Display Moreminimize grinding,
high enchanting cost [...] does not guarantee a similar increase in the gear’s performance, leaving players feeling unsatisfied.
the new gear provides improved performance through random options.
[...] variables: [...] changes the player’s DPS.
One of the main characteristics [...] is how it can be obtained and traded via grinding.
It will be easy to increase their stats to a certain level, but difficult to reach max level.
New gear can be upgraded faster, with fewer hurdles, [...] without all the stress.
But it will still be difficult to enchant gear above the specified level, as it can result in item level drop, or even damaging of the item.
Am i misreading something or does this text look like a contradiction in itself? What was the use of this developer note other than confirming they don't know what good design.