Posts by Teixas

    slayer's already getting a passive to allow them to ignore physical defense and it gets stronger as you get more Amp?


    also

    1: you miss read what they meant on brawler: its actually reads more in the line of " skill damage and effects increase based on physical amplification" aka: brawler personal damage and tanking utility sacle off phys amp(unlike lancer which is off phys resistance)



    2: that kind of passives that read" turn one offensive stat into another" are extremely powerful and often allow for very abusive builds that are impossible ot balance for and the logic of " x class is getting it too" doesnt hold.

    No. just no.


    its was fun as a novelty but party's over, the longer we keep those them ore bad habits will pop and them ore complacent ppl will be.



    the longer these things are in the game the more worthless it becomes to do any content(RGE got royally shafted, so did FA) and the more careless players will become.(in these few days the value of many items tanked and lfg was impossible ot use if not " Food run",)

    1 : fix overall crit factor on slayer (it feels bad runing 400+ crit factor on corrupted skynest and criting 65% or less)

    2 : lower the cd of over hand strike by 7% at least , since slayer rotation based on ohs resets ! which cause alot of dps lose if ohs doesn't reset ( warrior has now rain of blows that compensate if blade draw does't reset)

    3: reduce in coldblod cooldown at least we can use it 3 times in 2 min runs (somtimes we are forced to use old 7% + icb roll chest and gear swap to have 3 icbs ( again warrior deadlygamble can burst more than slayer icb and still it has a low cd )

    4 : make savage strike hit physical instead of magical

    5 : buff unsheathe damage instead of giving overcharge damage it doesn't fit the playstyle of the class and not charging unsheathe gives us the ability to improvise using savagestrike

    Sry ot quote but its easier ot structure it this way


    1: not knowing the actual crit formula hurts this, adding to the fact we are now 3 levels under the bosses + the overall Hp is everything went up, it feels like the crit reliant classes could do with some of their skills having their built in crit tweaked not just slayer.


    2: mightaswell go the valk route and give OHS a garanteed reset mechanic in other relevant skills


    3: no strong opinion on this since this is dependant on fight durations and what now but ICB is a REALLY powerful buff to allow ppl ot use it liberally. comparing it to warrior is tricky becasue i see warriors playing with a completely different goal in mind but i wouldnt be against factoring the old chest line into the Cooldown.


    4: i have no idea why this isn't a physical skill to begin with.


    5:i legit to this day still don't understand what's the optimal way ot use this skill: tap or overcharge but what i do know is that while satisfying as f to pull off its very clunkly ot how the rest of Apex slayer is meant ot be played.

    Trappiez i arguably went out of line, my bad and i will apologize for that(althought it doesnt detract from my annoyance that the most vocal groups in this game are really shady otherwise, this is not personal but it is way too common to not take note of)


    but your whole point about locking the materials to the Hard mode defeats itself under one simple fact: you can buy these mats off the TERA SHOP, thru trade chests, which entirely defeats the purpose of the lockout you are suggesting. in this knowledge i strongly disagree with such a lockout since the only players that would gain from it are the ones that have a hand in the secondary market for these items, while everyone else that doesnt wantto "P2W" for their gear find themsvels doing menial content since from experience i find that unless you have a name ppl generally wont take you in the runs you need due to gear creep and the current player mentality being too fickle to push thru hard content and waste time on it.

    He is right though. Yes, +15 is a pain ita, but i mean, not every trap/casual should be able to get top gear

    and what right do you have to decide that for them?



    its that sort of cringy mentality that maks ppl shy away from bothering with the game and why any sort of competitiveness is laughable: "player earned their way ot some decent gear, some jackhole goes aronud saying they didnt deserve it...and goes out of their way to ensure they cant get any runs...fun.."

    the fck?



    why? why would you want ot make it even more annoying for the rest of us just because your in your highhorse?+ 15 is enough bs as it is, why would you want o make another wall at this point(ppl had time ot get their gear) considering most parties gonig for CSHM at this point wont even look at you if you dont have it.


    and this is ignoring the materials are in the shop anyway..so your request only fcks over legitimate players and grinders



    your whole statement in this point is remarkbly disprectfull to the rest of the players that w/e reason cant or arent interested in that specific run.




