Posts by Teixas

    if they specificy race/gender then yes they become useless


    GF used ot help you with this if you requested. but they phased that out for convinience

    you have a soft cap on how muhc exp you can earn daily after which youll earn minimal exp till it reset the following day


    all vanguard and bam kills have a epx exp amount tied to it, you cansorta make a path you can use to fully farm your softcap in one go by following the guidelines on this sheet (by orfeas05)


    https://docs.google.com/spread…cAGLDuktYYfg2k/edit#gid=0


    if you follow the routines accoridng to your Correct EP range(your EP level is invisible ot you without mods) you should be able to make the most of your soft cap and gain max EXp per day(just note the naming on the sheet is a bit oudated, when it says dungeon ilevel 439 or above it basicall y means anythnig from Red refuge and above)

    adding jewerly mats ot AQ contradicts what you are trynig ot achieve with the rest of the runs


    just make AQ THE run you do for gearing/enchanting the new sets by giving proper drop rates and having it drop feedstocks aswell, dont muddle its loot table with stuff you can get elsewhere, otherwise you just remove any motivation for ppl to do that specific run, only added lloot you coudl actually dd ot AQ would be the generic value loot you get everywhere else, like jewels




    if htis is not an option give use the EU specific tools we have right now; the marks of valor, and add a exodor specific enchanting box(for a reasonable price, it should be a direct comparable with the master enchant chest in value per token).


    as for difficulty..just saying runs like LK, RR, TR, SS should jsut be flat out replaced with their hard modes to at least try ot keep up with gear creep(while mantaining costs and approriate loot tables).

    there is only one thnig ot blame for the state of lfg right now:


    the Coin system


    your not encouraged ot do anythnig else other than what you need (evne then right now is a joke because AQ doesnt do anything to help you advance)



    enchanting and gearing



    ppl are crying with a good reason this time regarding enchanting tho, this is because there is no viable supply for required enchant materials(Feedstocks) that doesnt involve the shop or such horrible grind no casual player can do it, so obviously ppl are rightfully stating this is a p2w patch.



    as for the difficulty...honestly the developers/publishers just dont give a crap about power creep and i dont beleive they would know how to balance all of the current runs for the proper expected item levels(pretty much all dungeons now including bahaar, because of the haphazard inclusion of this new gear, became a joke that you can legit get gear carried by.), the current leaderboards say it all.

    Effing 2 min bahaar clears that popped up not even a week after the new gear dropped, and right before a season end mind you just completely screwing over anyone that had a legit good timer by then. If that is not complete p2w bs i dont know what is.

    the coin system is simply not sustainable period.


    reducing the costs now will just postpone the issue till the next thing they release, we were much better off with the scrollssystem that allowed you to do your runs on a whim.


    as for AQ specifically: it need ot be looked at ASAP, right now its a joke, not really worth doing because the drop rate isjust non existant for anthing relevant and yet lfg is just swarmed with it because ppl are that desperate ot get "anything".

    what's worse is that donig anything else became basically impossible, by that point either everyone is spent in coins, or just mentally exhausted with the game(especially true now that evne more ppl left so the tank drought is even worse now)


    Exodor...tbh if they want ot make ppl farm Bams in it, they should at least make a version of the IoD system for it to generate some of the stuff we desperately need(feedstocks and those tokens for belts/masks).


    cant argue with the QoL stuff.

    4.1) NO just No. Between having fewer players or allowing back cheaters and such,, not sure which would be worse.


    4.2) as far as i understand they lowered the material requirements on stuff up ot mid sC and entropy


    everythnig else woudl be fixable if Exodor wasactually navigatable and worth the time your forced ot spend there.

    even better


    you need multipe rng rolls ot go inyour favor on this:


    actually droppnig


    being somethnig usable by your class


    that item actually being good enough ot invest in


    winning the dice roll for it



    and you are only getting 1 DROP PER BOSS, that is jsut messed up for so,methnig that takes 1/4 of your whole coin pool(at worse more than a 1/3rd).

    Additionally to that why don't you just add 4 enchanting materials to the vanguard reward? Two enchanting mats is just so incredibly poor.


    Another option is to make them all tradable. This would make the dungeons in general more worthwhile. It's a bit irrational to make tradable gear but to keep the enchanting materials bound on pick up.

    it used ot be only one of each?


    tho im against making them tradable, it just asks ot create a prety toxic enviroment where ppl steal mats out of profit mongering from ppl that do need them, kinda like stealing stuff you earned and then selling it back to you..

    Decrease the damage and fix the hurtbox on Travan's back thunderclap

    An attack that deals 1,5M damage at random with next to no telegraph and can hit you while you're in front of the boss isn't exactly fun


    Make Kashir's hitbox never actually disappear during the backstep/lunge attack and teleport mech

    + all of the stuff listed above, right now the dungeon is extremely unrewarding, 8 runs the other day and i got only one piece of trash gear

    the issue there is not having the stats they expect you to but that swipe is part of one his combos as a finisher, you can assume its coming


    the difficulty is sorta meh tbh, if anythnig the bosses are huge hp sponges becaue it seems they are balanced for the new gear.

    the loot/cost ratio is utter garbage right now, it feels like its a waste of time ot do the dungeon


    toh i would say adding radiant mats to it helps, it might just muddle the loot table further


    honestly if the coin cost must remain like so, make it so you cna use the dungeon ot meet all the new gear's early needs(Feedstocks, and more parts dropping)