Posts by Enlightenedbri

    Quoting Nep (PurpleHeart) from his/her Brawler guide



    Thus, with a FULL cdr build



    CD = 20 * [ 1 - ( 7.2% + 7.2% + 7.2% + 1% from weapon +25% from glyph + 6% from etchings)] * [ 1 - (5% from EStars)]
    CD = 20 * ( 1 - 53,6% ) * (1 - 5% )
    CD = 20 * 0,474 * 0.95
    CD = 8, 816


    Unless I messed up the maths, but 9 secs cd sounds plausible.

    Because point and click stuns are unhealthy. I am sorry you now have to aim your point and click iframe + teleport + stun + edge skill. Lol


    Yes, it was changed months ago. Warrior’s backstab was too powerful.


    Also, I haven’t experienced any bugs with warrior’s stances.


    Charging slash works fine as well. Except from the common desync at point blank.


    Finally, you mention CS and FW, both are battlegrounds that capitalize on team fighting. Warriors excel in 1v1, these battlegrounds are their weak point. You can’t go into FW and play Warrior as you would play a Valkyrie. Different classes have different skills and must be played differently, focusing on their strenghts.


    As a warrior on FW you’re better off following your team, letting them engage, and then pick up on key targets like enemy healers or fragile damage dealers like sorcerers. Good warriors can also start fights all by themselves and go ahead of their team.


    And by the way, Warrior does have aoe stuns (battle cry, cascade of stuns). Scythe also makes knock down on a considerable area, leaping strike chained to scythe makes a good disruption at the expense of blowing your potentially hardest hitting skill. Also warriors have the possibility of having block, wich is op in pvp.

    The tool tip for Aman and Human passive skill, their racial traits, are swapped.


    The Human racial passive skill, "Indomitable Spirit", says that Humans receive 10 less damage when their hp is below 30%. First of all, it's a 10% reduction, not flat 10. And second, this reduction only affects PVP damage.


    The Aman racial passive skill, "No Stranger to Pain", says that Amani receive 10% less PVP damage when their hp is below 30%. This one is also wrong, the 10% reduction only affects PVE damage.


    This is only a tool tip or skill description bug. The racial skills work as intended, (Just tested it and when low health Aman received 10% less pve damage, Human did no. Didn't test pvp damage tough), but their tool tips are wrong. This seems to be a recent bug because I remember reading that Amani have the PVE one, and Humans the PVP one. The Tera wikia agrees with me.


    This bug happens both when reading your skills in the skills menu in game, 'K' by default. And also when creating a new character.


    Just to clarify. Amani = PVE reduction. Humans = PVP reduction. Fix the tool tips.

    In pvp Mana Boost is used for the attack speed it provides.
    In Matrixos example, the opponent is slept, meaning he will wake up with the first instance of damage he receives.
    If you use Enhanced Meteor Blast on a slept oponent he will just wake up with the first small meteor hit (which does very little damage) and dodge the remaining little meteors and the big meteor.
    To prevent that, you use Warp Barrier. Warp Barrier returns Enhanced Meteor Blast to Meteor Blast, removes the additional damage to monsters (this wouldn't matter on this 1v1 pvp situation), but keeps the additional attack speed. So you end up with a normal Meteor Blast, but you will cast it faster because you have more attack speed thanks to the active effect of Mana Boost.



    Of course, against stunned targets, or in group pvp, you can just cast Enhanced Meteor Blast, or Enhanced Void Pulse, to do more damage and on a bigger radius. Yes, the additional damage only applies to monsters and it affects all skills, not just Enhanced Meteor/Void; but, the 2 additional pulses of Enhanced Void Pulse, and the 5 additional small meteors in Enhanced Meteor Blast will still do damage on their own.