and i've had my weapon demote 3x at +7
How does your weapon demote at +7 when fall back isn't a thing untill you reach +10?
and i've had my weapon demote 3x at +7
How does your weapon demote at +7 when fall back isn't a thing untill you reach +10?
I was getting so excited when they were teasing about some "alternate universe" and a "new planet". Then I realised this battle arena MOBA crap is likely what they have been teasing about and I'm extremely dissapointed. And here I was thinking we'd get an actual revolution for patch 100 or something.
It could have been half decent if they implemented it as an ingame battleground and not a seperate game that won't even give you rewards for the actual game.
I do not expect that 64 bit solves your problem as the 32 bit client usually does not crash and i ssume that the problem is rather your computer.
The 32 bit client crashes all the time what are you talking about
Hey there,
our apologies for the late information, the missing rewards were already sent to the affected users in the last week of April (maintenance post edited too). In case you were affected and you did not receive the items, please contact our support team with all needed info and they should be able to check further.
Thank you for letting me know! I Immediately sent a support ticket so I hope they can help me out.
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Dear community,
we will be carrying out server maintenance on 21/04/2020, starting at 9:00 CEST.
The maintenance period is expected to last at least 4 hours. All game servers will not be reachable during this time.
Changes
· With this maintenance the issue regarding the Magic Dark Shard Chest will be fixed.
· ->>The missing rewards from the chests that have been opened will be delivered later this week.<<-
In case of any changes to the timeframe, we'll keep you updated through our forum and social media channels on Facebook, Twitter, and Steam.
The TERA team
Melione threea When are you going to send out these missing rewards? These patch notes are more than 3 weeks old and nothing has been sent out yet. We paid real money for these things and we didn't even get an update about this issue.

The ones where the only skill used is burning heart, is the food event............. You are again, very smart sir
*Edited by ~Zancara, please avoid personal attacks.
Your upbringing must be very very sad after all this insults. Condolences for u.
Lmao you're a fcking joke. You can't even write proper english yet you talk shit about people.
No u
Go back to elementary school pls.
Tsumaro should become a lawyer, because he can put murderers into perspective and insulting the unguiltys at the same time.
What about asking the prisoners in jail if it was wrong what they did. Ofc everyone is unguilty or did the right thing. *dungeonmodule*
Were you drunk when you wrote this?
If you use laziness as an excuse to use controversial modules from proxy you can aswell excuse fish botting, someone who was too lazy to farm gold or spend money to sell TT just exploited fishing
Fish bot modules actually fish for you. You can walk away from your pc and it does the work for you. Dungeon guides do nothing except spam your screen with text about mechanics. They're not comparable.
Once the 64bit client arrived in EU there is no reason for using proxy anymore, if the performance issues are fixed.
There are hundreds, if not thousands of people who play the game without proxy and can enjoy it, those few people who rely on proxy and wouldn't play tera anymore without it are just the few toxic elitists who i am willing to sacrifice with a pleasure
64 bit client won't fix all issues. Skill particles will still look like obnoxious fireworks. Many people will still use FPSmanager to get rid of those migraine inducing particles because they are annoying as hell. Though you don't need proxy for this as you can just get rid of them by editing their file names. There should be an option in TERA itself to completely turn off skill particles in my opinion.
(on note for this tho, i find it super amusing that the ppl calling thes guide modules " the worst thing" are much less vocal about the truly exploity sht or are known ot use it themselves)
+1 To this. Finally someone who understands it.
Keep dreaming my friend. Play another game if you're not capable to clear dungeons without guide modules.
Bruh do I really have to say for the 5th time that I don't use them myself?
Imagine being so braindead that you are not able to see the difference between "the worst thing" and "one of the worst things"
But keep talking like you know a lot about this game, its certainly pretty entertaining.
Same thing applies for "one of the worst thing". If you think guide modules are one of the worst things that ever happened to this game then you have issues. You only complain about guide modules cause you're an entitled brat that wants to feel special. I don't give a crap about guide modules and I wouldn't give a crap if they dissapeared. I don't use them so if they get banned I still wouldn't care. None of my friends care about them either because it doesn't affect us. It only affects narcissists that want to feel special and don't want others to be capable of doing the same thing as them. It's about time you learn that the world doesn't evolve around you and you're not special. It's only a good thing if more people can't do endgame and have fun, especially with how many dungeons got removed again. There already isn't a lot to do in the game and giving plebs the ability to do endgame dungeons will prevent frustration and will prevent them from quiting.
"but keep talking like you know a lot about this game" <- Considering you think guide modules are one of the worst things that ever happened to this game I definitely know more about this game than you.
