Posts by KilliDeathStar

    I know this might be just tossing words into the void but I guess I just want to get this out there to anyone still looking at this thread.
    This idiot somehow missed out on the role swap and dyeable servant swap costumes twice. >M<

    Would love to see them back in the shop some time this year or maybe for my birthday in August? *hint hint*


    Anyway would also like to see gender swaps of other costumes... but that might just be me... T^T kinda would have liked some sort of costume to reflect the veil dancer one the female chars got for the males.
    Would love more costumes to be perminant in the shop or more notification emails for costume changes in the shop as I don't always get time to be in game to check the shop in game or the site.

    (feedback TLDR at bottom - hope this is the right forum for this)

    So firstly I only found out about the change in the Matryoshka Stamps event date today. Even though I was online on Friday I clearly was not online long enough to recieve my stamp. I was thinking of going on over the weekend when I was told that it was still crashing. As found by someone I know playing later on Friday when more people were on.

    This information prevented me attempting to log on over the weekend and as I hadn't heard about the Matryoshka Stamps event changing I didn't realise there was incentive to try. As I didn't put infinty coins together with 'oh you will get stamp later', when logging in on Friday. Regardless of my ability to notice any notices, I have accounts from players saying that sever was still acting strangely. Sending them to doom zones and in one case preventing them from doing anything but walk around, chat and change costume. (their HP and MP were completely bugged and NPC didn't exist).


    Did anyone manage to recieve the stamps or make use of the dungeon resets (the compensation event)? Good for you if you did.

    I think it would be nice if the stamps could be made avaible in some other way for people who missed out. Maybe in the tikat shop? Does anyone else agree or are you not too bothered about stamps?

    It sucks missing out because the notice of change was only up one day before the event and because people kept finding the server was still unstable.


    Of course missing out on some cute stamps isn't the end of the world, after all TERA is just a game (I can draw cute Matryoshka gifs to make myself feel better) but I wonder if anyone else is feeling a little frustated that there were still issues going on at the same time as a compensation event and the Matryoshka Stamps event.


    Anyway here is just hoping the issues have been fixed now and that I will be able to finish leveling my character before the end of the leveling event. Wishing everyone else the same luck.


    Feedback TLDR: It was frustrating that there were still issues going on at the same time as a compensation event and the Matryoshka Stamps event. Also I felt there wasn't enough notice before the new dates for the Matryoshka Stamps event. It would be nice if players could be offered another way to get the stamps they missed out on.


    Reminding everyone to take a calming breath and remember TERA is a game. Issues like this aren't the end of the world, just a bit unfortunate.

    :elin12:

    I personally don't care what people type in global (unless it is racist, that needs to stop. It isn't edgey just idiotic and sh*t posters who do it are going too far) or what language they use. I see it as 'Global' a catch all chat. Of course spam is an issue but that is differen't to just bringing up a topic in your own language. Global is and always has been a wild west. Different debates and convos are always crossing over each other. If one isn't dun running and needs to convo with more than one peep just temp partying up is an easy solution.


    Honestly I regret I do not understand as many languages as others because it would be great to communicate with more people. Even in the past I've had dun runs where everyone else is speaking something I can't understand to know what they want me to do. Communication is an issue in these circumstances and I can understand BG players' concerns even though I don't particularly play BG often myself (not that everyone pays attention even if they can read English from what I have seen). However if we players as a whole community could come up with a universal short hand or symbols for getting main points across in these situations we all could have our cake and eat it.


    Personally in BG if I miss a message or missread one when I see a point pinged on the map I know leader wants my ass over there asap (unless I been given a task like guarding a ladder). In regards to the differences in play style honestly this is going to be a hard addapt if it isn't simply being held back by lack of communication. I do think it is up to the Leader to decide the general battle plan. If they want you to use a strat you use it. Unless it is clear to everyone their plan is going to fail (then a new strat can be proposed) or an sudden opotunity appears to get a sneak win. Hopefully this is something that may just level itself out in time as more people become aware of the favoured strats.


