Posts by Assazinchen

    Well, unsurprising at this point if I am honest.


    Not because of Gameforge's decisions, which don't get me wrong, there are a lot of wrong ones, i.E. the last minute milking with the Letter Event and Easter-egg event... Capitalist business practices at their finest, right? But this is a whole other topic that I don't have the nerve to discuss anymore.


    The signs were there with Japan TERA shutting down and Bluehole literally becoming absent from their Korean playerbase.


    A look at their latest updates even points at this... the last major update was in December, maybe January if you count the minor patch with the class changes for Slayer as "major". This is almost half a year ago...


    Far off their planned cycle of bringing a new set of jewelry and gear every 3 months and half a year, correspondingly.EU and the other regions just drew the short end of the stick here.

    What shocks me more is that in spite of all this, qualitatively far inferior games like Metin2 and 4Story will outlive TERA.


    And Gameforge most certainly had enough whales to keep the game running up regardless. All of this points to Bluehole ending it by not renewing publishing contracts and thus the publishing rights expiring at the moment BHS discontinues their own service.


    On that note, I'll briefly not hold my tongue and just say γαμήσου Bluehole Studios for riding your own game into certain doom.


    No point ranting over it anymore as is, either way...


    That being said, judging by what Japan did, it is most certainly expected we will see a reopening of all closed dungeons before the service itself terminates.


    I hope everyone can in spite of all enjoy their final moments in this game together,


    Fare thee well, Arborea.

    Can confirm that the same has happened to me as well as others.


    Now Elleons aside (which have lower value than usual due to high availability of Sky Lotus...), one of the main issues is if there were cash shop items in particular in somebody's parcel - which is a real possibility with the trade broker and people simply not buying stuff anymore (low player count, low demand).


    Better not be ignoring this one like the other prevalent issues, eh @GF ?

    Not going delve too deep into this, so:

    Besides Banyakas Chests not being updated since about a month now, neither have been Battle pass tokens (the ones you get when you finish it up), so here you have another potentially paid for item that is effectively useless. Aside from that, as already stated, credit shops haven't been updated either for the most part. And the reaction to this is... inaction, assuming the issues are even acknowledged, seeing as there is not even a freaking response from any staff member.


    As for certain posts here... I could not disagree more with TruthsEdge's suggestion to introduce a new box, as not only would this basically hurt those who already paid for the TERA club and may or may not have even stacked the chests up precisely because of the mismatched loot, but also because the argumentation behind it is complete and utter nonsense. Have you even tried to enchant your gear to any of the higher stages? No realistically obtainable amount of chests will get you "fully geared" there no matter how you try to spin this here, and most certainly, they won't cause people to not run content... If anything, they do the opposite since as already mentioned, content is FREAKING HARD GATED behind item level. More people on higher item level = more content to run = more activity, ever thought of that?


    That being said, even the cash shop boxes are in no way a guarantee to even get +12 either - unless, of course, you truly bruteforce it, (but why would you for only two new dungeons, one of them being a rehash) - cause the chances are ridiculously low - the only positive is that technically enchantment correction is better now (1/4 of base chance), but that's about it!


    Rest was already said by RandomPlayer although I don't get the jab at one of my older posts:

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    I would cosplay Assazina in this reply but not only I would get banned, but directly sued, so I will try my best to hold on the large scale of compliments you would deserve.

    That being said, apparently Korea has none of those updated either. But still having any expectations of Bluehole at this time is like wishing for fairytales to be true.


    Tl;dr: freaking update the things we paid for already, and respond to your community that is dwindling by the minute. It's literally the same thing happening here as with 4Story or Metin2, except those games, unlike TERA, are garbage undeserving of the attention, wheras TERA, despite having aged, still has potential.

    I didn't want to have anything to do with this, but truth be told, this shitstorm happening was to be expected, sort of.


    Before delving into the actual topic, I will first speak for myself - and myself alone - here and say that I didn't cheat. It's unfair for any of the parties involved in this tournament, even more so when it is a competition for real money. Whether or not any person in the party (or others) cheats outside of it or not is of no concern to me in this however, I've been asked by said party - and only that one - to participate in this tournament, and I accepted the offer, so long as I get to play the game, that's all that matters to me, simple as that - not like there was much choice to begin with. A statement that applies to both this tournament and the game itself...

