Posts by White

    TBH i don't think aged elinu/ elinu's are a problem, also the prices of them has been stable in broker since along time now, its not a good idea to ruin them, but its a good idea to lower artisan kit's prices, as its the main gold draining in crafting.

    "we will never remove dungeons from the game and just adjust them to current patches so players can experience all the content"


    :)

    it was stupid from the start to do that, considering they'd have to rebalance every dungeon after patching, which they do not do, and its not really experiencing the dungeon if people clear RMHM,etc bosses in 20second

    almostl ike they are trynig to nudge ppl to not just play the higher runs


    but the coin system makes doing that undesirable...(or maybe they try ot mask it since the lowers runs cost less , then being able ot say its fine)

    they made the coin system so we run only the dungeons we want then they put stuff in lower tier dungeons they are just confused and pretty stupid if you ask me those devs at krafton should be replaced really.

    i agree to increasing SSHM loot and difficulty, and tbh all dungeons need loot buff, or atleast let them drop 1 diamond and 2 emeralds (4* dungeons)
    Also all dungeons need to increase their hit damage for mechanics because right now everything could be face tanked its not fun anymore to just parse with dps.

    They're just using tera to test their crap systems for A:IR at this point

    i think even BHS are not stupid to think that A:IR might be a success, by now they know its gonna be a failure they are using unreal engine 3, and introducing nothing now, maybe will hype for 2 months max

    I think upgrading costs are not to high, but they can just boost the % chance for enchance. Or mby something like this? But ur right, I play about 1.5 month (Well, im pretty new player) and accesoriess are horrible to upgrade ;( Almost impossible to catch other ones with entropy +.

    considering you have to upgrade 7 items 5 times, with each having 25% chance and u might fail until 70% cause i have that, it's alot compared to having to upgrade once back then

    In the past whenever a new piece of gear/accessory was released, everything in the progression process was going forward by one step as well. Higher set was becoming a lower set, they would decrease costs and make it easier to obtain/enchant.

    Why is this no longer a thing , I don’t know. Getting entropy accs is as expensive as it was since the beginning, and all this effort goes for a set that is far from the BiS one.

    We cannot even skip any sets anymore since the linear progression got introduced, compared to the past.

    I cannot imagine a new player that has 0 mats in bank, if I saw how many tiers I need to go through and how much plates and dias it eats, I’d certainly give up on this game.

    that's what im talking about, also if they made it like the old days so that

    after we got HO gear they decrease the prices to upgrade SC and FM and Twistshard and discard of Guardian or maybe twistshard too what the heck let the player start by doing apex.

    One of the reasons that many old players like me will never come back. Even the levelling to level 70 is not studied. I was hoping to start from 0 with this new espansion, like were for level 65, see new places, dont care for gear at start and enjoy the gameplay normally. NOPE! CONTINUE TO UPGRADE THE OLD GEAR, NO LIFE, GRIND GRIND GRIN. Plus, Gameforge decide to dont care anymore about Killian situation, the old most loved server for PVE and PVP, I really miss vm1 time, not because of Manaya, but for the gearing system and the fun that you was able to get even with low gear.


    This game started to be cancer with +15, and, after give us the illusion to don't die anymore for gear, they introduce the upgrade system, withouth reduce any time the cost of things and give more rng than +15. I got many delusion from this game, and I miss to play my Mystic, but I want a life. I payed TC for many years.

    i got the same illusion with every patch
    when SC gear hit, i thought this was to make things simpler and easier, i thought after SC gear they gonna decrease its price and make it simpler and easier
    when Adventure coin hit
    ii thought hell now i can run the dungeons i want all day with no restrictions, or maybe i can get more coins from vanguard points
    but no, i can run my favorite dungeons only twice a day, but guess what i can't even run other dungeons the rest of the day, i can't help my guildmates in their runs because that will decrease my coins
    all of this could be fixed, and you will profit more believe me, its not hard to fix this stuff, we are not asking for major changes its just stuff that's easy to do, we didnt ask for Lv.70 how the hell thought it up.
    we didn't ask for Lv65.~70 mobs to be cramped next to normal mobs and in the same areas, why not open baldera along with Lv.70
    this patch was rushed and little thought given to it, it's completely shit

    Dont worry game will die this year since they are focus on AIR realise

    this game will die along with A:IR and Krafton.