    Back to communication. New players from all places already have to learn the short hands we use for stuff. I've been on both ends wondering which dun someone is on about and the one answering. Is everyone saying we as a community can't muster up enough effort to impliment a simple universal symbol system?

    Already I see commonly the use of o/ as a greeting adding to this should not be an issue. All everyone has to do is work together to make a simple chart for the symbols and spread it around so everyone can use it as a unified language. Some questions will be harder to ask and some infromation harder to explain but surely it is worth a try. (1) Could mean something like first time or maybe 1|- could be better.


    Anyway sorry for the ramble. People are free to contact me if they are interesting in developing a TERA short hand. I'm sure other games have been through this and perhaps have something easy at hand we could even just duplicate with minor changes or outright copy.

    Goodday :elin15:

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    Have lots of fun leveling!

    Quick fix: look for a pve guild or find a static group also if you do some shady trading to get more bang for the buck won't hurt, I would invite you with us but ... not yet.

    And to spare you a lot of stress present and future, complaining or giving feedback it won't matter, at all, you are just wasting good suggestions. It's not a game it's a company, it must earn money and changes are applied accordingly, always, to maximize sells.

    You can keep going at it but do actually something worthwhile, much love!

    Me personally I am just gonna chug along with gear I have and save up for the better gear the good old fashioned run duns like mad way. I probably would have a char in highest gear if I wasn't so dang distracted by costumes (of which I have a bigger bug bear reguarding a certain set of feet *says jokingly*).

    Mostly just wanted to bring up the issue/give my two-cent on it. I did enjoy puzzling out possible fixes even though I know it is basically tossing things into the void. I like speculating possible fixes for issues in games and doing it also helps me accept that nothing will actually change. Why post it? Well I like to share my ideas to see if others think that hypothetical solution would solve the issue or make another one.
    Anyway probably this issue will go away/change slightly in nature as patches continue to roll out and the game continues to change.

    Thanks for the advice but I wouldn't have bothered posting if I didn't think I'd get some enjoyment out of seeing people's comments on the subject, so you didn't have to worry ^u^. Thank you though and best wishes.:elin28:

    Also just want to note if everyone used LFG then there could be still bad groups made if undergeared people made a group together because that was the only way to get in dun. The problem just shifts but at its core is down to what people are shown a dun's 'gear/item lvl' is vs what a duns 'gear requirement' really is.


    Maybe just an extra warning pop-up box for players in older gear about to que a dungeon or people planning to use Alt-tanks just saying something like 'you may find this dun more difficult because your gear is of an older generation'/'you may find this dun more difficult because you are choosing to to apply as a tank' would just make people think twice before hitting that IM button. Then maybe they could look for advice on what they might need to do to prepare or simply go ahead if they think they can manage.


    It won't fix the issues with certain duns been put at what seem like the wrong item/gear lvl all together - certain higher dungeons do appear to need to be reavaluated all together to not lure people into the trap of mega wiping - but it might at least help with some dungeons while the transision from older gear to new gear is going on.


    :elin34:Thank you all again for putting up with my wall of text if you got down this far.

    Please elaborate on that cause I recall every dungeon to be clearable with whatever party combination you have. Maybe not on the same speed or comfyness but I'm guessing thats not the topic here.

    A zerk tank in bahaar, for example.

    Be reminded that this was mostly about IM'ing stuff, as the itemlevel is of no relevance if you LFG on your server.

    ? Zerk tank is able to clear bahaar aswell


    You can clear any dungeon in this game with any comb.

