Posts by Vanli

    I would love to play once again some old dungeons that were removed. Akerons Inferno, Bathysmal Rise, RK-9...

    This'd
    Bring back some of the really old ones and community favorites.
    I tell a lot of stories about the old dungeons to newer players and how awesome the old times were. It would be nice if they could experience some of that at least to a second degree.

    It's now or never

    Well Vanli you called me a comedian as your first reaction when you replied to me in this thread.

    Where did I do this? Can you quote me?


    He (Levin) called you bad and said something about your butt.

    To help you out, he said that:


    - I am whining

    - I don't provide any assistance to new people

    - I am bad

    - I want nothing to do with exceptionally bad players


    All of which are repulsively wrong. But apparently making wrong and personal accusations is how you express your opinion about the patch in general. Not sure if that will help you achieve what you want.

    Well several of us here don't know our in game names so really some of us don't even know who each other are in game so let's not get into drawing swords and measuring length when we don't even play together much.

    For us, the thread is about the patch in general and gear in it whether it needs adjustment or etc.

    Yeah, let's not draw any swords darling.

    By the way, I'm so curious, can you point out to me how Levins post was "about the patch in general and gear in it whether it needs adjustment or etc." and how he was not drawing any swords? Thank you for staying on topic.

    How do you expect people to learn their class in MC and TR? Have you used MC and TR through IM?

    I don't and I never said this.

    I said that if you want to improve, you will start looking up information by the time you notice that your MC and TR runs take a really long time.

    That can be set into practice by either queueing into a trinity setup in these dungeons, getting a premade trinity group for these dungeons, or by attempting to play them to your best capability without trinity and then getting more practice in FLNM.

    However you will still be a bad player by the time you enter FLNM if you didn't practice beforehand and the time that you need to clear FLNM should not be used to show that the dungeon is badly balanced.

    You are being utterly dishonest.

    I did not complain about bad players and I do my part in helping to improve new players. I am a regular IM player as well. You do not even know me, yet you are baiting and shfting the goalpost hard.


    All I have a problem with is if you complain about dungeon balancing by using a very low dps run as an example.

    Given you want to improve at all and you notice that the lowest dungeons to run (MC and TR) take really, really long, I assume that you would stop and start to think at one point, about how you can improve your gameplay.

    If you do, then you will start to look for information and get a grasp of what to do with your class, which includes looking for the correct rolls.

    If you don't, then you will still be an exceptionally bad player by the time you can queue for FLNM.


    I consider the instance matcher one of the main features of the game.

    It was until we got cross server LFG, not anymore.



    But still, since my philosophy (again) since day 1 is that someone has to help them (our noobs in this patch) to create ..the game being played and not a ...totally....dead game (lol).... yes sometimes I "suffer" for a bit and help and occasionally train a student for a bit and that sort of thing. Hopefully people helping each other has helped keep tera alive a little bit because Tera is sincerely a good game over all and worth 1 play through.

    You aren't helping anyone just by using IM and doing very slow runs.

    If someone isn't well equipped, then you can help them by running with them, or making their runs faster if you are equipped yourself.

    However this is not the case here. You don't help players who lack understanding of their class by making their runs faster or carrying them. What you can do is teach them or provide the knowledge ressources, but this is only half as effective if you would need that help yourself to begin with.



    But anyway friend you do you and I will do me. That's what games are for is having fun. I have fun by helping others and seeing them progress and learn.

    If it's fun for you to do these runs, then I have no idea why you started to complain about runtime in the first place. But it is getting extremely dishonest if you use a run like this to proof a point that dungeon balancing would be bad, knowing that you are playing with exceptionally bad players to "help" them.

    I play everyday for hours and there is 0% chance that you can clear that dungeon in 3 minutes with that level of "minimum" gear (not the ace dungeon, the regular fusion lab with a random party). Maybe with a script.... maybe (lol). You're going to have to record it and showcase it for me to believe it. If you can record it and show me I will apologize without question. Until then, your text is just text.


