Posts by Maisee

    Only issue I have is that I would have to delete characters that are max level and some have expensive costumes/mounts and such to make room to even be able to play.

    I wonder if there's a way they could move the characters from each server to separate accounts so nothing would be lost? The idea of having to delete characters is pretty much the only reason I have for not getting behind a merger at this point.

    My map isn't locked, but it resets back to the middle-ish of the screen every time I start the game, or even when just moving between areas. Locked or unlocked doesn't make a difference for me.

    I dunno. I thought the story made it pretty clear that you existed outside the formal ranks of the Federation (maybe it's not clear anymore?) - that you are a special case. The Antaroth part of the story flat out told you you were too powerful to be held accountable by the Federation and that you don't really answer to anyone, so they were sending you to a god.


    Also, what would be the point of being able to "identify what level really is your character in game"? You can go from level 1 to level 70 in less than a day and getting to level 70 is little more than a (bad) tutorial these days.


    Finally if what you're saying is you want titles for doing the various story quests, these already exist. Every major story quest gives you a title. A lot of yellow quests do too. If you're suggesting they give titles out to show you've done a lot of quests in general, these already exist too.

    So it occurs to me after going through another 4-in-a-row-with-no-weapon drought to finish getting another character to 65, why can't they just put weapon smart boxes in the token shops with the armour pieces? They wouldn't have to mess with drop tables or anything like that, and those smart boxes should already be in the game code somewhere because we used to be able to buy them for vanguard credits.

    Well, as an update, I'm up to 12 dungeons in a row and still counting with no weapon; I got to level 65, so who knows how far it will still go. I walked into Ebon Tower with a level 38 weapon. Thankfully they give you a garbage level 59 weapon when you get to level 60 and even though it couldn't crit it still quadrupled my damage.

    Leveling a new character I'm at 5 dungeons in a row and counting without a new weapon. Being 1 weapon behind makes it hard enough to contribute since you won't crit, but 5? I can barely even tickle the dungeon mobs, let alone the bosses.


    Considering how fast leveling goes these days, could you maybe make class appropriate weapons a guaranteed drop in leveling dungeons? It just adds insult to injury when I wind up with 6+ weapons for classes that aren't even in our party, and nothing I can use.

    I discovered today that if you skip the tutorial (which levels you to level 11) neither buddy gets the level 10 buddy-up chest.


    It's not that big of a deal for the mentor buddy - they only lose, I think, 20 battle solutions - but the recruit buddy loses out on a permanent loot pet.


    I've contacted support, but considering the weekend, I probably won't hear back until Monday. But as a PSA, make sure recruits don't skip the tutorial.

    It could bring in money if they sold decorations/furnishings in the cash shop. I think that could have worked had it been introduced earlier in the game's life, but at this point, I don't think it would bring in enough to offset the cost of development.

    As nice as it would be to see player housing, it would probably involve creating the whole system from scratch. Honestly, if the devs are going put that much time and effort into something I'd much rather see them put it into more meaningful content.

    - Improve Intimidation Skill by removing the penalties or just make it work like Defensive Stance from Warriors.


    I'm not sure. I mean, there needs to be a downside or zerks would just have Intimidation on all the time. I think the current debuffs are an appropriate deterrent.


    - Add Frontal Block to Thunder Strike and Cyclone while charging and executing when intimidation stance is active.


    Charging: Yes. Executing: No. Especially if you give zerk-tanks back Cyclone. Since you can hold the charge, I like the idea of needing to time when to release it.


    - Add an aura for berserker to increase partners Crit Factor and power while Intimadation Stance is active (Like the one's that mystic have)


    Instead of adding skills, make Fiery Rage and Dash into party buffs while Intimidation is active.


    - Add Enrage, Berserker don't have enrage right now.


    Adding Enrage to Bloodlust while Intimidation is active would be the simplest solution IMO. It fits in the same MP cost/cooldown time range as other enrages, and is typically used around the same time in a fight. Also, it would again require no new skills be added. If you really wanted to give zerk-tank appeal, make Bloodlust's power buff a party buff too.


    - Improve the Endurance Debuff. right now Combative Strike (Warrior), Debilitate(Lancer) and JackHammer(Brawler) decrease 12% of boss endurance while Berserker debuff only 8% if im not mistaken.

    I would actually leave this, considering some of the other party buffs I've suggested.


    - While Unleash is Active, Add a new skill (Provoke) for Berserkers be abble to use it without losing aggro.

    IIRC, doesn't going into Unleash disable Intimidation? Keeping Intimidation active during Unleash would probably be enough to solve this.


    - Improve the damage of Axe Counter, and Make it chain with thunder strike and Cyclone frontal blocks.

    Yes.


    I would also add at least one agro shout. Zerks have a few existing skills I think would make sense to add agro shout to while Intimidation is active.


    TBH, I don't think it would be hard to put zerk-tank on par with other tank classes in the game. You wouldn't even need to add any new skills; just a few new effects to existing skills during Intimidation. It basically what they did with DPS brawler, but in reverse.

    The developer seems to have the notion that different gear rolls will encourage different play styles (at least that was the line when they tried to make crystals RNG based and super grindy). They never seem to have figured out that there is one (maybe, arguably, two) sets of good rolls and all others are inferior no matter the play style.

    I wondered about ilvl at first too, but considering the game gives you a full set of Kaia's gear and the accessories to go with it at level 65, I'm not sure that could be the issue.


    I'm pretty sure you get the Velika Banquet invitation as soon as you get to level 65 these days. IIRC, you pick it up at the same time as you get your Kaia's gear (which, based on the ilvl in the screenshot, they have?)

    I'm assuming someone higher up the ladder had the brainstorm "Why are we letting people buy one thing they can use on every character they ever make when we can make them buy one for each of those characters instead?" without considering the more realistic outcome being people buying nothing at all.