What's actually entertaining is your pointless screeching about guide modules. You don't even have a proper non-entitled reason on why it affects your gameplay. If the game had proper guide dungeons (that ktera is finally getting) then these modules wouldn't even exist. If you hate them so much then blame the developpers for waiting 7 years before implementing guide dungeons. Pretty much all the popular proxy modules are a result of poor game development.
Why do you keep on insulting people just because they tell you that guide modules shouldn't exist? Ofcourse there's worse modules and exploits out there but that doesn't mean guide modules can be ignored. You just can't go around and insult people because they have a different definition of what's to be considered too much.
With the "introduction" of guide modules people have dumbed down to the point of not being able to clear a dungeon without it. You can see the difference on the first day of a new patch when the framework for those guides isn't updated yet (not gonna name it here, we all know what im talking about).
To me they come across as entitled narcissists and I don't respect such people. They can't even come with proper reasons besides "I want to feel special and guide modules prevent that for me cause they let plebs run dungeons too". Guide modules are here because we don't have learning versions of dungeons (yet). If anything, the developpers are to blame for these guide modules.
Stop with that nonsense-discussion. Guide Modules are one of the worst things that ever happened to the game. People are too lazy to learn the dungeons and literally get carried by their modules. Most of the people that use them are completly incapable of clearing the dungeon without it.
Imagine being so braindead you consider guide modules to be the worst things that ever happened to the game. Far worse things happened but your small brains can't think beyond your tunnel vision.
They do impact our gameplay though. People who would have a chance to clear, without those modules, are suddenly clearing and now have the opportunity to farm on par with the rest of us. It's entirely removing the idea of working for the top tier dungeons. Clearing top tier dungeons is worth nothing at this point, because there's no merit to do them anymore. They're just there, and everyone can farm them and get the best-in-slot gear without lifting a finger for it. If that's not impacting gameplay, then I don't know what is. Some things should be locked behind a skill door, that's how it's always been for any mmorpg, removing that is ridiculous, just because you can cheat at convenience.
Aw your elitist entitled ass suddenly isn't special anymore, poor you. Dare others be able to clear harder dungeons. Man you have insecurity issues.
listen to this while reading this thread
You must feel so smug now. Utterly pathetic.
Dude, let's be real, everyone hates flamethrower.js and whatnot. That can't even be up for discussion, really. There are tons of exploits out there, which shouldn't be in the game, period. But if you seriously are of the opinion, that a module which let's you turn off your brain and thereby let's you do nothing at all, when mechanics are happening, then you really ought to find another game to play, tbh.
I don't disagree that there are worse exploits out there, but worse exploits doesn't justify the existence of other exploits.
You could argue that voice chat is a "cheat" as well, but at bottom people who call out mechanics can mess up as well, as such you're not an actual robot who consistently know what's going to happen 20 seconds before it actually happens.
The point is learning mechanics from scratch is what makes Tera dungeons challenging, take that out and you're left with nothing but sandbags. Why would you even play the game, if you don't bother to learn it? Flamethrower.js and what else there is out there are obvious cheats, which of course shouldn't be allowed. But the existence of those, doesn't make it okay to have guide modules play the game for you either.
You clearly have no idea what you're talking about. Flamethrower.js isn't even the name of the module. Flamethrower is made with Skill Replacer.
Dungeon guide modules don't let you turn off your brain. They don't tell you what to do 20 seconds in advance. They don't even tell all mechs. They pretty much only tell the things that people often have trouble with. After some time of using it you don't even need it anymore. They don't run the dungeon for you and you still need to pay attention and use your brain. How insecure do you have to be to complain about pleb modules like that. Like seriously why do you even care if some people are lazy and just want to learn stuff the easy way. The world doesn't evolve around you and your ideology. Let those people learn the way they fking like. You're in no place to tell anyone they have to learn something a certain way. If you have a problem with other people taking a shortcut for learning the dungeon then maybe you just have insecurity issues. I like dungeons to be challenging too but I respect that not everyone wants that. People who use modules don't impact my gameplay so I have no problems with it. Untill these modules actually impact your gameplay you have no real reason to complain about it.
Anti-proxy haters really just want crap to complain about even if it's about something that doesn't affect them at all. Good thing the anti-proxy monkey gang will never get what they want cause Gameforge is never gonna repeat the mistake Enmasse once made unless they're looking for a reason to shut their game down. It's about time Gameforge implements a built in proxy together with the current proxy devs. One that only has modules that are approved by Gameforge. But even then people are gonna complain cause they have nothing else to spend their time on.
Btw, are you also gonna complain when Ktera releases those guide dungeon easy modes that work pretty much like guide modules? Cause dare people get some help with learning a dungeon right?