    Join any LFG or browse moongourd. I am not going to prove to you that the sky is blue.

    If you like to suffer through instance matching that's fine, but don't call these groups average. Most players who use instance matching are exceptionally bad.

    Now this party in the attachment is currently what I would say is an average to slightly above average party that will come through this dungeon (fusion lab). There are people that do more DPS than this but I would say at this point in the patch those people would be the credit cards and/or scripters. So basically this is a pretty good party over all for queueing with randoms.

    Not sure if you try to be a comedian, but if you are not completely new to the game you should do at least 6 m/s in FLNM with gear level needed to queue for it.

    A party with the minimum gear level requirements can do it in between 3 and 4 minutes if the players have a good idea how to play their classes.


    If you need more than 5 minutes to clear that dungeon, you have at least 1 player with you who does not know what to do with their class.

    If you need 10 minutes, they are all learning how to play, hands down. It's not about the dungeon.


    If you really think FLNM takes long to clear, then I recommend you to drop the game for this patch, because the dungeons between ~ +5 and ~ +8 take more than 3 times as long with that gameplay and are not more rewarding.

    4) 2400 AC cap instead of 1400 AC cap - debatable because you dont have this amount everyday, its only a cap from replenishment system.

    5) Replenish 5 AC instead of 3 every 5 minutes - debatable because with this rate of replenishment TC players gets 1,440 AC every 24 hours, enought to run...

    Isn't the cap 2400 because you regenerate exactly 2400 coins each day with TC?

    Wins in the current Skyring Solo Matchmaking Battleground do not count towards Achievements for winning games in Champion's Skyring (Solo).


    Please clarify if these achievements are only meant for the Unified Gear version of this battleground.

    If they are not only meant for the Unified Gear version of this battleground, I am looking forwards to a fix for this issue.


    Thank you

    This is quite wrong, as repairing doesn't require any belt & soul.

    That's exactly why what you say isn't true.
    Repairing doesn't require HM mats, so they stack up to thousands in my inventory while each enchanting attempt drains hundred ingots.
    HM mats lost value quickly because you don't need 5fold of them each time you repair.
    I would go as far as neglect them in the calculation. Ingots are the only thing annoying to get because they are the only thing needed to repair.

    291 NM Mats / 2.80 Mats each run = 103 Runs = 8 runs a day = 13 days but four gear pieces = 52 days for all NM mats


    462.5 HM Mats / 2.80 Mats each run = 165 = 6 runs a day = 27.5 days but four gear pieces = 110 days

    So, just to explain how I did the calculation in my additional post incase it's still confusing. You missed the [Single] drop items from hard mode, while i added them

    1x Trade Chest: Rukmia's Horn Fragment [Single]

    1x Trade Chest: Soul of the tyrant [Single]

    which makes it 4 regular mats + 2 Event single drops, so 1.2 per member. + 2 group loot items from the event makes it 3.2 which cuts it by like 15 days, making it pretty clean 150.


    Just to clear things out, because you seem to rush your edits.


    However, the point you brought up about being done faster with certain parts, which renders some mats useless is valid to a degree, since because of the RNG you will probably have shoes +9 and gloves +9 but weapon and chest still +7 and +8 or whatever.

    But at this point it gets messy.

    My solution would be to make the enchant correction more useful than 0,3% as i said above

    I mean, this post is to complain about the long time it takes to upgrade your whole equip, so why would you even consider people who are already done with half of it, proofing that it can be done within like 2 weeks. Kinda defeats your own point

    The event adds one mat each run increasing it from 0.80 to 1.80 average

    1x Lumikan's Wing Fragment

    1x Tyrant's Belt

    or
    1x Lumikan's Horn Piece

    1x Tyrant's Soul

    1x Trade Chest: Rukmia's Horn Fragment [Single]

    1x Trade Chest: Soul of the tyrant [Single]


    it adds 2. maybe you only count 1 because you already speedfarmed weapon and chest and are done with it, but for me both of them are still useful