Posts by lail

    how do you reach item level 480 to enter CSH? You need your gear to be at least full +12 to do that. And with the amazing enchantment system that can be quite the adventure. Mythical is mythical nothing too grand or special. you were able to get HO +2 without Bahhar too. Mallets were only needed for +3.


    The same can be applied for the current gear. But the failed enchantment system won't allow that so easily.

    Oh boy.

    I always try to explain to myself how it is possible that race locked classes will be available on Elin's eventually. And the only reason I can think of is (money.) Elin's are perfect copy cats.

    TBH, for me not even wintera is a "to-go" / "to-do, 200k for a single mat is more than NOT motivating to me, kills all " fun" ^^


    Once it goes below 100k, I might reconsider the meaning of fun

    You are not looking for fun. It's so plain obvious that you rae just spoiled and want your gear asap but can't afford to p2w it.


    Here are some examples for fun:
    Reading a book you really enjoy. Trying to gain some knowledge about a particular subject you are really interested about. Playing a game solely for the reason of enjoying it. For example running a particular dungeon because you like it (bahaar) or playing with friends and doing stupid things in-game. ETC


    You can argue that getting better gear is "fun" to you but be honest. That 5 seconds of fun you will feel is not worth it. What do you want? You don't do pvp, you odn't need ethereal (yes, daylight is enough) for the top level dungeons and you definitely don't need +15 legendary gear for the same content.


    What's the point of you crying wanting your gear ASAP? You won't get it anyway. Instead of crying maybe you should introduce constructive ideas to combat the lack of GVHM and DFHM runs which enables one to actually get Radiant Jewleries. BUT no, nope, wintera is shit not worth it. That's it I suppose?

    Yes make them tradable, so we can also P2W BiS jewelry. :elin15:

    They should add more sources or make GVHM more attractive to run also for players who already have radiant,

    but making the mats tradable is not the right solution.

    For organized runs make the mats tradable forlike 5 minutes only to party members. I think there was a system like this in place during manaya times.

    what i meant here was, it makes organized runs less attractive

    It makes them even easier. They can just trade afterwards. And mind you, currently the two enchantment mats is an event.

    nah, i've seen people die to it in the first few seconds during the initial burst

    he just throws it out at random

    He likes to do it after his swipe turn around and if nobody is in front of the boss. There is plenty of telegraphing in this case.

    a) he does a swipe turn around and a sword attack -> thunder clap
    b) nobody goes to the front -> he does it a second time

    c) he trolsl yo uand doesn't do thunder clap.

    Radiant already made bahaar a joke. As a lancer I never dodge waves. I always eat them. Even the enraged waves after 30% I survived one with divine and the other one iron will.
    Make them a bit more punishable.

    Additionally to that why don't you just add 4 enchanting materials to the vanguard reward? Two enchanting mats is just so incredibly poor.


    Another option is to make them all tradable. This would make the dungeons in general more worthwhile. It's a bit irrational to make tradable gear but to keep the enchanting materials bound on pick up.

    Dungeons like RRN?


    Last time I went in there we never stopped for cool downs.

    first boss went down after 30 seconds

    second boss went down after 50 seconds

    last boss went down after 30 seconds


    20 seconds of additional clear time doesn't sound too bad to me. It's but a very nice addition to Bahaar where a nice burst in the beginning means a lot.


    All in all a nice idea but in certain situations it seems to me more like being spoiled.

    It's stupid that the healing phase is reliant on the number of people alive. Instead of having a fixed amount of damage being shared on all party members why not make it an individual amount of damage applied to each player.


    This way it doesn't matter how many people are alive if the healer knows what to do it's not a wipe. It will be less of a challenge for experienced players but it will be helpful for carrying total new comers. New comers aren't being taken to GVH because they will wipe the party.