Hello everyone \o/ welcome to this long post from a bored guy who played this game since it became F2P.
I will (for my personal satisfaction) list things which I think should be improved in TERA. I do that cause well I'm bored and I gave way too much time and money on this game (and I feel hella wronged by the current situation).
So this will be the categories which I will be adressing so feel free to skip parts (ctrl+f):
◘ Cash shop
◘ Old content
◘ New content
◘ Pvp
◘ PVE - Dungeon
◘ PVE - wold
I) CASH SHOP
Ahhh Tera cash shop, so lacking and filled with useless pay to fast stuff (and some skins).
First let me adress problem number 1:
•the price of the cash shop money is too high if you don't choose backhanded method (you know countries with money whose value is extra low). The number of cash shop money should be at least doubled to be somewhat attractive outside -30% discounts. (for those who wonder how they will make money if they do that just wait I'll explain later)
•There should be a trading market for players who wants to exchange directly cash shop money for in game money. Players who have tried dofus can understand me on this one as I propose something similar to the ogrine market.

This thing which should be linked to the tera shop is a system which would help people to sell cash shop money for in game money. Here what is important is that once someone buy cash shop money via this system he cannot sell it again as the cash shop money become bound to the buyer. Moreover, people from different server could sell or buy on the same platform which is good as some server are dead/almost dead due to the fact that most choose to move to mystel which in turn crashes a lot due to the population (and bots).
For gameforge this could be also a good move to implement this kind of thing as a lot of player prefer to buy in game money directly from player
(lost money \o/).
Now that I have presented the first problem, welcome to the second problem: tera club membership almost uselessness (with cash shop). Tera club member should receive bonus. Daily bonuses. By all means I do not want stupid rewards but good one. For this let's take another game as an example. WARFRAME. Warframe has an in buid daily bonus which gives (depending on the age of the account). Imagining that I copy paste the rewards and adapt it to TERA it should go like this:
-cash shop money discount (1st purchase of the day) => from -40% to -75% RARE (every 50 days of tera club membership)
-material for gears (weapon / armor feedstock) => 5 to 40 stack COMMON
-meruma coin => 50 to 1000 coins COMMON
-advanced material for gears => 1 to 20 stack UNCOMMON (every 10 days)
-material coins (gears/ and other recipe) => 500 to 2000 COMMON
- 1 free spin of the wheel DAY 1 + RARE (every 80 day)
-tikkats => box which gives 50 to 5000 tikkats UNCOMMON (every 15 to 20 days)
The free spin should be offered day 1 to give the "taste" of spinning the wheel (and thus buying more turns later).
Here an example of what the screen could looks like as a player with tera membership log on for the first time of the day:

MOREOVER, once per month only tera club member should have private discount on a selection of cash shop items (skins/mount/box).
Time for the third problem: lack of diversity in the cash shop.
Tera cash shop is poor, there is a total lack of diversity for a game this old. I can tolarate all of the pay to fast random boxes (with mostly garbage inside) but please the skin department is meh.
Just compare it with other games, tera is a master recycler and we have very little choice in our customization.
-new WIGS (cause we should offer variety with haircuts), wigs will have the same color as the character original hair color
-hair colors : cause really the first batch of hair color is insanely lacking (no purples / very bright or very dark colors with no middle ground) JUST HIRE SOMEONE WHO CAN DO BETTER COLOR SELECTION DAMNIT. The purple/green dress was very tacky even more with all the ribbons meh.
-skin tones (aviable for all race). Cause why not having a purple popori ? skin tones should go in pack.
ex: ♦Halloween pack (7 colors): choose one of the 7 unnatural colors of halloween monsters
color: green / purple / extra white/ extra black/ orange/ blood red/ deep blue
♦Nude pack (20 color): (colors based on real skin tones)
-skin tones effect/color (aviable for humanoid race). This set of skin tone would have effect for instance shiny lava veins across the body, or even tatoos.
ex: ♠Red lava pack (8 color): normal skin tones (fair to dark) with lava veins
♠Zombie pack (5 color) : become a zombie using this pack! (skin model comes from eldarya)

-new classic weapon or clothing which can be obtained either by spinning the wheel or by normal "cash shop". (they can be sold to other players)
-new special weapon or clothing bound to the account and which can only be bought in the shop (no spinning wheel). Those special or "exclusive" items should be priced not so high (between 250 to 500) and are bound to the account. They can only be obtained via tera shop and every 2 month they change. (I would suggest 3 to 5 exclusive item per rotation). For instance, a "special item" could be a dress which has jewels which emit light; it can also be a mount with a unique coloring like a shimering blue t-rex. It has to be an item which says "I am extra you need me".