    Unlike my party members I did only record a few (failed) stage 51 attempts - which I'll gladly upload if needed - and that's all, as I saw no reason to do so otherwise - the ingame meter logs having the capacity to track suspicious activity regardless, according to Bluehole. I'm sceptical enough as to not take their word for that, and am pretty certain that in one way or another exploits, scripts or whatnot of any form may/can be abused regardless. This sort of thing needs a different form of controlling, but current ideas either violate EU law (i.E. XignCode) or are just not in Bluehole's budget interests or whatnot (i.E. an ON-SITE tournament, good luck trying to cheat there and getting away with it).


    Let's be real here though, with the small playerbase, this tournament could hardly be considered a competition regardless, but I'll get to that. As it stands for me, I will NOT participate in another tournament of this kind if no changes are being made to the way they are controlled and conducted.


    Anyway, so much for myself.


    Now to the actual tournament:


    First of all, congratulations to all winners, including the ACTUAL second and third place winners from all regions, that being the one party from Yurian, and the other one from Mystel (?) on EU servers, for example. You rightfully should have deserved your titles and I personally think the way this was handled was just poor event management at its finest. Why it was so difficult to seperate the best runs for every group individually is beyond me, but I'll save my rant here for now if it is truly so that this was in the hands of Bluehole. Needless to say, only the best run of any given group should count for the actual ranking, and not each individual one. It defeats the whole purpose of having such a ranking at all, as the best party of any given region will ALWAYS either try to beat their time if they hit a plateau (especially when another region is on the same stage, which was the case here), or attempt to go higher, to a stage which the other parties may or may not be able to even reach.


    Anyway, Korea beat the other regions to it, and while it most certainly is due to skill, there are however a few points where I sadly can not deny that the tournament's outcome as a whole was just predetermined from the start, and as such, in a way, doomed to fail.


    Not to say that Korea had an unfair advantage, but having the dungeon for almost 2 months ahead of other regions gives them, naturally, an advantage in experience and skill in it and more time to strategize/gear according to it. This is something no other region, save for Japan who were barely a week ahead of us, had. (And to those claiming AAH Resonance is an old dungeon, I beg of you, please enter it yourself, especially the higher stages. It is very much different from what you may be used to, especially if your dungeon effect RNG is just bad.)


    Now, other advantages are naturally the better ping and stability that Koreans and Japanese enjoy due to significantly more modernized and better network infrastructure in their countries, but those factors are out of control for Gameforge and Bluehole (and again, an argument for on-site-Tournaments, as they eliminate that factor for the most part). And no, scripts are not an equalizing factor for this on other regions at all. Claiming this is utterly delusional.


    The biggest factors here however were lack of class balance and players. Let's be real - a party that didn't have at least 2 Warriors would hardly compete with any other party composition, all of the winning parties of their regions having had such. Some classes could hardly output the damage to even be considered competitive above stage 45. This is especially bad for party setups that are balanced between physical and magical classes. Unless you do all balls during the mechanic every time, which costs DPS again (due to having to destroy them all), the boss is just going to gain stack after stack of either physical or magical resistance.


    As such, an optimal party setup would be to take 3x physical or magical classes (preferably physical, since tanks are always physical, and their damage actually matters in higher floors). There are also some discrepancies with the balance of tanks right now, with the Brawler Rhythmic blows just being absurdly powerful and outscaling Adrenaline Rush, which again, was reflected in the rankings. (Had I had a choice, I would have gone for a brawler party as well because of this. But as mentioned above, there was none.) ...Point being, if classes are not balanced, and a dungeon heavily favours one class, then all this tournament does is just promote the most meta setup to be used for a guaranteed win, which in this case, happened here, sort of. Kudos to the Korean Archer on that note.


    Of course, this is something that plagues other games as well, but to a much lesser extent as they still are way more balanced, so much so that better skill can still prevail over minor imbalances.


    And that leads to the final problem... the lack of players. Because even if we want to believe it is like this, let's be real, does any server have enough people of such a skill level to even create an actual competition at least on a regional level? If we combine this with the earlier issue of lacking class balancing, I am fairly convinced that it does not. Too many players quit, for whatever reason, to make this a possibility anymore. And the ones that are there are scattered on many classes, some of which are not even viable for the high end stages of the tournament as established earlier.


