Posts by Tadeshi

    Latest KTera DevNotes here:

    https://playtera.co.kr/news/devnotes/261?page_from=1

    Put in Google Translate if you'd like.


    There's no mention of any classic server whatsoever, the KTera playerbase doesn't really care about that, and BHS/Krafton only cares about it's KR playerbase (obviously).

    I'll try to summarize what I gathered from the amazing Google Translated notes as well as user comments, however since there's no classic/alt Tera mentioned, you can skip it if you don't care (these are all labeled as "opinion"/"suggestion" so none of these are confirmed to come to live Tera either):

    • Suggestion to balance out farming/gearing so that new players can catch up with old players
    • Suggestion to change drops and droprate in lower lvl dungeons to increase their popularity
    • Some alternate payment method
    • Adding Campfire stystem back (with changed mechanics)
    • Supposed PvP "balance" changes
    • Adding active brooches in PvP BGs (cleansing brooches yay!! that's what PvP needs)
    • Some client and loading screen customisation possibilities talk
    • More cash-shop/Tikat/TT related mumbo jumbo.
    • To make better character customisation available.

    Game is literally on fire with game-breaking bugs, glitches, exploitations, endless farmfest and so on (especially on EU side) but all they care about is more money and more costumes.

    Some user comments via Google Translate:

    - When are you increasing lvl cap instead of adding new gear.

    - I don't need Campfire system.

    - I want my gold to have usage. I want to buy costumes with gold.

    - Campfires very new and cool.

    - Some classes can still abuse/benefit from swapping out to a triple cdr weapon and swap back in midfight. Care to fix that?

    - The mentioned PvP "improvements" suck.

    - Make better customisation system.

    - Make Elin customisation better.

    - Please save Tera.


    From what I understood, the KR playerbase has it's own priorities, so does BHS/Krafton/whoever is in charge. They either don't know about the feedback from the western side *cough* forwarded *cough*, or they don't care at all. Or maybe both.

    Honestly speaking I have 0 expectations as things stand at the moment, but since GF doesn't communicate with their playerbase, I thought I could share it myself.

    At the very least I understand what I am biased towards to, and am aware of it, while you guys are in denial of being biased towards vm1/lvl 58 Tera.

    I must admit, the patch I want truly isn't an honest classic server, but that was the easiest label to use when talking about it.

    I guess from now on I will refer to it as "alternative Tera" (or something along those lines).

    you list a bunch of things that came with the level 65 patch, but most of them are crap that no one cares about

    Well I didn't care about Nexus being removed. Or those "well-loved" instances that you listed, from which only Manaya Core was ever so beloved. I never saw people cry to play Suryati's Peak or Sirjuka's Gallery or anything else mentioned there. Maybe Crucible of Flame, because of the mount Smolder, but even then, people cheated the score. There's a reason they were removed - probably unpopular/unplayed or unneeded, save for MCHM and maybe a few others. You called the new lvl 65 instances boring and uninspired, but to me, those old instances except for, surprisingly, MCHM, were all boring mish-mashes of random places with random mobs. How can you say with a straight face that those were any different than the new uninspired instances? Low/Midtier dungeons were never exceptional or outstanding in any way, and if you think they were, you are clearly blinded by nostalgia - in other words, biased. Back then they didn't even bother to reskin the models of the mobs/bams, which at least they did sometimes later on. (Not that it makes it a better thing)

    Which is why I highlighted the major additions in Fate of Arun in my previous post - because it wasn't anything game breaking. It's unfortunate what happened to the crafting system, but at least I brought up points on why it wasn't completely ruined or useless yet.


    I find it funny that you use me being a 2015 onward player as an argument, but I did have ways to experience Tera classic. Maybe not the "truest" classic experience, but I did get to experience the overall feel of the game. And it wasn't fair to class balancing at all, despite all you are saying. And I'm not even talking with reaper in mind.


    Did you ever play anything post gunner/brawler/ninja/valkyrie? Did you play nowadays all the content Tera had to offer? Did you ever play for at least 3 months consistently post 2017?

    Stormcry/HO patch was undeniably the best patch solely speaking from gear stat rolling perspective. Why? Because you could choose your own rolls on every gear piece for free basically. Does it make it the best patch? Not really, not from my perspective anyway. The enchanting rates and chances also worked on a weird system back then (gear experience and all that jazz), and I think it's very subjective wether it was good or not.

