Posts by Trappiez


    A lot of people already gave their insights, but I'll try to give you a little advice on the way as well.


    Class: For the class choice, I'd probably advice you to go with whatever you feel like, right now. The thing about MMORPG's, such as Tera, is that you most likely won't enjoy the game at all, if you're not picking a class, which you actually enjoy playing to the fullest extend. In my opinion, you should try out different classes. Leveling doesn't take long, and as such it's fairly simple to get several level 65 characters, and I believe you should try out several classes, before you decide on a class.
    I am gonna be honest: In terms of a MMORPG, this game needs a lot of love and care, but it has some good features as well, in particular its combat system, however as I said, it also does lack a lot of things, and as such you should be really careful with your class selection, as this will contribute to a huge part of, how much you do or do not enjoy this game.
    However, based on your requirements or what you like to play, you should most likely go with Sorceror or Archer. Either one is so-called non-awakened classes, and will deal less DPS than for instance Slayer, Warrior and Berserker, but with a good amount of knowledge and experience, you can probably reach really fair numbers.


    Server: I would assume Mystel is your best choice right now.


    Extra advice: Find friends or play with friends in general. It is REALLY hard to enjoy, or even get into this game, unless you have friends to play with.

    Idk how you do it, but the idea is to "bug" the boss, by taking aggro, but not attacking, then wait for it's charge-roll, and iframe it, then it should be doing absolutely nothing and take more damage. If you're already doing this, it's most likely a gear issue and RNG based question we're talking, seeing as Mystics are largely dependent on critting their balls.


    Anyway, except for the "bug", I don't know what I would recommend, since I'm sadly not a PoP expert xD Gl!

    3%cdr is only effective IF you can use the 3% at all, if you still play with same rotation without getting higher hpm, then the power is better. Cdr just might feel smoother


    Well, that'd apply to any situation. The other stats are only useful, as well, if you know how to utillize them, and actually know how to do proper rotations and prioritizing on Warrior, and on any other class for that matter. It just so happens, that CDR is way more all-around, and are way more rewarding, if you actually have an idea how to use it.

    Well. Taking power is simply not worth it, because you already have tons of power sources, and assuming you have "perfect" gear and optimal rolls etc., you'll reach somewhere around.. 58 + 253, (that's with full HO gear + etchings), which means at this point your power start to diminish heavily, making it less effective.


    Taking the crit power is kinda.. well. Let's not go into the details, but let's just say that the effect is really based on RNG and moreover, we have the diminishing effect once again.


    The crit factor one is a joke on Warrior, since you can reach crit factor cap without the extra crit factor here.


    That leaves out only the CDR one, which isn't only the choice you should, by power of elimination, but also because CDR is a stat, of which the sources are few. In this case: Only weapon, armor and etchings. And let's be honest: Taking BD CDR on armor, is virtually useless, compared to the BD damage, especially with the new glyph etc.


    CDR helps you both in DG, out of DG and so on. In DG you can achieve way less bottlenecks between your scythes, AeS'es and moreover, you will face less bottlenecking when getting BD resets. Out of DG, the reason is obvious, since it makes for WAY smoother rotations, especially if you combine it with double CDR on weapon and priest. It's more or less like playing with CA, tbh.


    Summed up: CDR is the best choice, both 'cause of power elimination, but also because of its obvious advantages.