TBA could indeed be more interesting if users could use their own Tera characters instead of premade champions, an entire skillset and the controls could be customized as they can be in the MMORPG.
The whole concept of TBA is that it's NOT an mmorpg, just like skyring and corsair's are by themselves not mmorpgs, but sub-pvp modes. And no one would care if you can't see your own name in 3v3 or corsairs', which is everything that makes your character personal there.
And if you want to argue that Talents or whatever make your character personal. You can make any site and just switch. They are as exchangeable as your name. Tera has a lot of different 'Glyph systems' where you can puzzle together stats, but that's not character progression. The only thing that makes it a progression would be the grind for it and TBA offers the same thing just in a different coat. You can even buy it with the currency you earned by grinding in the main game as well.
It's not different (in terms of character progression) from them bringing fraywind back and saying "yo, we heard your complaints and realized that glyphs and talents are broken on some classes, so these systems will be disabled in the new fraywind and you will have a different system which you can grind for by playing it."
Which arguably wouldn't be that bad.
This is not the progress the community has been crying for for years.
I guess they wanted more PvP content, and TBA is PvP content. If you dislike it, that's fine. But just crying won't help much.
To begin with not a single level 10 character corresponds to the character skills in TBA, take as an example autoattack which every class has in Tera and it's not the case in TBA.
Even if this is an approximation it's a pretty rough one, I invite you to make level 10 characters of ANY class in Tera and tell me which one fits a character in TBA exactly
Yes, they are not precisely the same, but obviously they resemble the classes concepts and the skills are the same. The concept the classes get executed by here is by reducing their skillset to balance them, kind of like an equalized battleground in terms of skillset as well as equip.
Quote from Nayru
Tera PvP, at least the PC version of it, has nothing to do with this. The amount of skills you need to learn make it a way more complex system, plus there are many other ways in which you could customize your character's build
A lot of people, including PvP players (((((other than me))))) have been complaining about exactly that. That TERA costumizing system are too much. Especially too much of a grind.
This bulletpoint also heavily depends on what your definition of Tera PvP is, which is a very subjective argument to make.
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If anything it's a MOBA based on Tera's PvP.
It's a multiverse MOBA game based on Tera.
read first answer
Quote from Nayru
Again it's Tera based but can't be considered part of the game since it's clearly separated from it from the time you login, you can't even use your own account to play it.
To me it's as much seperated as skyring or corsairs, just added by disabling some skills.
You do actually use your own account as well, just not your characters of the main game.
Quote from Nayru
The combat style and the skillbar are not the same from the very moment that you limit the skillbar, the variety of combos you can pull is severely decreased. The character classes are completely different, they are recycled if anything.
The combat style is absolutely the same, since the amount of characters you control, the mechanics, the PoV are exactly the same and the skillstyle is equal if not the same.
The characters classes also exactly the same, you can see this by their weapon types. Reaper, Priest, Ninja, Brawler etc. The only difference is the skillbar. And making the skillbar more drawn out would kill the purpose of the mode, which is MOBA style.
Quote from Nayru
Different way meaning it's not even included in the Tera Battleground matching, so how can you call it a BG if they didn't even integrate it there?
We could consider it a BG if it was included within the main game as an actual BG, but this not being the case makes it difficult to call it by that name even if by concept it could fit.
How do you tell that Corsair's is a seperate game mode from the main game, when it's integrated in the main game? Same for Iron Battlground or Kumas. You can't even reach the locations in the game like the dungeons you queue for.
I don't see a difference to you queueing up from the main game and then choosing your hero instead of doing it before you log in.
Quote from Nayru
Following the suggestion of the OP I'd fix it by exchanging the skillbar for the actual skillbar of the existing Tera classes.
Which isn't really a suggestion, because it doesn't recognize the purpose of the game mode at all.
That's like saying "give me my full list of berserker skills in Kumas", you see the point? There is none.
That's the level you are arguing on here: "This is not my TERA"
The "No one asked for this"- phase was over about 3 days after TBA was announced.
Now, if you dislike the mode either make reasonable suggestions that are within the modes concept or just don't play it. I'm fine with either.