    What about the time they finally changed warrior's edge to not share the same stack, so multiple warriors could potentially play together? Do you think that was a bad change? You honestly believe that every single change that happened in Tera down the line added to its overall downfall, and nothing good ever came out?

    I do think most changes done to the game, such as the style of the new classes and the new combat mechanics they brought along with them were worse and worse each time, and the instances became also worse and worse, the gearing process always the same fiasco with +15, then they added more and more rng stuff, such as crit power dragons and so on.

    But some minor things weren't so bad, especially the quality of life ones. The new friendlist system, the Elleon Token Shop (when it had mwa, spellbind and ses was really good in... early 2017 I believe?) and some others that don't come to mind right now.


    Though your idea of "Fate of Arun lvl 65 expansion skills mixed into the real vanilla" isn't half bad. But I think enabling previously disabled codes (for example Nexus) is easier than bringing over new codes to an earlier version of the game. Though I'm no programmer, maybe when they remove content they deleted the codes from the current game data, so whichever option would require the same amount of work.

    Please do not dissinform people [...]

    How does anything in your post make any sense.

    "Especially when it come to PvP that was much more unpredictable because CC rate was not constant."

    So you're saying that PvP in lvl 58 vanilla Tera patch was more unpredictable because... there was less CC? Shouldn't the opposite be true LOL.

    The players game knowledge is one thing, as it is a very old video, so I'm not goint to criticize that. However the lockons don't even land where they should be landing. I guess I can understand the unpredictable part now; seeing that lockons would just fly all over the place, and you'd have to guess when is it actually landing on you.


    I also don't understand why are you spreading misinformation regarding the gear of lvl 65 patch claiming that "But PvP damge reduction options in gear was." as if PvP gear/stats didn't exist in lvl 65 patch?

    Calling reaper the cancer class of Tera: Brawler and Valkyrie would like to know your location. I also explained that while in vm2 they were probably busted compared to the meta of the game, by lvl 65 they weren't nearly as bad as people claim them to be outside of their 2nd life passive.


    Also when I said it still has the same gameplay mechanics, I was referring to how the classes functioned among how the combat system (including charms and pots) worked. Which isn't false at all.

    Did the game get faster? Yes absolutely.

    Did some skills get reworked over time? Yes, a couple of skills got some updates overtime. (For example Mystic self-cleanse with Arun's Cleansing Touch, or the Archer traps)

    Did the game mechanics change? No. Knockdown, stuns, staggers, cleansable and uncleansable debuffing skills and statused still worked the same as before - unlike now. With Brawler onwards they started to add "pulling" mechanics and that buggy knockup mechanic. THAT's when combat-mechanics in PvP started to go out of hand. I shouldn't even mention that these things are nearly non-existent now, literally everything is cleansable, so using certain debuffing skills is almost pointless.


    I don't deny I am extremely biased towards early lvl 65 patch, but at least I experienced almost all content of Tera.

    And as for lvl 58 vanilla Tera, in terms of content, it had no content besides the grindy leveling.

    Go play BDO if you want to grind for levels.

    [snip]

    From what I understood from batangdalagita's posts, is that they are basically converting Tera Battle Arena to console. Or at the very least the game he's describing sounds like TBA with the "no stats, upgrades, gear, or open world, only an arena to play in with fast-paced combat".

    [...]they wont let me see the actual "Classic Tera" for console[...]

    And here's when they mention that everything they said up to this point has been about console, not for PC either.


    Though then I don't understand why would they at BHS label this as a "Tera Classic" project at all, but we don't even know the legitimacy of the guy. He could be making it all up for all we know, though I doubt.


    ---------------- About to go on a tangent for early lvl 65 patch ---------------

    On another note, I've been reading a discord convo today, and it seems to me that people have a completely misguided/misinformed look on early lvl 65 Tera:


    "I don't really understand what this server is trying to be.

    It's like it's torn between a Classic Tera server and a level 65 patch server.

    Why not just be one or the other?

    It's got level 65 content, but certain mechanics of classic Tera like the skill backstep doesn't change your character's dodge depending on your inputs, but depends on where your camera is facing (classic mechanic)."


