From what I understood from batangdalagita's posts, is that they are basically converting Tera Battle Arena to console. Or at the very least the game he's describing sounds like TBA with the "no stats, upgrades, gear, or open world, only an arena to play in with fast-paced combat".
[...]they wont let me see the actual "Classic Tera" for console[...]
And here's when they mention that everything they said up to this point has been about console, not for PC either.
Though then I don't understand why would they at BHS label this as a "Tera Classic" project at all, but we don't even know the legitimacy of the guy. He could be making it all up for all we know, though I doubt.
---------------- About to go on a tangent for early lvl 65 patch ---------------
On another note, I've been reading a discord convo today, and it seems to me that people have a completely misguided/misinformed look on early lvl 65 Tera:
"I don't really understand what this server is trying to be.
It's like it's torn between a Classic Tera server and a level 65 patch server.
Why not just be one or the other?
It's got level 65 content, but certain mechanics of classic Tera like the skill backstep doesn't change your character's dodge depending on your inputs, but depends on where your camera is facing (classic mechanic)."
I'd like to remind people once again, that the early lvl 65 versions of Tera very much still have the same gameplay mechanics as vanilla Tera. Tera didn't suddenly change with lvl 65 - these were the general big changes in lvl 65 patch:
- Level 65 crystals (Niveots) have been added
- Unbreakable superb crystals (Dyad Niveots) with two stats have been added
- Enchantment system has been changed to use a new resource Feedstock instead of gear pieces. Gear can be dismantled into Feedstock
- The Nexus has been removed
- Players can now walk ("/" key on numpad)
- Gathering skills can be raised to 350, new zones have tier 6 plants, ores and energies
- City/dungeon teleporting is now more comfortable
- A new daily quest system and interface (Vanguard Requests) has been added with the Vanguard Initiative as faction
- Tiers of equipment have been combined, Tier 6 is now maximum. All old level 60 gear was changed to tier 4 max.
-
Crystal Fusion system has been added.[1]
- Daily login bonus system was added that gives buffs for every character on your account.
Yes, they removed Nexus - They can just keep it in a hypothetical classic if people like it so much.
And maybe some of these changes (crafting lvl? equipment tiers? lvl 65 crystals/and crystal fusions?) are not to your fancy either, but other than that, the way the game worked was the same:
Charms, Stamina system (questionable feature), camera-based movement, Combat Scrolls, Combat Potions, etc. were all the same.
The lvl 65 expansion skills were overall healthy for character balancing, and this is why I'm so set in stone for early lvl 65 patch - Because from what I gathered information and as my overall judgement, this patch is the one that could basically have it all:
Nexus? - Yeah sure, just add it back (as it was still in the game before lvl 65 patch)
Crusade/Sky Castles? - It was added along with Sky Cruiser Endeavor - from my understanding, probably the most beloved dungeon after Manaya's Core AND you could still fight Manaya as a last boss in Dreadspire, which was added 1 month after Crusade in March of 2015.
Alliance? Yeah, it's still here, and it wasn't mandatory to do either (oh ew), but you could benefit from doing it. (Noctenium!)
Though I hear you, I know. This is also the time they introduced that dreaded +15 enchantment. Is it bad? Well it was garbage during these patches (it could fail and revert back to +12), but maybe if they added stable mwa drop and changed it to not revert enchantment lvl upon fail, it could be tolerable - AND - at least people could find an excuse to p2w and do the outgearing they love to do so much - profit for the company.
I understand you don't want to play in a p2w game/system, but you can't expect the developers to not want profit either.
Besides, if you wanted to clear the conent, you could do just fine with the +12 gear as well.
Other counterarguments against any pre 65 content:
Sirjuka Gallery and Temple of Temerity to get glyphs was tedious and boring. Max glyphing a character took way too much time to my liking when I like to play more than 1 class.
Honestly Nexus was boring to me - It had sort of a charm to it, but running around and hitting mobs isn't to my fancy, the low fps didn't help my overall enjoyment either. And Nexus Traverse wasn't all that interesting either.
I feel the same way about Alliance, though it is something I would participate if the possibility of fun PvP was there, or for Noctenium farming.
People claim that gearing was easier, but I'm not so sure about that - to get perfect stats/rolls on your gear, you always had to use some sort of enchantment item - This time it was Spellbinds and Semi Enigmatic Scrolls. (The only patch where you could choose your own stats was Stormcry/Heroic Oath patch, which wasn't any sort of classic timeline.) If your argument is that you could clear stuff with whatever gear, it is plenty true for this era as well - Though probably not for Dreadspire, but then again, it was the hardest instance released up to date, so at least decent rolls should be mandatory.
Sure, the +15 enchantment system was... questionable, but it wasn't mandatory.
Crafting was still more or less relevant for this era - Heaven's Elixir, Crit Power Scrolls, Eclipse Potion, Oils for Etchings, Crafting Plates for BiS gear - every crafting menu/option had it's uses.
Guess what, Island of Dawn is still the starting area - Where do people get that Stepstone Isle was added with lvl 65 patch? Sure, it's not the full Island with Leander and 5man Karascha, but it was already changed by mid 2013 - stop blaming that on 65 patch!!
Which kinda leads me to the next point - Leleving isn't that super tedious - and I expressed myself about this topic already.
As a mystic main, the class was in a sorry state before lvl 65 patch. It wasn't unplayable, but even if you did everything perfectly in a 5man instance your support was much, much worse than that of a priest. In raids it was only needed for it's auras (obviously) and to throw some motes here and there but then again it couldn't do much other than that anyway - As Volley of Curses did not give endurance debuff, and while you could spam Titanic Wrath, in a raid it probably wasn't recommended (as it'd overwrite priest buff). It also only could lock a maximum of 3 people with Arun's Cleansing Touch, and it wouldn't even cleanse the mystic itself - There's a reason why mystics became a joke class in PvP that could only "Teleport in enemy team, Regress and then die". At least the lvl 65 expansion gave it a bit more self-sustain with self-cleanse, and a Thrall of Life that didn't get kd'd every other attack and more healing options with Boomerang Pulse. It also received endurance debuff glyph on Volley of Curses and Contagion, which put it on par with priests in pve, for the most part.
Reaper is considered a dumb class, because it kind of was, when it was added. In the lvl 60 era, it was indeed a bit too strong (at least in the pvp scene) - but that's true for every new class - They add them completely broken, then they nerf it, then balance it more in later patches - This is true for reaper as well, as in a lvl 65 setting, it doesn't stand out that much - but refer to my very first post for possible reaper balancing. It also has no buggy knockup mechanics that started to ruin and bug out the game so much in the pvp scene *cough* brawler *cough. As for priest having a knockup in the 65 patch - Yes, but it's not a skill that has a 5m aoe if not more like Groundpound, and during this time, it actually put you in a kind of "stunned" state, so even if you tried to use a skill, you couldn't, therefore you didn't tp all over the place. You could also still lockon a person knocked up by priest tornado, unlike brawler, ninja and valk knockups (Idk what they did there.)
So that's it, more arguments still in favor for early lvl 65 patch. Though I didn't bring up population numbers and game stats during the eras I mentioned, so I'm sure my uninformed opinions are irrelevant.