Posts by Trappiez

    Yadda yadda, I don't care what the name of it is and how it works, because I'll never be using such garbage cheating anyway. It's toxic for the game, and it's beyond my comprehension why people would even want to work for implementing such cheats in the first place. Bottom line is, that it's an completely unnecessary cheat, and I honestly don't get why someone even made the effort to make it.


    Moving on..

    They don't even tell all mechs. They pretty much only tell the things that people often have trouble with.

    Yes they do. I have seen the modules on various NA streams and some EU streams as well. They tell you everything, from basic attacks to major mechanics. You need no brain activity, when you use those modules, since they're literally spawning plants and the likes, telling you the exact range you need to be on, which side you need to be on, (i.e. Bahaar waves and 3-combo attack), they tell you whether you need to be in- or outside on Kelsaik HM, while at the same time telling you exactly how the range is. They tell you which side you need to be on in AAH and much more. There's nothing the module(s) don't tell you. They do everything for you.


    Untill these modules actually impact your gameplay you have no real reason to complain about it.

    They do impact our gameplay though. People who would have a chance to clear, without those modules, are suddenly clearing and now have the opportunity to farm on par with the rest of us. It's entirely removing the idea of working for the top tier dungeons. Clearing top tier dungeons is worth nothing at this point, because there's no merit to do them anymore. They're just there, and everyone can farm them and get the best-in-slot gear without lifting a finger for it. If that's not impacting gameplay, then I don't know what is. Some things should be locked behind a skill door, that's how it's always been for any mmorpg, removing that is ridiculous, just because you can cheat at convenience.


    You're in no place to tell anyone they have to learn something a certain way.

    This isn't about learning though. There's no learning left, when you simply cheat. The game was DESIGNED with no additional help tools, as such you adhere to that. Which leads me on to the next point of yours: No, I don't have a problem with Ktera implementing a natural guide in the game, WoW, BDO and BnS have that as well, that's just how it is and it will become a part of the game. But using third party programs to achieve that is wrong, just like any other exploit.

    I have no problem with equalizing a game, but using third party programs inexplicably will create disparity and imbalance.

    Dude, let's be real, everyone hates flamethrower.js and whatnot. That can't even be up for discussion, really. There are tons of exploits out there, which shouldn't be in the game, period. But if you seriously are of the opinion, that a module which let's you turn off your brain and thereby let's you do nothing at all, when mechanics are happening, then you really ought to find another game to play, tbh.

    I don't disagree that there are worse exploits out there, but worse exploits doesn't justify the existence of other exploits.

    You could argue that voice chat is a "cheat" as well, but at bottom people who call out mechanics can mess up as well, as such you're not an actual robot who consistently know what's going to happen 20 seconds before it actually happens.

    The point is learning mechanics from scratch is what makes Tera dungeons challenging, take that out and you're left with nothing but sandbags. Why would you even play the game, if you don't bother to learn it? Flamethrower.js and what else there is out there are obvious cheats, which of course shouldn't be allowed. But the existence of those, doesn't make it okay to have guide modules play the game for you either.

    3: Dungeon guide modules aren't cheats. They are just an easy way to learn the dungeon. They don't do anything for you. They don't move your character for you. They just spam your screen with text about certain attacks like IN/OUT on Kelsaik or "back attack" on Bahaar. You will still need to learn mechanics and I don't consider this an advantage. It's just an easy way of learning without having to spend hours watching youtube videos (that don't even always exist). These guide modules are not a cheat. Someone who uses a guide module doesn't have any advantage over someone who actually knows the mechanics. After using a guide module for 10-20 runs you won't even need it anymore, even on Kelsaik. Kelsaik's IN/OUT is very easy once you get the hang of it.


    Honestly when I read this, I was seriously considering whether or not you're trolling. How can this not be considered an advantage? The very game was designed in a way, that players would be able to see and figure out mechanics on their own. In other words a module that tells you the mechanics, clearly gives you an advantage over everyone else.

    We spent 6 hours figuring out the mechanic and then clearing in AAH when it first came out, because we had to look for the miniscule change in his hilt on the side. Positioning of the sword and how he'd spin. If we'd used a module, then we could've cleared in probably 1 hour. If that's not an unnecessary advantage and help, then I don't know what is.

    Figuring out mechanics in Tera and finding out how the bosses work and how mechanics look, what's coming next and making judgments based upon that is part of actually learning the game and the fights. If you use modules, you might as well get a bot to do the whole fight for you. Taking out the thinking part of the dungeons, is exactly the same as cheating.