    I'd like to remind people once again, that the early lvl 65 versions of Tera very much still have the same gameplay mechanics as vanilla Tera. Tera didn't suddenly change with lvl 65 - these were the general big changes in lvl 65 patch:

    • Level 65 crystals (Niveots) have been added
    • Unbreakable superb crystals (Dyad Niveots) with two stats have been added
    • Enchantment system has been changed to use a new resource Feedstock instead of gear pieces. Gear can be dismantled into Feedstock
    • The Nexus has been removed
    • Players can now walk ("/" key on numpad)
    • Gathering skills can be raised to 350, new zones have tier 6 plants, ores and energies
    • City/dungeon teleporting is now more comfortable
    • A new daily quest system and interface (Vanguard Requests) has been added with the Vanguard Initiative as faction
    • Tiers of equipment have been combined, Tier 6 is now maximum. All old level 60 gear was changed to tier 4 max.
    • Crystal Fusion system has been added.[1]
    • Daily login bonus system was added that gives buffs for every character on your account.

    Yes, they removed Nexus - They can just keep it in a hypothetical classic if people like it so much.

    And maybe some of these changes (crafting lvl? equipment tiers? lvl 65 crystals/and crystal fusions?) are not to your fancy either, but other than that, the way the game worked was the same:

    Charms, Stamina system (questionable feature), camera-based movement, Combat Scrolls, Combat Potions, etc. were all the same.

    The lvl 65 expansion skills were overall healthy for character balancing, and this is why I'm so set in stone for early lvl 65 patch - Because from what I gathered information and as my overall judgement, this patch is the one that could basically have it all:


    Nexus? - Yeah sure, just add it back (as it was still in the game before lvl 65 patch)

    Crusade/Sky Castles? - It was added along with Sky Cruiser Endeavor - from my understanding, probably the most beloved dungeon after Manaya's Core AND you could still fight Manaya as a last boss in Dreadspire, which was added 1 month after Crusade in March of 2015.

    Alliance? Yeah, it's still here, and it wasn't mandatory to do either (oh ew), but you could benefit from doing it. (Noctenium!)

    Though I hear you, I know. This is also the time they introduced that dreaded +15 enchantment. Is it bad? Well it was garbage during these patches (it could fail and revert back to +12), but maybe if they added stable mwa drop and changed it to not revert enchantment lvl upon fail, it could be tolerable - AND - at least people could find an excuse to p2w and do the outgearing they love to do so much - profit for the company.

    I understand you don't want to play in a p2w game/system, but you can't expect the developers to not want profit either.

    Besides, if you wanted to clear the conent, you could do just fine with the +12 gear as well.


    Other counterarguments against any pre 65 content:

    Sirjuka Gallery and Temple of Temerity to get glyphs was tedious and boring. Max glyphing a character took way too much time to my liking when I like to play more than 1 class.

    Honestly Nexus was boring to me - It had sort of a charm to it, but running around and hitting mobs isn't to my fancy, the low fps didn't help my overall enjoyment either. And Nexus Traverse wasn't all that interesting either.

    I feel the same way about Alliance, though it is something I would participate if the possibility of fun PvP was there, or for Noctenium farming.

    People claim that gearing was easier, but I'm not so sure about that - to get perfect stats/rolls on your gear, you always had to use some sort of enchantment item - This time it was Spellbinds and Semi Enigmatic Scrolls. (The only patch where you could choose your own stats was Stormcry/Heroic Oath patch, which wasn't any sort of classic timeline.) If your argument is that you could clear stuff with whatever gear, it is plenty true for this era as well - Though probably not for Dreadspire, but then again, it was the hardest instance released up to date, so at least decent rolls should be mandatory.

    Sure, the +15 enchantment system was... questionable, but it wasn't mandatory.

    Crafting was still more or less relevant for this era - Heaven's Elixir, Crit Power Scrolls, Eclipse Potion, Oils for Etchings, Crafting Plates for BiS gear - every crafting menu/option had it's uses.

    Guess what, Island of Dawn is still the starting area - Where do people get that Stepstone Isle was added with lvl 65 patch? Sure, it's not the full Island with Leander and 5man Karascha, but it was already changed by mid 2013 - stop blaming that on 65 patch!!

    Which kinda leads me to the next point - Leleving isn't that super tedious - and I expressed myself about this topic already.