    This type of gearing system is just piling up over and over on the new players that's become impossible for them to have a slight chance into competing with older players, i will list afew problems

    How come is upgrading from Daylight into Entropy costs from than upgrading to the new accessory that was just released

    why not make upgrading from daylight into Entropy cost Silver Siglo instead of Plates, also lower the price cost from 2 diamonds for 1 pieces into 1 diamond and 5 emeralds for 2 pieces

    players should start from Twistshard instead of Guardian, people will say that story quest offers FM+4 weapon and FM+0 gear, but its not enough to be honest, players have a long way to go,
    they don't only have to gear items and accessory but keep gold for advance skill, haildoms and relics infusing gear items.

    Does Krafton know that they are basically killing the game, they already killed the new and casual player community, and even alot of the veteran players that i know started quitting and alot of people are complaining, are you planning on shutting down the game soon thats why you keep pushing players away, just like any typical MMORPG that's dying, it goes through this phase? you should try to get this fixed, people will always come back to the game if they notice the change into a better direction.

    to upgrade smelting right now, we would need to spend 150k, considering we are using the cheapest material "cobala ore"
    we would need 5000 cobala ore to get smelting from 1 to 500, that's just too much and way more than the price of both the designs we are going to be using, why should we craft things we dont need and waste 150k on them?

    smelting is the only crafting skill that takes so much gold, considering we can level up processing by crafting and discarding fish baits for free, and we can level up alchemy by crafting things we need or can use later, in smelting if we use fish crates we would still need 1666 cobala ore and still need to go around for days gather plain stones and it wont be enough, this needs to be changed!!!

    People don't wanna farm, don't wanna spend time leveling up but they want max gear and do endgame dungeons.


    Would you rather reach max gear and do same one dungeon over and over and over again?

    instead of doing dungeons with friends i should go kill a million BAM sure is better

    So they got rid of the one shot mechanics? oh god that is so good news. Probably the most dumb mechanic put in place in this game.

    so you'd rather have no 1 shot mechanics and run around getting hits endlessly yeah sure way to go buddy

    You clearly didnt play too many dungeons. I did not play many of em, but the ones i played... always the same story. One of the massive problems of this game was that if you play in a pug, you are going to be crititized because you are not an expert player. Or because you dont know how the boss works. Ive even seen people kicking other players just because they dont like em, or just because they assumed that players wasnt contributing at all. One of the main gripes i have with this game is the childish community that is around dungeons.


    Now, the problem is BH does not have a clue about fixing anything, because mainly they dont actually play the game. So, im totally fine with them removing one shot mechanics, but in compensation they should have been increased the difficulty of the bosses. Or just make the attacks more powerful (so you still need to heal even more). But again, they just did things as fast as they could without even actually thinking.


    About gear, i dont have a clue what you talking about. Sure, if the whole group has SC and / or HO, what do you expect? the problem is, those players should be playing harder dungeons, not dungeons for item level 445-450 lol. And no, i didnt see bosses going down in 30 seconds, not even in one minutes. The faster i saw once was two minutes and something, and it was only the first boss.

    how much pressure do you want to put on the healers? and also people shouldnt get hit that much, i'd rather have 1 shot mechanics instead of constant attacks doing 80% of the damage and completely meaningless, that's the game it should be hard not easy there should be wipes not clears with newbies, we were all new players someday and we learned how to play eventually

    i noticed that the game is going in a direction that's making all dungeons easier, and facetanking and skipping mechanics is just the norm now, i just ran Broken Prison after awhile bosses take 1minute and do no mechanic, and its the same with almost every dungeon other than GLSHM and Bahaar, bosses doesn't have time to do their mechanics anymore or just get stuck and bugged like SSHM and SSNM bosses repeating their normal mechanic cause they get killed too fast, i miss the times where dungeons took abit longer but were more rewarding.


    If bosses had more HP and were more harder but gave more loot that would be alot better than running the dungeon over and over again for little loot, please take this into consideration

    making the bosses have more HP but instead more loot, you can even double their HP and then double loot or double vanguard. the harder the game is the better it is, 5minutes dungeons isn't fun, and let's talk about RMHM, it's considered the 5th hardest dungeon in instance priority, so how could every boss there die in 30 seconds or less?

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