-when you have enough "special item" you should create a box which contains previous special items. This box (price: 300 to 600) can be opened by the buyer or gifted to someone else. This box cannot be sold on the market. The item inside the box are bound to the player. You can create themed box if you want to
ANYWAY this would be how I would change the cash shop (the spinning wheel is ok if there is more cash shop money for each purchase and the tera club membership should encourage purchase every 50 days).
note: skin tone and hair color are consumable
II)OLD CONTENT
This one will be fairly short (some part will be moved to the pvp part).
• FLYING CASTLE: let's be honest, there were more activities when flying castle were active. I wondered why for some time and I think part of the reason is due to the mission one had to do in order to have access to one.
=> clear rate of dungeon both low level one and high level one. Moreover what was good is that there were a ranking for each categories (clear of hm dg / low lvl dungeon) / quest / success done . It encouraged players to do quest + try achievement and do low and high lvl dungeon.
If achievement and quest are not relevant today. I think that rewarding flying castle should be based on dungeon clear ranking (5 dungeon (selected randomly from the pool of dungeon) 1 very hard 1 hard 2 mid tier 1low tier).
flying castle should be attributed every month based on the ranking between the 5 categories:
1st place in one category = 100 points / 2nd = 75 etc
Only the first player of a guild count for the ranking. FOR INSTANCE : random guild got rank number 1 to rank number 4 in the Hard dungeon. Only the player with the highest rank will count for the attribution of the flying castle. So rank 2 to 4 will not give the "points" instead player number 5 will give point to his guild (I do this to encourage playing with other people).
YET the number of people in the ranking (up to 100 per category) will give custom points to the guild (100 per member in ranking).
Custom points can be stacked
every 2 month flying castle owner will change.
•GENDER / RACE class lock : should be stopped. I wanna see a baraka ninja xD
and that's all (other old features will be discussed in pvp)
III) New content
Housing: you have stunning views, good maps but 0 housing and people slacking in highwatch WHAT A WASTE.
Housing or something which could give another "type of gameplay" for tera. I mean how many players would love to have a house in scytera fae ? It's like one of the number one place for screens.
This time I will be using Final fantasy and Dofus as a reference.
First: how to buy a house:
♦Purchasing a house should be easy there would be 4 places to buy one. One house store for each capital
(you will know why if you read the pvp content). You can only buy houses aroung highwatch if you use the shop in highwatch same for the other capital.
♦Price of the house will depend on 2 factors: default price (price of a house given by the game) / player price (someone who sell his/her house)
♦default price will depend on the size of the house:
example of deault price:
small house (1 room): 50 000 gold
medium house (2 room): 100 000 gold
big house (3 room): 200 000 gold
villa (5 room): 500 000 gold
Manor (dunno how big but 1 per capital (it can be outside the capital though)): 2 000 000 gold
♦because tera population is low at the moment I advise that houses are not dependant of the chanel you are on, later it can be changed if the population rise.
♦1 house per account
Second: how to customization your house:
No outside customization (if you buy a house in highwatch the outside will look like the rest of the city).
Inside customization: furniture can be changed to match the owner taste
♦how to get furniture:
-Jobs: a new job would be created " CARPENTER "
carpenters can craft basic furniture such as chairs for the house. Material needed for the construction may be looted or crafted by other jobs.
FOR INSTANCE:
chair: 4 woods (loot on tree monster)
bed: 8 woods (loot on tree monster) 1 sheet (crafted by those who learned alchemy)
new item for alchemy master: "paint pot" the paint pot can change the color of a furniture crafted by a carpenter.
paint pot should be divided as the following: blue / red / yellow /green / grey (material would change depending on the pot crafted)
-dungeon loot /rewards: dungeon should give exclusive furniture. (10% to 50% drop rate) or ( reward for xxx entries done)
FOR INSTANCE: CSNM has 10% to give you the item frost rug / fire rug
CSHM 50/50 down = lava frost table (a table wich his part frozen part on fire)
-goblin store (gives either unique recipe or unique furniture in echange of coins)
-cash shop : here again you can choose between "unique item" (explained before) or normal item. Cash shop item are different from carpenter furniture.
Third: how to place item:
please do something simple (like animal crossing xD)
IV) PVP
I will not talk about balance (cause I'm not well versed enough to know which class needs buff or nerf :D). Pvp was once ok, not great but ok. Enjoyable for casual and pro player. Pvp is now almost dead. AMEN.
So what would I do?
1) Bring back fraywind because it was FUN. Fraywind gear should be equalized (will be more fun this way), and same rules.
2)Alliance bring it back too :D.
