Posts by Vanli

    In conclusion, the current event schedule should be kept up for half a year at least. Of course you can farm with alts to cut your time personally.

    However there is one major issue here:

    right now it feels like you do runs for the event loots, and the normal loot is a bonus if you get lucky

    I don't have that much to say about the other points, I am fine with the accessoires, because i don't think you need perfect rolls. It's something you can incrementally improve whenever you have the possibility but shouldn't be a main focus.


    Infusions: absolute cancer, for both normal gear and accs, moreso for accs


    The major 3 issues with the game I would like to see being tackled right now are:
    1) Streamline infusions, make them attainable like etchings or via chest drops again

    2) Streamline Companion stats, make us fuse more partner to get a garantueed gold one or something (8 or 16 whatever)
    3) increase the correction bonus from 0,3% to around 1%

    Most achievements are from yellow quests. The red ones are all on the map for me as well, so if even this doesn't work it's weird. They probably screwed with it when they overhauled the quest lines.


    What achievements are you missing? Maybe that can be helped

    Ticket main topic:

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    That's pretty close to the template from the support already, which appears automatically when you open a ticket


    Server
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    So unless you are making this template specifically for the forums, it's pointless. I don't think that that's the problem anyway. Most people here are veterans who can spot a hack immediately, so providing the information needed shouldn't be the problem.

    Are you referring to events with extreme versions of dungeons (it seems that as part of such races, players could receive exclusive titles)? If yes, then it's the same.


    No it's not the same. Making a concept is crafting a blueprint.


    Actually implementing the instance requires direct work with the code, so what you say here
    "And they can't make any changes in TERA on their own."


    and here

    "All development, balance, work with code/graphics remains only by Krafton (Bluehole Studio)."

    can't be true.


    What you are saying is: Gameforge crafts the blueprints for Batu and hands them to Bluehole. Then magically Batu appears ingame.
    Sadly doesn't work like that. Gameforge employees took time to learn how to generate instances and coded Batu themselves.

    This means they could potentially also fix the PvP bugs.

    With this I can partly agree.

    I agreed you with, but you partly agree with me, so you disagree with yourself :/ k


    The publisher is working on the concept of a game event, including, and if the developer approves such an event, in full or by making his own changes, then this event will appear on live servers.

    Making a concept of an event is different from adding an instance

    Gameforge can't not install patches from developer.

    They might be able to delay, but this seems to be right


    And they can't make any changes in TERA on their own.

    wrong

    look around 2017, extreme modes, Batu, custom events.

    Gameforge has shown a lot of times they can bring their own content, even though they might need green light from Krafton.

    The biggest problem with regional changes is the maintanence, because they effectively get reverted with every patch and then they need to be implemented once again and kept compatible.

    if gf says no to install patch for your said reason. blue whole will just revoke rights for gf to publish game and find another publisher to do that exact job. be their dog.


    good to hear this from an intern. let me know how many publisher are in queue right now to get their hands on this game

    So how does this relate to existing Tera classes? There's no mechanic class in Tera afaik.


    Are unplayable classes that only exist in the lore included now too?I


    It doesn't relate to exisiting classes. He resemebles an existing class and results from the same lore.

    Changing Kumas to Kumasylum if you played both of them, changes more than 1 side of the party as the skills of kumas aren't the same in both modes to begin with. Please elaborate why you think this is pointless, I don't fully get you here.


    It doesn't really matter which skills the Kumas have. What you are saying is that "Half of the players in TBA should get normal skills, and the other half should have reduced skills (as it is right now)" because that's the way it is in Kumasylum. Half of the Players are Kumas and half of the Players aren't.
    So I am asking, what point does it serve to only give half the players the full skillset in TBA?
    You'd want to give all players the full skillset right? And if that's the case, the analogy to Kumasylum fails here, because if all the players would have the same skills in Kumasylum, it wouldn't be Kumas vs Players anymore, it would be just Players vs Players. The mode would render pointless.

    Same for TBA. It would be normal TERA without tweaks. But since it was intended to be a MOBA, that would make it pointless.

    Call it battle dynamics if you don't want to call it mechanics, but I believe this is what we're trying to point out.


    It's not though. People are saying TBA is not TERA PvP, which is subjective to begin with. But the reason they back this claim up with is by saying that it doesn't have action combat and that's barely contestable.