    As a mystic main, the class was in a sorry state before lvl 65 patch. It wasn't unplayable, but even if you did everything perfectly in a 5man instance your support was much, much worse than that of a priest. In raids it was only needed for it's auras (obviously) and to throw some motes here and there but then again it couldn't do much other than that anyway - As Volley of Curses did not give endurance debuff, and while you could spam Titanic Wrath, in a raid it probably wasn't recommended (as it'd overwrite priest buff). It also only could lock a maximum of 3 people with Arun's Cleansing Touch, and it wouldn't even cleanse the mystic itself - There's a reason why mystics became a joke class in PvP that could only "Teleport in enemy team, Regress and then die". At least the lvl 65 expansion gave it a bit more self-sustain with self-cleanse, and a Thrall of Life that didn't get kd'd every other attack and more healing options with Boomerang Pulse. It also received endurance debuff glyph on Volley of Curses and Contagion, which put it on par with priests in pve, for the most part.

    Reaper is considered a dumb class, because it kind of was, when it was added. In the lvl 60 era, it was indeed a bit too strong (at least in the pvp scene) - but that's true for every new class - They add them completely broken, then they nerf it, then balance it more in later patches - This is true for reaper as well, as in a lvl 65 setting, it doesn't stand out that much - but refer to my very first post for possible reaper balancing. It also has no buggy knockup mechanics that started to ruin and bug out the game so much in the pvp scene *cough* brawler *cough. As for priest having a knockup in the 65 patch - Yes, but it's not a skill that has a 5m aoe if not more like Groundpound, and during this time, it actually put you in a kind of "stunned" state, so even if you tried to use a skill, you couldn't, therefore you didn't tp all over the place. You could also still lockon a person knocked up by priest tornado, unlike brawler, ninja and valk knockups (Idk what they did there.)


    So that's it, more arguments still in favor for early lvl 65 patch. Though I didn't bring up population numbers and game stats during the eras I mentioned, so I'm sure my uninformed opinions are irrelevant.

    I understand that not saying a thing is a great way to keep people at bay, as having an answer will give us actual insight but like ---

    Can we have ANY form of news?

    threea 's response of "forwarded" has been well over a month ago (16th of February), and there has been the mention of classic in KTera DevNotes as well already. I refuse to believe that there's actually no information, or information that can be shared with the community.


    I know from your business point of view, not giving us straight answers benefits you in the long run because players who'd prefer a classic might still play the retail version but at least this once.


    Give us some news please? Even a "there's currently no information" being said is better than not saying anything at all - Though I highly doubt there's not a single new information regarding this simply because of the fact that it's in the KTera Devnotes.


    Melione  Atmorph  Baldrov

    Greetings Everyone,


    I was told about something just recently, and I checked it for myself just to be sure.

    In the following KTera Devnotes the following has been stated:

    https://playtera.co.kr/news/devnotes/191


    This means that at the very least, the KTera side is actually considering opening a Classic server.

    However this does not confirm that the EU side is also considering it as of yet.

    There are also no details whatsoever on what "classic" exactly means - such as what patch, what systems and what other things we could expect.


    Google Translator was also used, so I'm not sure how reliable it is, however you can check it for yourself or perhaps ask a korean-speaking friend if you can.


    What I'd personally like to ask from all of this is the following:

    - Like I mentioned before, this doesn't confirm anything at all, especially for the EU side yet. Don't go crazy yet people.

    - It is however considered by the KTera side. (Under the to-be-approved status - could end up being rejected)

    - Which CAN mean that it is also considered for EU side (but not confirmed, and same thing applies as on KTera!).


    Things may be looking bright, but before we all jump on the hype train, think about everything calmly and thoroughly.


    I for one, would like to ask one more thing if classic will happen - I'd like to suggest making an official poll from GF asking the playerbase what they/we want as a "classic" server (sampling Kirino's unofficial survey could be a good start) - This way, we actually get what the people most voted for, therefore if it ends up as a fail, the community only has to blame themselves and not GF for how the server ended up - such as game version (patch number), unchanged systems, changed systems, leveling/gearing process, etc. etc.


    Discuss reasonably and logically - now you might officially be risking the outcome of a real classic server.

    I mean they could just take a loot at TeraCZ, opened an EU server for a single month only, still made a couple thousand of euros for sure, and you got base +9 gear and insta lvl 65 during the servers life, and gearing was pretty easy (but you could just decide not to either, as BGs were mostly equalized per community request).

    People still decided to p2w, for whatever reason they had.

    All I did was make a suggestion regarding lvling in a hypothetical classic server so both those who want to lvl and those who dont can make their choice and then I am basically trashtalked for making a suggestion and giving my opinions in favor for an early lvl 65 patch where I even clarify I am talking from a PvP pov.