    Well. First off, to keep this to the point:


    I believe that +15 is stupid as well. I won't disagree with anyone who says that. It's stupid and it should be equalized and a much more linear, straight progression should be implemented. Just removing downgrades would make a huge difference to this game. Nothing there, I think it's stupid and locking that kind of best in slot behind a p2w wall is absolutely ridiculous and shouldn't have been implemented to begin with.


    Secondly, I believe that it's only right, that best in slot gear is locked behind a dungeon clear wall. I agree, it sucks if you're a new player and don't have anyone to play with, but then you go out there and make an effort to get into parties. My point here isn't, "Just let new players and inexperienced never have the chance of getting best in slot", my point is that you should only be rewarded best in slot from the hardest content available.

    It's like this in virtually ANY mmorpg. Literally any. The world's most famous mmorpg, World of Warcraft, will NOT allow you to have absolutely best in slot gear, UNLESS you're able to clear Mythic 25 man raids. That's how it should be, no one should have access to best in slot gear, by doing mediocre dungeons.


    Thirdly, it has ALWAYS been a Tera point, that if you want to have best in slot gear, you will have to clear the hardest content. There's NO reason to change that now.


    Fourth, I think it's true that not every player should be allowed to have best in slot gear. Much in coherence with my second point, I think it's only fair that the best gear should only be allowed to the players who are willing to put the time and effort into farming for their gear. That being said, as I stated in my first point, the current system in terms of enchanting is ridiculous. However, I think it's more than fair that gear like Mythic should be locked behind a dungeon content wall, since it's a 100% upgrade chance.


    Fifth, idk what adidtnt's problem is with me, but you clearly dislike me for the player I am. However insulting me on a personal level and saying I'm nothing more than a cheater won't really further your argumentation. Rather it's just looking like you're being childish and throwing a fit, 'cause you have a personal issue.

    I have done top tier content without any tools to help me for a long time, my streams have been a proof of that for quite a while. Most top tier players recognize me as a rather capable player. Just because you dislike me on a personal level, doesn't make you more "right" than me. If you want to win an argument, do so by stating actual facts and objective observations.

    Been a while since I posted, but since I started the game again, I might as well drop a post, since this is pissing me majorly off.


    Title is basically self explanatory. Reasoning?

    In every other patch, the best in slot gear has ONLY been available from the hardest content available. Why is it suddenly changed? Why is it, that suddenly that best in slot materials are now available from an absolutely brain dead dungeon, which takes absolutely 0 fcking brain activity? CSNM is clearable by the most stupid people, and it's possible to do it without even looking at the fcking screen. Why is it, that you're allowed to be rewarded best in slot gear, for a dungeon which takes 0 effort at all? It's absolutely ridiculous and an insult towards players, who're striving for the top

    Change it. Right now. There's no point in doing CSHM at this rate. It's a joke, that you can get best in slot, from a dungeon which is easier than any other dungeons in the game.

    Either materials are removed from normal mode, or a new material is implemented for normal mode which can only enchant eternal gear and let hard mode drop the materials for regular annihilation/dark light gear.

    Regardless letting mythic materials drop from normal mode is an absolutely hideous and idiotic idea and should be changed.


    While we're at it, do please implement 40/80 entries of CSHM as well. It's stupid that every dungeon in the game allow for 40/80 entries a week, EXCEPT for the one dungeon which is actually fun and challenging to do.

    I'm guessing less than 5% has a 2.0 mount. This has been an issue for years now. The only way to get it, was to farm the recent DS, which several people did. Or you can buy p2w boxes for an insane amount of money, to get the 2.0 - or at least a chance for it.

    The pet system is just as dumb, even more rng involved and just as much p2w, the reason this issue hasn't been addressed as much, is because it's new, I'm guessing. Although both players like Assa and me have made several posts about this shitty system.

    Hello there!


    First off, let's just begin with a short introduction:

    Many of you know me and have seen me around, either afk'ing in HW, griefing in Bahaar lasering my whole party, wiping people in Dreadspire, taking the wrong debuff on Kelsaik or floormatting attempting to heal on Subtenmanapoggers. Hopefully some of those moments have given everyone a laugh or two.


    The name's Trappiez, and I've been a Tera player for around a year and streamed for half of it. My goal is to provide content, which everyone can enjoy and have fun with, and hopefully that's what I can continue to provide for you guys.


    So why are you here?

    Some months ago, I declared that I didn't enjoy the direction of which the game was headed, and decided to quit for a while, but recently returned as some of the dungeons were interesting to me. As such, I've decided to give the game a chance again. Recently a new feature was announced, the floating island called Aerial Island, which is a whole new part of the Arborean world and soon available to explore for all players, who are level 68!