Honestly when I read this, I was seriously considering whether or not you're trolling. How can this not be considered an advantage? The very game was designed in a way, that players would be able to see and figure out mechanics on their own. In other words a module that tells you the mechanics, clearly gives you an advantage over everyone else.
We spent 6 hours figuring out the mechanic and then clearing in AAH when it first came out, because we had to look for the miniscule change in his hilt on the side. Positioning of the sword and how he'd spin. If we'd used a module, then we could've cleared in probably 1 hour. If that's not an unnecessary advantage and help, then I don't know what is.
Figuring out mechanics in Tera and finding out how the bosses work and how mechanics look, what's coming next and making judgments based upon that is part of actually learning the game and the fights. If you use modules, you might as well get a bot to do the whole fight for you. Taking out the thinking part of the dungeons, is exactly the same as cheating.
First of all, if you think it's an advantage then what about people who go in voice chat and have someone call out the mechanics for them?
2nd, Ktera is now making guide versions of dungeons themselves to stop this non stop wiping issue when first learning a dungeon.
Again, stop bitching about minor modules that help some people who have trouble with learning mechanics and focus on actual exploits like FLAMETHROWER NINJAS. God you people really have tunnel vision. There are serious exploits out there and all you monkeys are complaining about is some goddamn guide modules that affect no one's gameplay.
Wiping and learning curve is part of the game.
You watch a video or read a guide to have an idea of mechs (I never said you completely know an instance just by watching a video) and then wipe your first one or two runs, at that point you learned the dungeon.
If you're not willing to lose 2h in two days (aka 1h per day) to learn a dungeon, then you're just impatient or lazy.
And to avoid some comments like about having or not having a life: when they released GLH I was graduating med school, I had barely 1 and half hour daily to play and no one to help me. I rammed my head on IM and eventually learned and skilled it, and honestly I've never felt the urge to use guide modules.
Can you learn to read first of all. I said MULTIPLE times I don't use guide modules so stop fking assuming that I do. I personally know people who use them and I will keep defending it. Get your priorities sorted out and bitch about actual issues like flamethrower ninjas.
Tsumuro could u PLS just PLS write in one post and stop pushing ur postnumbers with posting one post after another....super annoying tbh. just quote everyone in one post and stop writing one post for each of ur answers....
If people keep replying to me I'm not gonna reply to them in an old post cause then then it will eventually be obnoxiously long. The only thing here that's annoying is your sense of entitlement. Don't look at this thread if it annoys you so much. Don't talk like you own this forum.
And come on, you have life so you can't spend like 10 minutes at best to watch a video? Damn, there is even a whole discord server for CS with super easy gifs and explanations.
I don't care if you use it, it doesn't harm me in anyway, but don't come here and say that is normal to use it, please.
If you think you completely know a dungeon by watching a video for 10 minutes then grow some braincells. Even after watching a video you'll spend hours wiping if the dungeon is hard. Now, I have plenty of free time so I don't mind that but I know people who only have like an hour to play each day and they're not gonna spend that hour wiping. Even if those people don't use dungeon guides they will go in discord and have someone call out the mechs in voice. If you think dungeon guides are such bad exploits then you need to get your goddamn priorities sorted out.
The difference between the past and today is, that the current generation is to lazy and cant deal with real competitions, thats why they use dungeon modules.
You cry about how people these days can't "deal with real competitions" cause they use dungeon guide modules. Yet you 0 fks about all the flamethrower ninjas out there doing 60m/s on Kelsaik. Your priorities are truly up your ass. You're losing your shit over useless trash while ignoring all the real exploits out there.
It's really sad how you make no difference between using a module to call mechanics or to rely on other dudes.
Can't really tell what the purpose of your comment is. Are you agreeing that it's pretty much the same thing or are you just writing arrogant BS?
Bru, my first static was in MCHM and today noone would even try this dungeon for months, like the community in the past. Strange, it all worked without proxy. The difference between the past and today is, that the current generation is to lazy and cant deal with real competitions, thats why they use dungeon modules.
Your reading skills are just as bad as your writing skills it seems. Your comments are turning into random rambling that doesn't answer a single thing I'm saying. Also, dungeons aren't competition, PVP is competition.
Jesus christ just stop being a crybaby about dungeon modules. It's no different than someone calling out mechanics in voice that. Or do you bitch about that as well?
Imagine being butthurt about some people using dungeon guides, something that doesn't impact your gameplay in any way or shape. Get a serious thing to complain about like the aids that's Skill Replacer rather than losing your mind over stupid pleb modules like dungeon guides that merely spams your screen with text.