    I need some copium.


    distilled1 you say I'm glorifying 2015 Tera, which, I don't think I am, I simply said I think its the best for a base to work on, but I don't want to repeat myself. As a counterargument I could say everyone who wants OG vanilla Tera is glorifying that era, even though most of those people didn't even play post gunner patch.

    At least I was trying to understand why are people so obsesssed with vanilla Tera and the conclusion I came to was it was the lvling and all the owpve events neither of which I am interested in.

    1. I don't care about lvling

    2. I don't care about Nexus

    3. "Farming LoT was so much worth and fun!" Fam, if I want to farm I can do that in retail Tera

    4. I woulf just rush max lvl in any way and start doing pvp - mostly 3v3, I don't care about anything else. (And I know about 50 other people who probably feel the same way)

    With those in mind, this is why lvl 60 doesn't appeal to me. What I find ideal/idealistic is lackluster in lvl 60 patch, as I think 3v3 (and probably pvp in general) was the best in early lvl 65 patch before gunner and I already gave my reasons why.


    You literally bring 0 counterargument as to why my opinions or ideas suck besides stating that they do, and saying vm1-vm2 was most popular, which is probably true statistics-wise, but I don't want another PvE pandering server for casual players.

    I think you guys should also take into consideration how divided the survey was.

    Those who wanted lvl 60 classic and those who wanted at least some form of lvl 65 were divided almost 50/50.

    It would be difficult to make a classic server for everyone's liking, considered how divided the playerbase is when it comes to classic.

    I, of course, am vouching for a very early lvl 65 patch, as it still had the feel of the original Tera, while also being a bit more active/faster gameplay-wise, though my point of view comes solely from a PvP standpoint (although, I did mention some difficult PvE content in these patches before).


    Those who want to lvl and those who do not want to lvl at all are also divided greatly. I think there would be an easy solution to this: Make a box in character creation screen that if you tick it, you get your character made automatically max lvl (but this is highly unprofitable for the publisher). This way people can choose to lvl or not.


    Things like this should be considered when talking about a hypothetical classic, and what could potentionally "scare away" players. I for one wouldn't play a patch after Gunner release at all, nor do I want to bother lvling. Been there, done that. At least 20 times.

    While I do not mind the charm system at all, a couple of other people also were saying that the Stamina system was dumb. I agree.


    If our voice wants to be heard in any shape or form I think the community should come to a compromise first and foremost when talking about a hypothetical classic server.

    The poll should indeed be taken with a slight disbelief, considering a single person could have voted multiple times.

    However, if we take each vote that also gave ingame character name for granted legitimacy one time, then that still amounts up to around 500-550 real votes.

    (I'm sure there were also one-time voters who didn't give ingame character name for privacy purposes, but I'd still say that around 500 votes were legitimate)

    Greetings,


    Kirino now has closed the survey, and here you can find the results:

    https://drive.google.com/drive…M7civbiesHuRT?usp=sharing

    (Raw results and excel-spreadsheet forman available)


    Everyone can make their own conclusion of it.


    Gonna tag the usual peeps in hopes for some sort of response threea  Atmorph  Baldrov  Melione  Languste or in hopes that at least they check the results, considering all the effort that went into it.

    What reasons "economically" has GameForge to open a Classic server with all this data of failure attempts?

    The answer is quite obvious.

    TeraPrime was the first Russian pserver before there was official Russian server released.

    And GF shut it down for legal issues.

    The same goes for probably every other pserver, including the one we were talking about. Like I said only the EU server was shut down for "unknown" reasons, despite ppl p2winning about 3k-5k euros for sure on that single server. The other server located somewhere else is safe and sound and running despite being dead as hell.

    Conclusion post:


    To start it off, most people here (including me) are talking about classic server as if it was confirmed it's happening and they are waiting for our feedback.

    Truth is, everyone else who isn't "us" is probably laughing their ass off on us idiots arguing about something that doesn't even exist, nor will it ever exist, because everyone has their ideals and can't come to a compromise.


    I was vouching so hard for early lvl65 patch because overall the game was put together better/less buggy on top of not being so slow and no addition of classes that slowly started the downfall of PvP (among other things).

    Now with the "less buggy" part, I know retail Tera is in a horrible state regarding that, but I'm not talking about retail Tera.


    People are idolizing vanilla Tera so much, but there's a reason it went f2p.