    Regarding the side issue of class combos: I feel the viability of Zerk as a tank rests on the ability of the Zerk and the team with them being also able to pull their weight. There is some issues with Zerk's tank options not being as fleshed out in my opinion as the other alt tank Warrior.
    I've had some perfectly good runs with Zerk and Warrior tanks in some dungeons but there are other factors that could have contributed to the ease of such things. I do think that if they IMed in as tank with insufficiant gear requirements because of the issue I made this Thread to cover, then the difficulty of completing a dun would incease. Especially if the rest of the team is also made up mostly of those who had fallen into this 'gear lvl trap'. Such a combination would be hardpushed even if skilled.


    While I made this Thread mostly to give feedback about/discuss the false assumtions of the validaty of gear based on the gear lvl shown in the IM list, I think a certain earlier suggestion I made in another reply might be of use in the case of deciding if one should try to run a dun using a particular tank/alt-tank:

    Maybe a bit of extra text could be added to that box or another box appear when hovering over the dun name or perhaps like with how the right hand panel changes to show information in the BGmenu, could show information about the dungeon to at least advise players that certain gear types might have a harder/easier time.

    If this info box also included tank recomendation for IMing a dungeon for how difficult for each tank and alt tank the dungeon might be it could assist people. I've also seen people looking for certain healer types, so maybe just a bit of side info with a pro and con of a certain class for a certain dun.
    Of course the trouble is that there are certainly less Tanks than dps running around so some might simply be throwing causion to the wind because they are desperate to actually run something.


    The devs are aware of this problem and they will introduce a training version of GLS, a dungeon that is out for over 1 year and consists of some donut and circle mechanics... so i'd say they don't care about newcomers.

    If people haven't done GLS because they come in when this trainning version appears or return at such a time and have missed GLS because of how long they have been away, then it would still be viable for newcomers/returning players. (unless of course the returning ones don't need any warm up and still remember donut circle mech like the back of their hands)
    This also might be just a test for if trainning versions are viable instruction tools and they will add more trainning duns should it be useful.
    One could argue a different trainning room could work better. One where you pick the boss/mech you want to practice against. Then if a player is only struggling with a particular mech then they wouldn't be doing a whole trainning dungeon but simply focusing on the mech that is holding them back.


    We will have to wait and see how the trainning version of GLS actually turns out. There are a lot of other changes going on in the game and some of those might inadvertantly have rippling effects on this matter also.

    FA should have ilvl of csh or close to it, people who used lvl 70 scroll and got couple superior items are following quest and queuing there making 99% of IM FA dungs virtually impossible to clear. They dont have dmg to break shield so even training it that way isnt possible. Once you see people inside there's no point to even try.

    i agree with this Dungeons like Baha and Arena have way to less Gearscore 4 IMS then needed to clear


    Only increase the ilvl to IM for dungeons above RKNM but reduce the vanguard requirements, because it can be pain in ass to gear up your alts just to get gearlvl to get vanguards when you want to farm the dungeons during events.

    Also the bosses are super tanky for some reason even with 480+ it's ... quite the experience, lower item level player will struggle a lot, not with mechanics but it's time consuming.

    Best part, stormcry +9 is 456, people think they are ready for AQ, that item level should be raised also gvh, at least to 465-470.

    I see. Perhaps injecting a couple of dungeons above RKNM to take the 456 slots, then readjusting the others pushing up ones into another teir where needed. With the ones that are clearly tankier than expected - especially regarding the ability or lack there of, to break shields/destroy time sensitive destructive mobs - should be reassessed all together as to what gear lvl makes them actually completeable.
    That all said perhaps gear gates combined with gear lvl gates for dungeons could correct the problems. If the meatier duns prevented anyone without DL/An entering then at least people should stand a chance at completing them. Though if one wanted to run many alts getting them all to decent DL/An would either take a while or be costly throguh the broker. I think though I'd personally rather take longer gearing my alts (I have 16 chars all together) up over being unable to complete a dungeon because my gear is actually less useful than my gear lvl implies.