    In coherence with that, a ton of events will be launched in the near future, as to help out newer players to reach their goal and let them experience the new world of Arborean as well. In coherence with that, I will be streaming both during the event, as to help out new players and answer all possible question as to how to level efficiently, acquiring gear, acquiring skill points and other useful points of the game.


    Mostly this will done, while I try to enjoy the current dungeons in a relaxed and laid back way. Furthermore I will be trying to update my beginner's guide, while I stream this new content.

    During the streams, I will also be giving out codes that will help newer players in their endeavors. I have no idea if there's any fancy way to do this, but if anyone has any ideas for contests or the likes, that could be more fun that a roll-out, feel free to suggest something!


    Finishing up

    Aite, this was a lot of text, I hope to see you guys around, Trappiez will be waiting with superior wipe content you won't find anywhere else.

    Signing out!

    I mean, personally I just think you should go with whatever suits you. Sometimes you feel like doing quick and efficient runs, thus you reject people who don't seem experienced/have bad gear/whatever reason there is. Sometimes you're up for teaching people, and then you can take less experienced people. That's just how it works.

    There's no hate between players, just because you reject them from parties. It's a mix of what the lfg leaders want and what the goal of the party is, if you don't live up to the party standards, that doesn't mean you're a bad person, but rather that you need to work on your personal skills.


    As a player that started during RKE patch and was level 44 when RKE got released, I know everything about how hard it was to get into a party in RKE. I was viewed as a huge trap for a long long time, due to my inferior gameplay. I was aware of it back then and I didn't hold a grudge towards people, who simply were better than me. The only thing you can do in that situation, is keep working harder, maybe find some people to play with regularly on your level and attempt to become a better player, thus keeping people from rejecting you into parties.


    You very rarely reject a player due to personal issues, it's simply a matter of party efficiency and finding like-minded players for the parties - and generally alligning goals.


    This btw. Imagine if you couldn't get Legendary trinket in WoW, because it was locked behind paywall? It's not necessary to clear Mythic raids no, but it's damn useful. Let's be real: If there's some BiS items locked behind paywalls because they don't wanna implement content, then there's something seriously wrong with the game.

    Honestly it's simple. I was lucky to clear DS before it got removed and got my 2.0 from there. Since then, there has been NO way of getting a 2.0, and that's simply stupid. No, it's not needed, but reaching the end of progression for your character is something every PvE'er wants to do. And with this non-existent way of getting a 2.0, it's impossible for any player to get full BiS.

    I mean yeah, I'm not playing anymore, and I honestly feel good about that, that doesn't mean I can't express my opinion still, and hope they do something about the game, so it'll be more enjoyable for the players left.


    Besides, I'd love to return to Tera if they fixed some major issues shrug

    The fun part here is, how bad the drop rates even with such a limited system.

    Getting pets from GV is almost impossible. I ran 40 times of GV and got 3 legacy essences, and ONE pet is 10 :) Then we have Bahaar, that I'd use for HO gearing, but no, that's a meme as well, 'cause I can only run it 4 times a day. Goodbye every character I planned on getting to HO.

    Then the leveling - damn, dungeons don't even give me xp on my alts, yet it's all I wanna do, but I can't 'cause I'm limited by adventure coins system.

    System is plain stupid. The low drop rates, combined with a low stash/high cost of adventure coins and the insane rng it takes to enchant is just obnoxious.

    Personally I had to try 160+ times for HO+0 to HO+3, and that's for ONE character. Great you can't run Bahaar anymore, huh?

    You simply just demand your money back, done deal. If they don't give your money back, screenshot the conversation and the runs and those people will never sell again. I don't see the issue.

    I agree on that, the dungeons are much more braindead, and as for me who's a player who's looking for a challenge, (and as such I hardly run anything else atm besides Bahaar), I think that's really boring. I do miss the one-shot S-bomb, I do miss the one-shot in RMH where you can't just facetank every single back-attack and the one-shot on pizza mechanic in SSH.

    I totally agree, don't get me wrong, I think that's really bullshit and I miss the times, where the good players were separated from the less good players, by testing their skill to dodge mechanics and surviving and not getting one-shot, because the mechanics were actually punishing if you didn't do anything to do dodge them.

    I agree that the dungeons are more or less just facetanking and pushing for dps now.


    However, the owner of this post, (and several others), complained about cd's, not enough mana etc., and that's simply just wrong. You can easily outheal it all, if you just plan ahead and know what's coming. If you just overheal and dish out random heals, then yes you're gonna run out of cd's and heals, but not if you simply know what's coming.


    I'm not saying that the game SHOULD be like this, I totally agree that the game, and anything but Bahaar if you're well geared, is absolutely brain dead and takes close to no skill anymore. And that is simply a shame, 'cause it was one of the things, that made this game funny.