HOWEVER, alliance would change for a once per 2 weeks event (not same day as gvg if you wanna keep this thing). Appliance to one of the three faction is to the discretion of the player (mercenary system instead of guild system). Entrance fees to one of the faction is 1000 gold.
THERE would be free pvp hours on alliance territory (if one does his quest during pvp hour= more points given).
only 20 people PER faction can participate in alliance (again ranking depending on PERSONAL contribution).
rewards depends on your rank in the faction and if the faction won or not.
SKINS and MOUNTS would be exclusive to this event.
3)New mode: TERRITORY WAR
scale (guild versus guild)
4 territory to take (1 capital and its surrounding = one territory)
1 per month

for the territory war one guild can conquer only one territory, it is the guild leader who choose which one.
During the territory war, objective will be created on the map of each territory (pve and pvp one).
To occupy a territory there will be a number of points to obtain by doing pvp or pve activities.
pve activities:
BAM spawn (gives no rewards except points) = 100 points
Monster spawn (same as bam) = 10 points
Monster and Bam will appear in specified area and in limited number (1 bam every 30 min).
pvp activities:
killing an enemy player will give point: 1 kill = 50 points
number of points needed to occupy a territory: 3600 points (72 kills)
♦how to access territory war ?
.guild should be rank 2 in rewards (guild quests)
.guild should have more than 5 active player (connected during the last 2 weeks)
♦winner reward ?
.The guild who won the territory war can change modifier in his territory
=> broker % taxe (between 0% and 2%): the additional fees will be transformed into fund for the guild.
=>trader price: can up or down trader price by 15% (goblin one too) this time no additional funds will be given to the guild if the price are upped (but you can be an ***hole if you want
)
=> house tax: guild can take taxes from people who have houses in their territory (up to 1000 gold per house), the money will be converted into funds for the guild. Taxes should be paid once per weeks.
=> exclusive invocation: BAM ; once a week a bam can be invoked. The bam drop stacks of superior feedstock / gold / etc
4) rework exodor free pvp \o/
♦people who do the main quest are invicible to other players attack
♦scrolls can be bought to be an outlaw in exodor (permanent) 10k => scroll (transform into skill upon activation of the scroll)
outlaw skill give the possibility to pk people everywhere in exodor except camp and near dungeon entries (10 meter radius of dungeon entries)
life clerk will be added in every camp of exodor (dunno if they already exist)
Outlaws life bar is red, any player can attack them. Killing an outlaw gives murder points (1000). The favor shop will have the same rewards as the one existing in the """pvp zone of exodor""" plus other:
a new title "king of outlaws" shiny yellow (200 000 points)
cosmetic weapon / clothes
mount (only usable on exodor but which can fly and is faster than other mounts)
the set "skeletton furniture" (cause why not ?)
5) Well maybe I could add more but don't have any other idea \o/
V) PVE-DUNGEON
I'm sorry but dungeon as they are now are not so fun. I smell some lazyness from the one who create them.
Almost all dungeon are dps based (shield / timer) and even if I understand why it is tempting for hard modes to do this, I find it very lazy. If possible I would like more strategy then JUST HIT DAT BOSS UNTIL HE DIES (seen in low to mid tier dungeon) or JUST KEEP BURST FOR DAT SHIELD (in harder one).
Yeah it may seem a bit mmmh simplistic to say it like that as there is some mechanics to leard but still. I would like a dungeon which is hard due to mechanics only with no shield nor time limit. Something which would require cooperation and brain from the players. Something which could be done using the matchmaking option without worying too much about gears (even though there should be a minimum ilvl) but where high end gears would just make the dungean be done faster.
Dunno if you understand me \o/
so here are some example of possible strategies:
=> color strategy : each player is given one color and at "xx% of the life the boss" the player should go in the zone of the same color as his buff. If not done = wipe
=> crystal strategy (seen in desolarus where player must hit a cristal in a time limit or in RK9 where they need to activate cristal)
=> dot strategy
=> etc
•now about loot: please do something so that loots are attractive in all dungeon
•random idea:
title: Dungeon master
achievement: completion of all dungeon in legacy mode
legacy dungeon: dungeon from lvl 1 to 65 updated to lvl 70 difficulty
legacy dungeon rewards: legacy coins (purchase material for crafting / skin)
=> just cause I wanted to do the first dungeon as if it was a lvl 70 dungeon xDDD
VI) PVE- WORLD
Bams and mobs rewards should be updated, difficulty increased.
Maybe monthly quest ?
(yeah I know not a lot of idea)
Anyway, now that I have written all of this, I can let the game die in peace.
Kinda not care if someone read it or not but if you do you can comment
.
ps: I did not re read so they might be tons of grammar mistakes: sorry