    To be clear with the terminology and make sure we're on the same page on what we're discussing, I think for controls here we refer to what skill/action is executed when you press a certain key.


    The difference being that in TERA you can customize them to your liking and in TBA you must go by the defaults, no other alternative given whatsoever.


    Defaults doesn't matter. It doesn't matter whether you have a spell on A or Z or whatever. TERA is still an Action Combat game.

    Controls mean: You press button, character responds with skill. Really basic.

    That you can swap the skills around in the interface or bind them to different keys is layers above that. That's a QoL feature.

    As opposed to, for example, kinetic control, where you raise a limb and the character raises a limb.

    Having multiple effects available/unavailable to you changes how you play. The change may be big enough to not consider it the same kind of game just by the amount of these differences, because it's requiring an entirely different level of difficulty from the player.


    I don't really understand what you are going for here, so just to make it clear: you think if Talyphs got removed, TERA is not an Action Combat game anymore?

    and to answer what you asked...
    i say no to skill system, cause the runes in tba share nothing in common with glyphs or talyphs in tera


    the skill system has nothing to do with glyphs or talyphs. Even if Glyphs and Talyphs would get removed, TERA would still be an Action Combat game.

    Skill system describes the physical mechanics of the skills, for example, what happens when you get knock down, knock up, stunned, knock back. What the acceleration is.

    Since the physic engine is the same, the system the skills get executed by, the skill system, is also the same as in TERA.

    pov im gonna say no, imagine trying to run bahaar zoomed in as close as tba is


    PoV doesn't mean the perspective of the camera and in that case TERA would have many "PoVs"

    PoV means the relation the user has to the characters he controls. You are one user who controls one character, that can interact with other characters and NPCs. Same as in TERA.


    The point that you are trying to make here is that if you would zoom all the way in, TERA wouldn't be a Action Combat game anymore, which is ridiculous.

    control im gonna say no aswell because you have no retaliate or iframes on some classes


    controls doesn't mean how many skills you have or what skills you have. TERA would still be an Action Combat game if retaliate would get removed tomorrow.

    controls mean how the game is intended to be played (keyboard and mouse) and how your character responds to that. It's the same as in TERA.

    and enviroment? well, its a normal map so i guess i could give that a yes


    Obviously environment is the same, since the graphics engine and execution of graphics is the same.

    by your logic, Angry birds two and Hitman are the same and so is herthstone and kerbal space program

    all four games share the same game engine yet im sure they dont play anything alike


    Do they have the same skill system as TERA, the same PoV, unit control, environment etc etc?

    read up before you post bullshit

    aaand i belive, just like that, we are off topic


    One underlying discussion since the start is that TBA is not an action combat game and we are still on track with the discussion. Mind to explain why you think we went off topic?

    Did you even tried to understand my post? I said clearly that the skills dont use the same physical mechanics


    It's cool that you say that but you are still wrong about it. TBA has the same physic engine, thus it has the same mechanics.

    If not, let me know what the physic engine is and what makes it different from the one in TERA.

    for example radiant arrow dont knock down and rapid fire dont stagger in TBA, but archer is based on stagger. When you change effects of skills, it is not the same combat system.
    Also the remove of a usefull dodge changes the combat system so much.


    That doesn't matter at all. If you take away the stun effect from one single skill, it doesn't change the combat system. If you take away the effects from all the skills, it doesn't change the combat system. And even if you take away all the skills, you don't change the combat system, if the underlying programming is the same and allows for the same physical mechanics.

    The only thing you change, by changing skills are the battle dynamics and maybe make it slower. But it is still Action Combat by definition.

    Tera vanilla is a mobility based combat system. TBA has no mobility.


    What defines a "mobility based combat system"? I think you might have made that up.

    Vanli: I said Action Combat, not Action Game. Two different things.

    Not every Action Game has so called "action combat" implemented.


    Action Combat games are action games. And TBA has the exact same gameplay as TERA, so if TERA is an action game, TBA is too. Can't be that hard to understand.

    That not every action game has action combat is true, but no one said this and it doesn't matter. We are talking the other way around.

    The gameplay makes the genre, the modes DO NOT.


    Exactly. See, you get it. TBA has action combat, this it's an action game.

    and the mode is MOBA

    action combat genre, MOBA mode

    LoL or Dota are not MOBA games because of the mode but because of their uniqe gameplay.