    Of course won't hold my breath either partly because adjusting such things could also create other arguments/issues.
    Ah I've had an idea! Perhaps what could be implimented is actually if you hover over the min item lvl in IM, you know how it just shows a little box with the text 'min item lvl' to explain what the number means. Maybe a bit of extra text could be added to that box or another box appear when hovering over the dun name or perhaps like with how the right hand panel changes to show information in the BGmenu, could show information about the dungeon to at least advise players that certain gear types might have a harder/easier time. I know that probably there will still be people not reading this sort of 'help info' but if someone found themselves in a party struggling in a dun, this way they could prehaps find out why and readjust their gear themselves without having to look outside of the game for information.


    All said currently the most relaiable way of getting a dun that is actually more complicated/meatier than it seems gear lvl wise complete is LFG but I do feel sorry for people who feel they are ready for the next dungeon yet find themseleves stuggling because the gear lvl they thought they needed wasn't up to scratch.

    :elin15:(thinking way too hard about all of this)

    Also want to thank everyone for their opinons and comments.

    When 1st AQ arrived everyone had max HO, so its doable now with HO too, problem is it easy to get HO now and even new unskilled players have the ilvl for it.

    My point is: Don't use instance matching if you care about other's people gear/dmg and make LFG instead.

    Its been like this since ever.

    Yeah that's my feeling when it comes to IM vs LFG. If I want a certain team build I LFG but sadly it appears there are people who will complain even though they used IM. Generally I watched and read guides before going in duns anyway and ones I know well I help people out on.
    While I don't mind partying with first timers for dun I also understand some don't prep at all or aren't really ready for the dun at all (not use to seeing special mec/ rushing in with no plan) and there can be a language barrier for trying to give asstance in dun.
    Maybe then instead of adjusting IM or Gear lvl people should have to have run the previous dungeons 'X' amount of times. Even though each dun is different with mec and such it would at least make sure everyone has gotten experience in a more gradual way rather than rushing straight to the highest dun they can do without having done the ones between.
    The problem with that idea though is the removal and return of duns. If the system forgets that you have done that dun when it was last around but you know it like the back of your hand it would suck not to be able to do it if it had just been buffed up so now is behind something you haven't done enough runs on. Then again if the amount of runs isn't too low or too high then it maybe it would be okay.

    :elin12:

    Hello,

    Hopefully this is the right place to post this but something has been bothering me regarding gear lvls for some time so I wish to give some feedback and suggestion regarding it. Basically that it needs to change because of an issue with overlap. TLD at bottom


    Earlier this week I qued many dun up to my currect max Gear lvl but when I got into one of the dungeons - the one right at the top of what is was suggested for my gear lvl - I never got to run the dungeon because the other people decided before the first boss my gear was not acceptable for the dungeon.

    Now regardles of if those people should have used LFG instead of IM, I do think there is some issues with the current gear lvl set up.


    Before the change in dungeon requirements recently, I was gearing and found that I had to keep my stormcry at the time gear on to que dungeons I wanted to do because the suposingly better Azart gear didn't give me the gear lvl I needed. This confused me because I was seeing monsters go down faster with my Azart weapon on opposed to my stormcry one.


    What I'm trying to say is that if a gear isn't suitable for a dungeon why can myself and others IM those dungeons risking ourselves and our team mates. Yet at the same time find our stronger gear telling us we can't actually que.

    Looking over Dark Light gear compared to my current gear load out, if I simply swap out my current heroic oath and Azart parts for the Dark Light I would end up with the same gear lvl at best at first. Yet if I had gone into that dungeon I was turned away from in DL gear I presume I wouldn't have been turned away. Of course there is good increase in gear lvl once you start upgrading DL but it is this overlap that is the issue.

