is when I was playing from Greece 1 year ago
and game was normal. That node would always spike although the in game jitter would be 15. So for one mysterious reason it wouldn't show actual results. It was last month where it actually would start showing normal ms around the in game latency. But I have done multiple tests on Killian and Visionmaker and even tested on a vpn server close to frankfurt and is clearly apparent GF is at fault. There is no doubt about it. I have even videos while running winmtr same time. Just next time you run winmtr make sure you run around 100 packets or so.
This is killian supposedly
And this is visionmaker supposedly
and ips were provided by support. As you can see they look same. No problem on my net (I made sure I tested with noone using) and they have same results. Ofc there are 17 hops which post GF server (masked or so) which noone knows wtf is going on them.
Killian would be perfectly normal while visionmaker would look like running in a toaster.
I checked with 1000 packets now and that node always has ping spikes true but I never have 150-200 ping spikes to the webserver but in game I do get ping spikes to 200 in game occasionally on mystel. With winMTR I see that I don't see any spikes only starting from vl12 node. Today we can't run anything with my static because they have ping spikes that makes them dc because they're not so close to the server. I hope they can solve this issue or it will become like EME routing fiasco.
-
Alot of my friends are having ping spikes issues and we can't clear dungeons and need to take break until it clears up. I noticed that theres a huge ping spike occurring for me too on the last node before it reaches the game server. not that bad for me because i already have naturally low ping but for my friends that are further away it's a big issue for them because they can't walk or dc and they reported spikes of 1k.
As you can see here I did a tracert to the gameforge server, one to the webserver and one to the gameserver. Though it's normal for the game server to not reach the end as they blocked ping request.
Both use the same routing and the ip of the last node before it reaches the end is owned by gameforge and both different.
You can see clearly it's lagging before it reaches the server and naturally for high ping players to be more severe and my ping is also higher in game than the webserver by 5-10ms not that it matters much.
This is worthy of investigating as it's clearly the lag is not caused by the routing itself.
-
I think theres lag from one of the internet backbone servers because alot of my friends are having massive spike issues while residing in EU but it's completely fine for me. I suggest people to report them on the forum so Gameforge can investigate it.