    Wrong. Now you confused genre and mode. LoL and DotA are action MOBAs as well, but not action combat.

    Riot already teased a dungeon crawler esque game which features almost the exact same gameplay as league but in a solo setting. Same gameplay, but linear dungeon progression isn't a MOBA my friend.

    It's still an action game, but not a MOBA anymore. The gameplay makes it an action game.

    And curiously enough if you play it on TBA, it doesn't match the warrior class in Tera at all. Multiverse licenses I guess.


    It absolutely matches. Paesyn is lorewise a warrior, but doesn't engage in fights by himself in the lore.

    In the lore he primarily has the role of a mechanic, which is exactly the role he executes in TBA.

    Not completely but partly yes. It was a change that made many people quit as they believed the game became reduced to a simplified one shot fiesta, I believe it opened new ways of playing and strategies. The other class skills didn't get removed in the process though unlike TBA's case.


    Perfect, so if TERAs battle style changes as soon as you put on a cdr item, or get a cdr buff, then it changes often enough that the changes you get in TBA shouldn't be a problem.

    Try to see the new possible strategies by not being perma staggered from 20 warrior skills.

    But this is actually a good example, since TBA to Tera MMORPG community is like Kumas Royale to people asking for Kumasylum.


    The analogy fails because making Kumas to Kumasylum only changes 1 side of the party. And if you change both sides, it's pointless.

    This is not fully accurate, what class is Paesyn for example? A gunner or a mystic? Tell me which class uses a wrench as a weapon?


    Lorewise Paesyn should be a warrior.

    The number of skills you can use, plus the associated cooldowns to them changes the combat style imo.


    So to you, the combat style was changed when awakening was released.
    The combat style also changes when you get more cdr.

    It doesn't really make sense to me. Already posted earlier what defines the combat style by definition.

    Quote from Nayru

    The mechanics you can pull are entirely different, with actual Tera classes allowing more mechanics to be pulled (or should I say allow more strategies) for a same class


    The mechanics are exactly the same. Knock up functions the same, knock down functions the same, stun functions the same, knock back functions the same. That are mechanics.

    Really, the only thing that changes is the number of skills which you can use in combination.

    Quote from Nayru

    in some cases and some TBA mechanics being unperformable by actual MMORPG classes


    Yes of course, because TBA is a MOBA setting and not an MMORPG setting.

    Funnily enough, it IS a suggestion. Moreover, it has been made before.


    Remember/Did you ever play Kumasylum where people used their own character and full skillset? This has existed already and the suggestion is to simply, reimplement it inside of the game.


    Yeah it is a suggestion, but it doesn't make any sense. I was refering to Kumas, so if you want to make the same analogy with Kumasylum: The defending Kumas should have Berserker skills. It still doesn't make any sense.

    Kumas Battlering is Kumas vs Kumas

    Kumasylum is Kumas vs Characters

    Having Kumas using the skills of Characters kills the purpose.


    The concept of a MOBA is that you can choose between multiple heroes as a roster. If all of them have "2 skillbars" that's far too much to get ahold of.

    In TERA you have a main character and maybe some alts, so it's okay that one character has a lot of skills.



    @ssion's YoU dIdN't AnSwEr To EvErYtHiNg
    because I generally agree with the rest

    That is just not true. Seems like you dont even played TBA to recognize it. The combat system is completly different. You just use some skills with the same name and icon.


    So please stop argue like this, just cause it's written in the announcement text.

    The number of skills doesn't make the combat system.

    Even if there would only be 2 heroes with 1 skill each. And both of these skills are none of the skills in TERA, as long as they use the same physical mechanics it's the same combat system in terms of skills.

    The other factors are, as I mentioned before, number of units you control, PoV and the general controls (keyboard, mouse).


    And one more thing... TERA is not a MOBA.

    It is in the Action Combat genre. Two very, very different things.

    Quote from Wikipedia

    An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

    Please try to understand this, you can hate it as much as you want but at least get the facts straight and argue with sense.

    TBA uses the exact same combat system of TERA in a MOBA setting.

    MOBAs don't need an item shop or items by definition. Just happens that the most known MOBAs have them. And yes, the jungling is called PvE, so I guess Buschfunker can focus on doing that. That's not the main point though