You can buy one year now and instantly cancel afterwards. You will thus have paid for one year of TC.
Assume the worst case, proceed accordingly. Bind on pick up.
It's really cute how passive agressive you get just because someone doesn't agree with you instead of trying to explain why you even think that it would be a flat +100% increase.
And I'm really sorry to break it to you but I'm actually playing on classic since the first day of the server, it's a bit mean to state such bullshit just because you're pissed that I'm not whining 24/7 over the droprates. I mean I even had a thread where I was looking for the rest of the VM1 recipes on classic a few days ago, but yeah.
And no, the amount of farming is not ridiculous at all if you look at what you will get for it once the equipment gets converted. What do u expect - getting up to stormcry +8 for a few hours of farming on classic? Now THAT would be ridiculous.
Well, if you come and try to hit me with the "thats not what is written there"-shovel I gotta hit back since what you say also isn't written there. :o
"Increased loot in the following dungeons by +200%" nothing states that the AMOUNT of drops is increased anywhere.
The reason why me and the other person said that the chance got increased is because ... I don't know how to say that to you ... thats how that "loot increases by x%" worked since 2012 and whenever they meant the amount then amount was written somewhere?
But oh well, I don't have the nerves to engage any further with someone like you that isn't even able to hold a discussion without getting all worked up over someone not agreeing with you.
Have a nice day, may we never meet again!
Passive aggressive? Whatever.
You are once again wrong. I have written it exactly as they have it on the maintenance notes. So just stop arguing around the point. I don't even need you to argue around the point.
Apart from the "the" it's the same. Why would you mislead me in thinking I was wrong?
I implore you to think about what we gain at the end of this event versus what we are missing out on if we were playing on the normal servers.
I srsly don't know why so many ppl have problem getting their hands on enough mwa. Every 60 Dungeons drops atleast four mwa vor everyone.
Here, have a list with lv 60 Dungeons that are finished in 15-20minutes each:
- Balder nm + hm
- Kaprima nm + hm
- AC nm + hm
- Shattered Fleet
Takes about 5 hours to get 71 mwa and I kinda set the time you need per run kinda high with 15 to 20 minutes each. Even if u only have 2-3 hours to play each day u can easily get 2-3 trys per day (and I'm not counting the mwa u could buy with the money that drops there).
Same with the "can't be that I have 3% on a t15 piece!". Dude I can send u a picture of my t14 robe with 8%+ ... u can start complaining when u're at 9%+ since 3% was really good back then.
What she/he means is that: yeah, the chance is increased by 100% but that means the dropchance not the amount that drops. For example:
mwa already has a 100% dropchance so it was a save drop even before the increase - thats why nothing changed there - but vm1 recipes had let's say only a 10% dropchance but with the increase the chance increased to 20%.
To drop more mwa there had to be a 2nd possible mwa-drop in the loottable that wouldn't be a save drop.
The point being is for a temp server with a very limited time frame it's ridiculous to farm that long.
Furthermore I still don't know if it's me who doesn't understand English or you guys are interpreting from a higher dimension. In the maintenance notes they stated:
"Increased the loot in the following dungeons by y %"
"Increase the drop chance.." or
"Increased the rate of drops..."
Anyway, what you said is wrong anyway. They did not increase the drop chance like how you are claiming it to be but they effectively increased the amount of drops. I don't know if you play TERA Classic, going by your comment I highly doubt it, but fooder for enchanting is ever-present, MWA not so much.
Stop trying to convince me that I'm in the wrong here just don't do it. Go re-read the maintenance notes from last week and ask people who are playing TERA Classic instead of trying to lead me on.
No, it's not enchanting that's the problem it's getting Masterwork Alkahest that's the problem. They removed it from the three minibosses form LoT and made it a group loot in dungeons.
i got vm3 and have full 3 on live sever
what is better?
What is "Full 3"?
If you mean VM3 on classic server and you have it +12 it will be +8 SC after the 28th.
