Posts by Heroz

    Agree tbh ShoreHold is the only place we can use our own pvp gear and build-up since we can’t consider CU as an actual pvp content in an individual skillwise.

    Also i talked before about PvP and how its an important content that gameforge should start look again to it. PvP Contents

    Here you are wrong. When bhs made T4 gear, people stopped que on fwc, because those who were more fortunate with upgrading T4 gear simply killed those who did not have. People who did not have a gear were also constantly kicked. Therefore, the best solution would be fwc in an equalized gear, so that everyone who wants can que there. I know people who could destroy absolutely everyone in the arena in an equalized gear. they didn’t have t4 because they didn't need it

    About gear and equalized, its MMORPG game so its normal for people to farm, grind and gather the endgame gear. On other hand BHS should provide a source of materials in both PvP and PvE.

    Playing with an equalized gear not allowing you to add your own touch your own buildup. It give you stable crit rate, power, endurance, hp and mana and you can't change them.

    Everyone has his own playstyle related to the roles and the way he made his character that allowed him to show his playstyle more with fitting equipment matching with it. So defiantly Fwc with our own gear is something important to the reality of mass fight PvP in an MMO game also with awakening skills so people can use all their options abilities and actual potential of their class as each class special in its own way.

    Hello everyone.


    I would like to talk about some topics related to PvP in this post; hopefully Gameforge can hear our voice and help us to make PvP alive again.

    It has been a while since Gameforge removed PK after merging Killian and Mystel. We hoped that we could get it back by time somehow, but apparently PK won't come back until we actually talk about it and show how PvP doesn't work properly without it.


    PK was the main reason of me playing this game and i am sure there are many players as well played this game for PK. Tera as we know is a (PvE + PvP) game: that means there are dungeons, there are battlegrounds and also open world PvE but it also has to have open world PvP, which is already an existing system in tera files. It's nothing new, nothing impossible, just one of main columns of this game that we want it back.

    We PvP players used to PK almost of our playing time. Sadly many people quit the game due to removing PK system and they are pretty much ready to come back if PK is back.


    Sadly the new PvP Exodor area is a fail, which is already dead place, that no one go to it because:

    1- You can kill your guild mates.

    2- You can't make party or raid to play with groups.

    3- So small place and not like PK at all and not free.


    What I and many PvP players want to say is: We want PK in Mystel, not new ideas about failed projects, not edits on new PvP area. We just want PK as it was before with or without infamy. You can make Velika Outskirts area only with PK since we used to PK mostly there, or specific areas since you can control PK by making the area safezone or abile to PK in it. There is no need at all to totally remove the main PvP system and the actual definition of PvP.


    Also one of the incoming updates which is Tera Battle Arena. Really!! new game? what about our game that we played it since years and farmed in it to get BIS gear. We don't need a new game. We need our current game to be more like our old game, that has been ruined by time.


    About Civil Unrest "guild sunday war": CU considered the main PvP event like alliance back in the days. At the start of CU when it came out it was actually a thing, until it also got ruined. CU is once per week. Its actually the only event in game that all guild members regroup in one place at one time; doing one thing which is fight and play together.

    We need it to be playable like before. Also to improve it by some ideas "from PvP players point of view" like:

    1- Open CU area again and make it full velika and outside velika. Not only the city from inside, which made it truly unplayable.

    2- Not to mention the bugs that happen from time to time which we faced them and recently we lose our Bravery potion, Blue Noctenium, foods and other consumables with any loading screen happen due to start or summon or death.

    3- Having unlimited numbers to participate in CU. Some people think its one of the interesting factors and competition style to play on numbers, others think if each guild can participate with 30 players max would be more fair and more fun.

    So getting back old CU system will be also one good step to improve our PvP contents in tera with keeping the new rules of towers and alt towers which was actually helpful to not abuse any alt tower and not anyone can enter the area.


    Or bring back Alliance.


    One more thing about PvP. We want Fraywind back, which is something not hard at all since it's also still in game files.

    Gameforge used to open old PvE dungeons again and again and again. But you never brought back Fraywind, which is the only mass fight Battle ground in this game. And you basically closed it, thinking that Shorehold will replace it.

    Shorehold is another form of PvP which is 7vs7 small fights, not mass fight PvP. Also NA tera did bring back Fraywind in their anniversary; that also prove the possibility of having it back in EU.

    Having Fraywind back again with our gear and our skills will actually add back one of missing parts in this game which is mass fight. And finally we can use out gear in mass fight in fraywind.


    I hope that Gameforge actually listen to our PvP voice and not ignore us because we are a smaller community than the PvE community. The fact of losing our population is that our game that we played before, the contents that we enjoyed before, has been ruined by time.

    All the 3 points about PK - CU - Fraywind are possible to be done by Gameforge itself. So we hope that our voice has been taken into consideration.

    Brawler is one of the most interesting classes in this game that I and many people enjoy playing it, because of the play style itself regardless of the low beneficial of it as dps or tank.

    I am playing this class as DPS stance since it came out and sadly the outcomes from it not enough to be competent with other classes in fair way. The main problem of a brawler dps stance is the lack of damage as we can all see the average damage of brawler in dps mode is way far behind other classes, which make it unwanted class among tera community. I understand that Brawler dps is kinda new in compare to others. Which is normal to have some issues to balance it in a way close to other classes. If we look at warriors for example they have both Tank and Dps stance and in both stances they are broken in damage in compare to brawler.

    To sum it up what brawler dps need is dealing more damage which can be done by improving some options like:

    Irregular option on growing fury that give 45% more damage from the back. Need to be increased for example making it bigger percentage to enhance the big gap missing damage. Also remove the back damage and make it back + side damage. To be fair like all classes hitting same damage from side and back regardless of the crit loss. I see this improvement would really put the brawler as dps stance mode in another level. Brawler not only can be tank it also can be a dps, normal dps class like warrior dps stance.


    The last improves for brawler wasn't actually beneficial and according to other classes we received the lowest improves with increased the gap even more. Also the recent k-tera patch that came yesterday containing Haymaker decrease coldown on flykick by successful hit on thrust option is counted as weak improve which won't help us to make our class enjoyable and motive us to keep playing this game.

    Sadly the way that BlueHole updating or improving the brawler class shows that they don't actually listen to players voice since those improves can't help brawler to increase its potential. I hope that BlueHole will actually look at our point of view that comes from long experience with our class in order to have better understanding for the problem that we face and get an actual beneficial solutions that achieve our aim.

    Well man 2 millions are nothing. People wasting +5 millions and still at the same point. Game forge/ Blue Hole should do one of 2 things:

    1- increase chance of success + lower the cost because we fail too much we repair too much we go step back almost every try also make an exp level for gear increase with more fails which is not lost after failing.

    (OR)

    2- remove the negative enchanting (which make it the worst and just waste all our efforts) with increasing the costs of mats and golds on it.

    So we can be sure that we are reaching a point, not just trying to farm and enchant and fail without taking in consideration any of efforts that we did.