    As such, I am sorry to say, but I believe this tournament was doomed from the very beginning.


    Bluehole needs to put emphasis on creating a more controlled environment for it, creating a MUCH better balance in both dungeons and classes and avoiding mistakes such as including multiple runs from the same party. It worked for the WDC, so why not for the regional competitions? And finally, if a competition is meant to be fair, give every participating region the same amount of time to prepare and train for it. This is something that Korea, and to much a lesser extent, Japan, had on every other region. We could of course talk about providing equalized gear as well, but if the competition is held on official servers, that would just defeat the whole purpose of gearing at all.


    ...but alas. It's Bluehole we are talking about.


    Rant over, Amen.


    Merry Christmas, Happy Chanukkah and a Happy new year.

    Patch being delayed this much probably has to do with the lack of content introduced in v112 as well as this dead-on-arrival "global competition" event coming up... plus, likely, the Resonance season - given v112 had class changes introduced in it. Though that didn't stop Korea from implementing the patch mid season, so I don't know why that is an argument to keep us waiting either.


    That being said though, it's pretty much guaranteed we get a merged patch with v112 and 113, and most likely next week given that the current Resonance season ends then as well. What happens then though... remains to be seen.

    nope , we don't lose attack speed with the new gears except if u take a gears with -10% attack speed option

    Actually, we do. Kaias Soul gear has 1% Attack Speed on its +7 lines.


    Mahtnan gear doesn't have that. Nor does it have the +8 or +9 lines.


    Doesn't really matter much if we lose the Attack speed though, many classes are already CD locked regardless...

    Reporting for somebody else: during gameplay, the game sometimes randomly inspects people for no apparent reason, especially during dungeon runs. This of course causes lags/cancels skill inputs... and is majorly distracting.

    I think this achievement - that you ironically should get when logging in - pretty much summarizes the patch in one go:


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    So, we got nearly all dungeons removed - despite Bluehole's promise to "never remove dungeons" again back in Patch 86 times, replaced with dungeons we already had, just superbuffed with up to 3x as much HP as before to add to the artificial difficulty and force people onto the new gear which as discussed in other threads is just even more of an RNG fest.


    And this cycle is - as Bluehole put it - to repeat every 6 months. Which suggests to me that only every 3 months, given there's also accessories, will we even see new dungeons.


    So much for Bluehole.


    Now for Gameforge, there is no mentions of any event dungeons - despite last patch as well as this patch being excellent opportunities for them, not to mention the Gameforge-published servers being the only one not getting Awake Tokens as a reward for gearing up (and no, putting them into Elleons is not a compensation for that!).


    Oh yeah... where's the Item Transfer in the Tikat store? Cause I don't see it there, and I'd like to know just how much of a scam it is.


    Just... ugh.


    I mean if anything, the now cross-server LFG shows just how active the game is during PATCHDAY, with just half a page being filled.


    But what do I expect these days even.

    Well, you fix 10 bugs in one patch, and then you add 20 new ones...


    Basically, ever since the patch hit, my Village Atlas is no longer usable and just shown as "used" on the TC bar.


    unknown.png


    Don't recall there being any changes made to it, so... anyone else having the same issue?

    The number of overline and unique option stats is quite good

    I wouldn't say that honestly.


    Now yes, the amount of underline stats that you can get - seeing as those aren't limited by the tier of the gear you are using either - is ridiculous beyond belief, but the underline stats still make the smallest difference compared to the other rolls (again, three purple underlines equal one purple overline), and are rerollable, you at least have some sort of control over what you get, which alleviates the RNG for those rolls just a little bit.


    The rest - which makes up for the greater majority of any damage contribution - isn't in any way... which I see as a much bigger problem, given you are forced to upgrade an item every time you get a better one (particularly when you want to do new content for example, given Ilvl restrictions and such) whilst having almost no sources for materials similar to the AQ Patch (Patch 86) unless you use a cash shop item to transfer everything over every time, or just straight up buy the materials from there, which seriously shouldn't be the solution to this.