Easy to get? Didn't people complained how shit classic was and after many OP changes it was easy.
Edit: Removed some text because i could trigger some classic fanbois
To be honest, it's ridiculously easy to get. The only limiting factor now is masterwork alkahest which is a pain to get.
Oh and TERA Classic is awesome and shit at the same time. Awesome because doing MCHM and ABHM is rather fun but the horrible ping is such a let down and it's obviously MY connection. It just makes me wonder why I have a stable ping of 20 on the normal servers and a stable ping of 210 on the tera Classic server even though I'm getting routed through the same way.
It's been a long time since I have been to normal TERA. The last time I played was during RK9. I remember clearing it with SC +0 gear the minimum requirement. Furthermore I also remember creating an alt lancer for the sake of farming it. My alt lancer is only FM +0 and it still is FM +0.
Thus I don't think your argument is valid. Gear is only partially necessary. For lancers they don't need top gear DDs only need a good weapon, rest can be trash and healers need even less than lancers.
If you want to challenge yourself go do the top hard dungeons without your top gear. That's a way to challenge yourself and improve your skill. Calling gear progress no improvement is just your opinion. Even with proper gear you can be trash but with god like skills a trashly geared character will only be able to do so much.
Probably because its a dps loss if your not level 70.
The update is dum it just causes more disparity, they should just make equalized dungeons already.
That removes the whole point of improvement.
Because most people who play on Classic Server have better gear on Live Server . And believe me with Patch 80 you don't want to play more than one character because getting to Level 70 takes atleast 1 Month. So Sc+7 on an alt is pointless. Except you really want to clear Pit of Petrax 5 Seconds faster for daily grind.
Btw you can get SC +7 on live serve in less than two weeks since the last patch because you get now much more materials.
I have FM + 1 and with VM3, which is super easy to get now I get SC +8. It's a stark difference between FM + 1 and SC +8 I guess?
Thread moved into a more appropriate section of the forum.
thank you for the suggestion!!
Getting SC +7 is easier on the classic server than getting it on the normal server.
Why is it a waste in that case?
Why don't you remove tera and install it anew?
It's not double, it's +100% I guess that not the same since MWA's are added drop not based in dungs
You keep repeating double this and double that. Do you even bother reading my post? My initial post is unedited and I never mentioned "double" at all. And you are pointing in the wrong direction too.
I am complaining about why they didn't increase MWA drop as well. And yes, I know that MWA is treated differently.
I used like 500MWA for VM3 PvP boots, 800MWA VM3 PvE gloves, 300MWA VM3 PvE chest.
You can get all that by just playing(6-8 dungs + BG when pops)
+ it's not really a double, the base drop table of dungs is repeated and the repeated part has 100% chance to drop, doesn't mean they added another MWA since it's already in "added" part of table
In yesterday's maintenance they increased the drop rate. Shouldn't it affect Masterwork Alkahest too?
Can I get some enlightenment from GF stuff please? The maintenance notes obviously state that the loot would be increased, certain dungeons up to 100% while others up to 200%.
Now that's all nice and good but why wasn't the Masterwork Alkahest not increased at the same time? The prices are skyrocketing like crazy.
I like that
Can't you increase the Badge drops in ToT? It's very arduous. It's not like we want classic tera to enjoy ToT.
Apparently it works again and there was a very short roll back.
Got kicked out of the server and now I can't connect anymore with message contained in the title.
Anyone else too?
I'm just trying to help : / I mean, the error is the same, even though caused in a slightly different scenario (being able to log in before maint, but not after), so I thought the listed solutions might help. Bummer they didn't, they helped me.
Kiareko, one of the GMs, said that they are positive they can pinpoint and fix the issue within this very day, but don't take this as a confirmation or anything. Let's just hope Gameforge is actually able to fix it today.
And what about it? Considering the community after some of us reach level 60 we won't be able to join any groups for dungeons anymore and the game is practically dead for these players. But good effort to you for trying to help.
Oh, it's not the community's fault but because there's little incentive to support new players.