    If I am meant to be using Azart all the time up to getting my DL then Heroic Oath gear lvl probably shouldn't overlap with Azart if there is that much attack difference in it. Same for Azart to DL if I have fully upgraded Azart disk then getting DL gear actually lowers my gear lvl. Looking at things Attack modifer based this gear lvl overlap does seem to make sense when compairing Azart to DL. My Azart +4 Disc is a little weaker than a base lvl DL. However at the same time my HO Disc with half of that attack modifer is also at near enough the same gear lvl and as far as I am aware crystals do not make up enough for this attack mod difference.
    If my HO gear is not really suitable for doing the dungeons gear lvl based IM is saying I can do then either the lvl for such gear needs to be altered to reflect better what it can do or the IM system needs to be altered to take gear type into account.
    Applying logic most people who hit 70 should have gone through all of Exodor and gotten at least duranium gear and starting picking up Azart gear now in 68 duns. However people can just run MC until hitting 70 and if they have the gold and tokens they can get to basic HO and the relative jewlery. Then without having touched Azart gear they can suddenly run dungeons up to AQ.

    TLD - HO gear lvl overlaps with early Azart/DL allowing people to IM at least up to AQ so long as they are 70. If duns like AQ are not meant for people in HO adjustments need to be made to the gear lvl of HO so it doesn't qualify or added restrictions need to be made for IMing certain dungeons. This will make it clear people have to get Azart gear from the lvl 68 duns (broker) first and prevent accidentlly creating parties with high risk of repeated wipe. Also if people awakened before patch then they didn't get the exodor scout gear so I have not applied it to this sinario.


    Thank you for reading. :elin29:

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    Day 5 am dyes have not arrived on Killian but did on Mystel. So seems I'm having more trouble on Killian now with these rollover dye arrivals. If you are looking to get Lilly with the tokens you have 100 or more dyes/red eggs by this morning (before you started reciving 30min interval dyes for today) you should be fine if you get the last 3 full days of 30 minute interval awards (21 a day in total). As that will get you just past the required 160 to exchange for 16 tokens - which is what Lilly mount costs. If you have under that from about 80 at lowest you will need 27 a day which means one of your login am/pm dyes must arrive. 61 is the lowest you can still achieve getting 160 by the end of the event but every login am and pm must count!!!

    By now without any of the login dyes you should have 84. That will put you in the needing 27 a day bracket. So make sure to login at least once between 00:00 and 11:59 then at least once between 12:00 and 23:59 CET for the best chance of getting login dyes (remember UK is one hour behind!). Try not to be online at the minute of change over as that may cause problems - though I have been avoiding that time period and have still had issues.


    Anyway hopefully everyone has made the 100 mark as it will take a lot of worry off your shoulders.

    :elin34:Best of luck to everyone effected by this issue.

    Realised I should have posted this here rather than in questions. It is in questions under : ' T^T Where be my Egg Dyes???' and should probably be removed from there. I am resposting the info as a quote here:

    Two other players commented on the thread about also experiencing the same thing and probably there are other players who have also. Not sure how many people are continuing to have this issue.


    I didn't get any of the login dyes. Game probably hates us. :v

    Had/have the same problem for at least one or two days as far as I know

    (Again apollogising for posting in the wrong thread :elin11: I am an idiot sometimes)

    Probably should move this to bug reports I realise >m<.


    Day 4 pm dyes have arrived on Mystel but not on Killian. Luckily though I have managed to get enough dyes (110ish) so far on Killian that just getting the remaining play time ones should be enough.

    Updating with continued reports of if login egg dyes are working or not.

    3rd day pm egg dyes arrived on both Mystel and Killian.

    4th day (current) morning dyes have arrived on both Mystel and Killian.


    So far so good is anyone else still not reciving dyes? Please add your notes on this.


    PS. On the Mystel which I have the most missed dyes I got lucky enough today to get the Lilly Mount in the second achievement surprise egg on one of my characters. Mount is bankable of course but I was also fortunate enough to get it on the char I wanted anyway.
    I don't know what the chances are for opening surprise eggs to get it but I guess I'm sorted for the most part on Mystel. However I know this won't be the case for everyone. So hopefully everything runs smoothly for you all for the rest of the event if you want the mount.

    :elin24:(praying for you all to have luck)