Posts by damex14

    1. Since Krafton decided to not remove dungeons there is alot of them that are useless, Stuff like TR LK RR SS and other low itemlevel dungeons are almost impossible to Queue with IM or find party for them. Could give them same treatment as for leveling dungeons, make them easy, 3 man and increase gold reward for new players.
    2. Upgrading old gear is useless since new gear is superior tho you are still forced to use it for 65-68 lvl. Just make green one from 65
    3. Similar to point 1 , as new patch came people stopped to do other high dungeons, lfgs have mostly AQ only available to run which makes upgrading jewerly painful. Adding chance to obtain new gear from old dungeons like GVH BAHAAR (blue/golden) or GLSH etc dungs ( blue / green ) would make ppl run them more, also adding some more loot into AQ. Before every boss there in AQ there is room with useless monster that are there only to slow party down, why not add some drops to them like new tokens from islands.
    4. People mostly played Tera for dungeons but since Bahaar Krafton is focusing on open world content that players hate not to forget that they promised to add +3 enchants every 6 months that they scrapped already ( which would mean having to add new dungeons every 6 months ). In past we was getting 2 new dungeons every gearing patch ( mostly 6-9 months ). Going back to that would be nice, 3 bosses per dungeon , first 2 like always could be reskined old ones with new mechanics and last "brand new" boss.
    5. Coins kinda ruined ppl who played more , if you want to run highest dungeon of the patch for new materials then you wont have coins to run other stuff, either increasing coins passive regeneration online and also offline ( even by 1 ) would be huge as with increasing total limit of coins you can have stored, or even making a mechanic where first 2 dungeons you run every day cost no coins.
    6. As for new dungeons, there is alot of small islands flying around, each of them have their own theme which can help design new dungeons like for example Lepidoptera Graveyard have moths and beetles. Dungeon which entrance is on this island could have as a first boss reskined Koleogg, second boss blue and red moth mixed and for last one some NEW BOSS.
    7. Not only AQ is a reskined manaya core but its also way to easy. Hope to see Hard Mode for this dungeon added finally.

    I agree with this post. I was playing mystic during rkem before awakening. Runs was fun i only had to press one button ( VoC ) by whole fight cuz everyone was on slaying. I think its bad for a game that its forcing us to press buttons and sometimes use brain. Think we should go back to aurabots and give everyone passive hp regen like 50%/s so even if ppl facetank they will survive

    Then you clearly doesnt know mechanic of this boss, you should make topic asking how to do cage not its bugged. You need to take red zones in order to get protection for purple ones so if you got 4 stacks you take 4 red and 4 purple zzzzz