    Actually, the same problem existed with Patch 86 as well, and let's not forget how hard Patch 86 cut player numbers compared to the patch before it. And given that players numbers are now far lower than that even... combined with the removal of so many dungeons, and the content very likely being boring and stale, with bad loot to boot, all of it combined with this bad rehash of the gearing system, I am not looking forward to it.

    Well, thanks for taking the effort so I don't have to, pretty much says everything about anything I wanted to say.


    To add onto this: Remember that currently, we have ways to actually reroll the stats on our items. All of them.


    On new items, the only rerollable stats are the underline ones - which as previously mentioned, are FAR weaker compared to the overline ones. Three good underline stats are equivalent to one good overline stat, just to put this into perspective.


    Sure, objectively, this lowers the pressure on getting BIS in some way, but the main issue is still that once you have an item, you have mostly no control over what is on it. And the chance of getting a good item is still low... and getting lower the better your stats are.

    So, then are stuck with what you have until you drop a better item and are FORCED into using a cash shop item to transfer your stats, and all that, over. If there is even a way this item drops ingame, I doubt it's going to have any reasonable drop rate, if at all, most likely comparable to 2.0 dragons from Harrowhold would be my guess.


    This would not be an issue if instead of getting stat-based passives we got general class buffs and if the stats were actually balanced to be equally strong, but anyone with even half a brain can figure out this is not the case, and some classes will benefit from certain stats much more than others.


    Already feeling bad for the tanks that can't get a weapon with Vicious Curse.... with the cesspool of whatever toxic community is still left in TERA, the demand for those will leave those without it in the dust.


    The only, and truly, only positive thing I can see, is that Infusions are gone. But even those suffered from the same problem as here, lack of control over what you get. It's literally the same... so there's no improvement made whatsoever actually. And infusions are FAR LESS influential than those new random stats will be.

    Agree with pretty much everything said.


    I don't even remember, when was it that Krafton took over again? Level 70 update, right? Which ironically is where this downwards trend started. Stale content and adding RNG factors on literally everything. Before, up to a certain point, yes, it was grindy, but every end goal was achievable without having to pray to RNGesus - or well, not as much - looking at HO gear and how expensive getting +3 was, still would take this over the RNG fiesta that we have right now any day.


    I mean, let's take a look. Gear itself, with its stats as well as chance to downgrade - even though that will go away next patch. Infusions on gear. Jewelry and its RNG stats plus their infusions. The stupid damage range on new weapons (just why??? Could have just left it at a static value like it was before with HO!). Pets, Relics and Halidoms,... need I go on?


    The only system not based on RNG - well, for a while - was the cards system, and given that blue cards and card fusion are out now, even that has RNG to it now. But after all I guess that's where Krafton figured the money comes from, right?


    Ironic that this dirty practice went along with horrible content/dungeon design. Just to put it into perspective, out of all dungeons we saw being made by Krafton, only two YES, TWO have completely original boss design, that being the GVN/H bosses and Kalligar in DA (although I am not even certain if GVN/H were from Krafton-times, I remember something about it being a Bluehole dungeon that Krafton subsequently released as theirs).


    The rest is either reskinned or lazily assembled by reusing player models and animations. The latter of which are terrible designs by default given how bad collision on player models already is. Long story short, absolute desync fiesta.

    AQ - Reskin of AAHM's second Boss with altered Mechs, and an easier version/reskin of RRHM's last boss.

    Hagufna - Human Male Slayer...

    Sea of Honor - various player models with a male Amani Zerk being the last boss

    Undying Warlord - Human Male Brawler...

    CSN/H - Reskinned Kelsaik

    RRK, SCE - Reskins with added mechanics to make the fights more tedious while offering absolutely terrible loot.


    So not only did players get screwed over by frustrating RNG elements, they were "rewarded" for their loyalty by getting the most lazy, low effort content ever seen for said players to make use of said RNG game mechanics.


    That being said, I would definitely appreciate some better dungeon designs in the future, with dungeons that feel REWARDING to run. People have made enough suggestions for what they would have in mind.


    As for the gear, would it be time to ask to drop this stupid random stat system and maybe allow us to go back to fixed, rollable stats that we can choose? Hell, maybe even bring back the old overlines (looking at 9% ASPD and ESPECIALLY at that 7,2% CDR there), it added a bit of variety to the game even when everyone was basically at the same gear.