    Just because you enjoyed killing BAMs for 5 minutes just to lvl doesn't mean it was great for everyone else.

    Not to mention World Bosses were always a thing, even in retail Tera. So if you actually want to kill BAMs for fun you always had the option to (though to be fair, with a long CD on their respawn).

    People praise Nexus so much, but I know for a fact that Nexus meant = lagfest and fps drops for most of the players.

    It was a joke, even if people enjoyed it.

    And like I said in a previous post, OWPvE events were also almost always present in some way or form similar to Nexus (Dreamstorm, Guardian Missions, etc).

    You just don't bother to think about it or pay attention to it.

    You really think this:

    Is thematically/gameplay-wise different than this:

    Bunch of people killing mobs in an OWPvE event... wow.

    I'm not judging ppl who enjoyed it, as I also enjoyed them sometimes, it's just the simple fact that you are blinded by nostalgia (Category 1: The Nostalgic Player)

    Not to even mention PvE class balancing. Say whatever you want about DPS meters, but it's imo largely thanks to them that most classes are balanced by now and anyone can dish out similar dmg with similar gear and skillset.

    Back then though?

    God knows how imbalanced it was, all I know for sure is sorcerer before crit buffs rarely ever crit it's major damaging skills (Fireblast, Void Pulse).

    Slayers were also suffering from similar issues afaik.

    Liking classic more is completely fine, as it was a different game overall, but saying it was better in every way is just simply ignorant, and shows that playing for about a year in 2013, then quitting and checking out for a few days some new patches until 2016 proves that you know literally nothing about the game and it's history.

    If you think this is how low-lvl PK would look like in a vm1 classic:

    You are also wrong. Sure, old returnee or new, fresh players would surel try it a bit, but anyone who kept playing after 2016 would ignore/avoid PK altogether to rush max lvl asap.

    If you can bring up factual arguments against my points, then maybe my point of view might also change.

    But for now I don't see the appeal for any lvl 60 classic, because for PvP it was slow - although arguably balanced for the most part - and for PvE it was unfair to class balancing, and the OWPvE isn't necessarily something everyone enjoys either.

    Lvl 60 still had cross-server leaderboards available, which was great, but a hypothetical classic server would only be one server anyway.


    Another thing to bring up is that the temporoary classic server that was hosted by GF 2 years ago was also a semi-failure:

    • Most people quit after a week or after hitting lvl 60 because they realised it was boring.
    • Potato servers. They were using hamsters again, and the ping was unbearable sometimes.
    • Too much content smashed into 1 package: Not enough time to do anything in a month, when levelling took at least a couple of days (unless you were tryharding).

    As for some of the people who argued that many private servers have been created and failed already, yes, but also they were private servers.

    Which means no marketing/advertising and automatically a much smaller playerbase than an official server.

    But even then, a bunch of ppl p2win'd in said servers, and in fact they do even to this day :)


    With all that said, any type of official classic is unlikely to happen, and even though it won't, it should be early lvl 65 patch, because it is probably the best starting point that they could build upon based on community feedback.

    I think I need to clarify something to people because it seems that after all the dumb pointless rambling people still don't get it.

    There are two type of players who want classic:

    1. The nostalgic player, who want to relive the past of Tera and then realize the game is not what they remember it is.
    2. The PvP monkes like myself and a few others here, who want classic not to relive the past, but to play in a Tera patch before PvP was mercilessly murdered and turned into a joke by BHS.

    The thing about the nostalgic player is this: People tend to romanticise events or experiences that happened in the past that they can no longer experience again (It kind of plays off the "Don't know what you had until you lost it" trope.) You can NEVER relive the past. If you want to play classic Tera where lvling takes ages and the whole game is still what you think it is, go play that emulated JAVA version of old Tera. Search on the net for it.

    I am also lowkey amazed at people who come here and boldly say "I quit back in 2014/5/x" and talk as if they know what benefits or disadvantages later patches had, including QoL, gearing, game mechanic, class-balancing-wise and so on.

    As you can notice, i'm one of these old players that stopped back around in 2014-2015 after the game turned free to play. [...]

    [...] I liked and played Tera untill they remove the "blast from the past" downleveling dungeon feature, the Nexus and pvp open world content, i had a blast with these features, infact i logged in everyday to do such old dungeons with new or old players for fascion coupons and other usefull items only for the fun, these dungeons where not easy like now but hard and require coordination and full class trinity (healer + tanker + dps).