    (callnig it now that what ill write after this gets moderated out)

    (maybe one shoudl try to play it legit for once to see how it really is, insteaf of relying on " assitance", and sponsoring programs)

    1: its likely a per class basis


    2: i certainly hope not as that would defeat the purpose and turn pvp into an actualy shtshow


    3: i do not know.


    4: this is funny because we all know that wouldnt be abused...right :V? plus it would imply they can actually monitor this sort of thing.


    5: Eh. dont have any reason to bother personally(same reason i find most titles pointless) but i can see the appeal.

    Right, because once you join party you are supposed to stay there for next 5 hours to get a single clear. Because you know, everyone has that kind of time to carry your ass there when you queue to something you dont know at all (or join normal pt after heavy p2w), without reading anything about it nor preparing in any way. Then you sit there acting entitled to getting carried.


    By not being shit. These dungeons arent hard if you are capable, but add 3 wheelchairs and it becomes hard.


    At least now you can check if they are skilled or their previous runs to get an idea, it wasnt possible early on so i don't care much anymore. I know posting anything here wont do much and with most dungeons getting limited like that soon gearing multiple alts will be required anyway. Gear enough of them to the point where you dont care about entries will be only way.

    you missed my point...i dont tolerate such parties either myself, especially if the run wasnt tagged as a training one and i actually abhor the idea of being carried myself(you have 10 or so runs ot learn how ot at least pull your own weight and if that's the case one will help you as much as allowed, after that its sink or swim btch).



    however these change will enforce a change of mentality,random parties wont be really a thnig anymore unless pp lstart inspecting each other thru moongourd, and that's has a lot of room to be VERY toxic.



    as for difficulty..honestly its subjective, especially considering some dungeons have a heavy bias against some classes(ie FA is a effing joke if you are a warrior, but hell if you are a lancer) that usually takes a few extra runs ot get the experience needed ot play around them..



    my entire grievance with this change tho is that it defeats the purpose of the Adventure coin system(playing what you want as often as you can), if they wanna limit our entries this much anyway, you might aswell just remove the coins and give us back reset scrolls.

    How exactly do you "lose" 15%? No one expects you to change from +15 Non- eternal gear to +15 eternal gear. Instead you should upgrade your eternal gear to +15 when you don't have the millions and millions of gold to get your Non-eternal gear further than +6/+7 because that gets you at a progression that's much more worth the cost.

    not immediately,,the scrwed over part happens if you plan ot get the specific character to mythical gear.


    doing it with eternal gives you a weaker version of it laking the passives and some defensive stats.

    the only way this change can be an upgrade would be if it comes with the abiltiy ot reset entries like you could pre adventure coins



    if not the devs are very clearly forcing you to play in a certain way that they might regret.

    the main issue is gonna be that ppl wont be inclined ot run outside of their statics unless they got a ton of Geared alts



    evne if you do..why would you waste runs when the abiltiy ot farm a specific run got limited.


    unless the loot is grossly overbuffed or you are encoruaged to use up those entries liberally, its not gonna be an improvement.

    oh F no


    it has to stay as entries otherwise you will have no incentive ot finish a run at the 1st sign of trouble, it gets old ot lose runs because " the score run chads " dont feel like the party deserves the clear,



    ppl abandoning parties need to be punished, losing an entry is a pretty good choice as far as punishements go


    also hold up.. this was posted march 5th..his was litterally as the instance was coming out..how on earth are you clearing it enough by then that entries limits are an issue.

    they could, and they tried but failed horribly


    any anticheat solution they coudl attempt falls flat by the issue that there are legitimate reasons ot modify the game(compensatino for poor optimization in older systems, attepting to minimize the downsides of ping since the game has no ping compensation built in) and those would be flagged to.


    if you wann see how that looks just look at Na's version of Tera and their playerbase..what's left of it.

    i question if theyll ever do it, but at least you cna abuse this rumour ot hike up prices on 3 line items(and i get the feel this is why this rumour exists)


    the question is more gonna be ...or actually not really a question: its likely gonna be a shop item if it ever gets released.

    the leaderboards ARE a joke anyway


    the p2w consumable runs are the least of the problem whe nyou have runs with clearly exploied times in there or with impossible party comps.



    they cna surely fix it for the consumables tho, since 3rd parties appliations already do this, by segregating runs if they pick up on any of these buffs