    Meanwhile Krafton said the new gear and its rolls were meant to help people distinguish their own builds, and make the game more newbie-friendly, yet achieved quite the opposite.


    Here's hoping that something will change for the better...

    Agreeing with everything said here so far.


    Now, despite an item level designation being very much arbitrary and not saying much, I would still like to just point out that Harrowhold was advertised as being a dungeon for Item Levels 456-473. 473 is full Annihilation +10 gear with new jewelry.


    I'll guarantee to you that such a raid will barely - if at all - clear Phase 1, then, if it does, probably clear Phase 2 cause it has no timer (unless, like in many cases, people just can't aim ballistas or deal damage with them, that being said, fix the SPOOD BEEST, cause as is, some firewalls aren't avoidable due to it not working).


    A raid with that gear will, however, under no circumstances, ever clear phase 3, let alone phase 4. Hell, raids with full +15, partially illegitimate gear struggle hard to clear phase 3 (though I would argue it is a skill issue here). Sure, some of the HP is not relevant to the overall timer/fight (Phase 2 only going till 70%, 3 to 20, 4 is from 90->10% essentially, where the timer is active), but all in all the required damage numbers for Phase 4 are nigh impossible for any raid, particularly not for the advertised item level, and especially with a lack of capable people around.


    I've touched upon this problem already before, might as well say it again:

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    NO LARGE RAID DUNGEONS:

    The current mindset and playerbase in this community cannot properly support raid dungeons due to lack of players (particularly those of similar skill-level) as well as the good old fashioned drama that exists within this community. Kelsaiks Nest was already quite difficult to raid up for, anything beyond that seems like a near-impossiblity at this point.


    This doesn't even tackle the issues with the game optimization which cannot properly support Raids either.

    And yes, even forming such raids does take a lot of time and a lot of effort, which the lackluster loot of this unbalanced dungeon certainly doesn't make up for.


    Thus, as it stands for me personally, I will only continue raiding up to phase 3, but don't want to, nor will I, bother with anything beyond that, because I seriously have better things to do with my time than getting practice for something that I'm already familiar with that isn't clearable due to overtuned artificial difficulty scaling via a HP wall, when I also already know the loot is hardly any incentive to do it either when TSHM exists.

    Neither from NA, nor have I really been screenshotting in a long time especially with how many areas in the game were visually butchered. Still, might as well just throw in some of mine.


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    Finally some with both my mains on them, these took effort to make...


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    Given just how far a rollback would have to be made, I think it would cause more trouble for Gameforge than they would consider it being worth, especially when it comes to cash shop purchases. So with that a rollback is just too unlikely to happen...


    And that being said, as I mentioned in another thread, I would suggest permanently banning those responsible for the exploit themselves, and at least temporary banning those who have a proven record of benefitting of this exploit i.E. by buying gear off of exploiters. Furthermore - to add salt to the wound, sure, but honestly, I feel it is more than deserved: remove all the stats of their gear, and randomly roll their jewelry. If they server transferred to be harder to track, don't just remove the stats, but turn their gear into eternal gear for good measure.


    And perhaps take a note from what Korea did: publically shame those that abused exploits. Cause this shows that there are consequences for not abiding by the rules. If players never have to fear any consequence, what is keeping them from doing their thing?

    What honestly surprises me much more is that a company facing closure, like Enmasse, still reacted to this - and much more quickly - by disabling certain items until further notice, as well as banning a few people abusing it on NA. Not sure what, or if, Bluehole/Krafton and KTERA have done something else besides banning people and publically shaming them for their actions, but at least they did act.


    And yet here we are, with nothing that has been done for us to this day. To put the cherry on top, we are left with one server being effectively out of service.


    While I would normally say that bans won't be carried out with no one reporting, I honestly doubt that at this point there hasn't been any reports about any people that either have exploited themselves, or gotten their hands on exploited gear. Hell, people were allowed to get their hands on exploited gear for quite a while with nothing happening. Meanwhile other exploiters made a fortune off of it. And ironically it would be Gameforge losing money here seeing as it would (severely) hurt their own sales for anything regarding rerolling. Just would like to point out here, in other games, people have been not just banned but sued for such actions, given their context pretty much lined up with fraud and theft felonies. Add onto that a possible relation to the server issues on Mystel, and you could add cyber-sabotage to that list.