    Case in point. Prime example of the "Nostalgic Player".

    PvP is not about who farmed or duped their OP gear first. It is about competition and that is the reason why permanent pvp classic server would stay for very long. Pve need updates, pvp dont.

    PvP need working leaderboards and costumes, titles etc for the best ranked players as a reward

    And the prime example of the PvP monke.


    PvPers will neevr get what they want, because either the current PvE players are against it (or somehow want to exploit, benefit from it more), or because when classic is mentioned the Nostalgic Players will come in as a mindless horde saying how great vanilla Tera was.


    Rip in pieces.

    Only fun part for me in this game is leveling. It was huge fun few years ago and it's still decent fun nowadays (but extremely fast and short for my taste). I made all classes, leveled them to max and then left, because end game was boring and there wasn't much to do mainly for PvE players.

    Once again people proving that any lvl 60 content was boring as hell, especially in retrospective, and it should be very early (if not first) lvl 65 patch - as it had a bit more speed, skills to use and you know... "action combat".


    Also how surprising, PvE players wanting to be the deciding factor when PvP is mentioned. Don't get me wrong, I'm not particularly angry or aiming this at you Joey, but I also made a post in this thread in favor for PvE players. (Should be on first page)


    As for people who want low lvl pk because they enjoyed it so much back in the days (I'm not against it by any means):

    You do realize that people will now understand how classes and game mechanics work, and any moment a class gets a skill that gives great advantage over your own class you'll never win the fight right (assuming players with same skillset)? Warriors got Scythe at lvl 60 remember? Archer Rain of Arrows at lvl 58 and ranged traps at 60 anyone? Meanwhile sorcerers had Stun Trap, Burst Of Celerity and Fireblast by lvl 48 iirc (though I'm pretty sure BoC was around lvl 46~ and FB was even sooner than that) There'll be points in your lvling journey that you'll absolutely hate because your class is vastly inferior to other classes trying to PK you. Maybe you like the idea of that, but I'm not so sure...? Like I said, I'm not against PK in any form in any way, I'm just saying what you remember about the game would be a completely different experience now. Just keep that in mind please.


    I am also lowkey amazed at people who come here and boldly say "I quit back in 2014/5/x" and talk as if they know what benefits or disadvantages later patches had, including QoL, gearing, game mechanic, class-balancing-wise and so on.

    that you’re hands are tied

    Your* hands are tied.


    Okay but on a more serious note:

    Should you decide this option I urge you to first listen to the players in terms of changes to be made PRIOR to the release.

    So much of THIS. Forgot to mention it, but I intended to talk about this too. Make sure you listen to feedback, not only in a hypothetical classic server sense, but in general, as it seems to me many ppl are disappointed in current CMs because of lack of communication.


    A classic server doesn't make sense in the long run. [...]

    While I see your point, and I agree that progress in itself makes a lot more sense than regression, however, it has been shown to us countless of times that when BHS does an oopsie they don't fix it. I can confidently state not only as a personal opinion, that the current state of Tera's PVP is a joke. Apex will be forever part of the game, and it was the definitive killing blow to it. Even if they'd remove Apex from BGs it wouldn't change the fact that all classes are broken at this point for PVP, not to mention that the EP points would also still stay in effect. (Retal cd reset? Random debuffing and cleansing of previously uncleansable debuffs? MP management basically irrelevant? )


    Now that's not to say I decide for people what to enjoy or like or not, but the reason this thread was started was because of PVP in the first place.


    However I don't actually want a vanilla vm1 classic either, and ppl who cry for "Muh Manaya, muh Nexus" are a just as much of a joke as I probably feel to everyone else. Like people would actually want the slow, tedious lvling back, I'm sorry what? Skip to max lvl - so many people I talked to wouldn't even bother if they had to lvl all over again, especially people who prefer to play many classes.

    The wonders of first time experiencing this game will never be back. The feeling you got the first time you entered The Plexus and encountered Shandra Manaya will never be back either. Your old team of OG Guild and guildies will probably never be back together either.

    However, PVP is something that keeps continuing if the community keeps playing, therefore new memories and new moments of joy, rage, tilt, salt and fun can be achieved because of it. That's what it stands for - player versus player.


    Like you said, the current state of Tera should only "progress forwards", but even if they tried to, they'll never make PVP what it was once: Fun.