Posts by Teixas

    they utterly broke the difficulty curve in dungeons by both making most previously dangerous mechanics, a compelte non threat, or because the bosses hae not kept up with gear creep


    dungeons like RK are a shadow of how they used ot be, while dungeons like RMH, twhile there was an attempt ot rebalance(most of the non one shots doing % hp instead of flat hp), it wasnt enough because the bosses lack the hp/defenses to actually survive a full party burn with enough hp for their attack scripts ot not freak out.


    then you have runs like GLSH 5 man that while they havent gotten any major changes, they havent kept up with power creep.(and mind you for none of these the rewards were properly adjusted, they are way too easy even for ppl just barely meeting gear level vs the rewards they potentially give, for most runs all you need is time, not skillfull play)


    at this point for a new player the progression experience will be utterly boring since there's no ponit in learning mechanics, nothnig is really a threat until GLSH and by the time your gonig over to that run your either gonna hit a wall, since you learn nothnig botu the speciics of the dungeon, or youll be overgeared for it and carried by the rest of your party