    Either way, knowledge about the exploit in question has become fairly spread now, with people acquiring (near) perfect gear overnight, sometimes magically guildless and disappearing from friend lists (implying they server transferred. Hm, wonder why!). That includes players with a name to themselves, hell, sometimes players with a huge ego, who claimed to be a shining example of this community. While if anything, the actions prove they are a shining example of how rotten and vile it has become. Absolutely pathetic that one goes so low and out of their way just for an advantage on leaderboards that are already riddled with exploiters of all sorts, against whom no action has been taken either. Having a bad gearing and/or reroll system is no excuse for these actions either. Nor is "rolling with it" because "everyone else does it". It's irresponsible and makes you no better.


    So yeah, if any action is to be taken, at this point, besides disabling all items that are the target of the exploits until further notice, only a rollback or a targeted ban of all people involved would help, albeit the damage is already done. And given how long the exploit was left rampant, the only effective rollback would have to be from at least a week ago - which will sit badly with a lot of the players that played normally, given how much progress they will lose.


    Either way, action is required, and in a quick fashion. So Gameforge, think this through. Because as a publisher, it is your responsibility to sanction players that go these lengths. Forwarding everything to a developer that we established multiple times as being incompetent won't help here. Hell, take legal action if you want to, you do you. But do something.


    And as for the players that abused this:

    I hope your irresponsible behavior doesn't reflect your real life actions, because history shows countless times where this ended. Either way you have proven are devoid of any sort of respect for sportmanship or fair play - with the game being "old" or "dying" not being an excuse for any actions here, and given that, neither you nor your actions as a player deserve any respect either.


    tobtheking2


    While I agree that yes, the gearing system is flawed, and such a scroll could fix the problem, I very much doubt you can coerce Bluehole into creating such a scroll even given our circumstances. They'll probably brush it off as bad managing from Gameforge's side and tell them to deal with the problem themselves. So I wouldn't get my hopes up there.

    Grad getestet und gleiches Problem hier im deutschen Client, im Englischen gings aber wie schon vorhin erwähnt auch vorher schon nicht. Hängt eventuell damit zusammen dass die Keybinds nur Zeichen akzeptieren, die im QWERTY-Layout benutzt werden? Und da deutsche Tastaturen auf dem QWERTZ-Layout laufen, würds mich nicht überraschen wenn es da Probleme gibt.


    Hab das selbe Problem auf meiner Tastatur mit dem "<" Zeichen - ist laut Tera sogar noch für einen Skill vergeben aber wenn Ich diese neu vergeben möchte (bzw drücke) passiert gar nichts mehr.

    Beim neu verteilen der Taste kommt nur "Taste nicht verfügbar."


    Funktioniert der Skill mit dem Keybind selbst denn noch? Wenn nicht, probier mal Komma " , " , da an dessen Stelle auf der US-Tastatur " > " liegt. Sieht man auch manchmal dass man wenn man Keybinds setzt, andere Zeichen/Symbole dranstehen als das was man gedrückt hat. ~ z.B. resultiert in = im englischen Client.


    Wo ich das schon erwähne, hier noch ein ähnlicher Bug (?) der zuvor nur im englischsprachigen Client auftrat, mittlerweile aber auch im Deutschen - der Keybind für "#" bzw. " ' " , welcher auf QWERTY-Tastaturen " / " ist, öffnet jedes mal bei längerem gedrückthalten auch den Chat, was ihn für Keybinds recht unbrauchbar macht falls man diesen eben dafür nutzen will.

    Just a small update:


    Me and others retested the Fatal Wound passive again - it DOES indeed work (tested on Stormcry/HO weapon), but the increase is so minimal that it has less of an impact than RNG from attack modifier / Noctenium does.


    Thus, not a bug, my mistake.

    Might as well just add onto this:


    Warrior:

    The Fatal Wound passive is completely bugged - and that's besides it already being such a minor effect. Instead of increasing the damage, it DECREASES damage. This was fixed in Korea already, yet, for some reason we didn't get the fix implemented in our version of the patch.


    Only workaround right now is to not learn that passive...


    Edit: See post below.