Display Morefunny enough the issue with brawler is more bout just how overtuned both warrior and lancer(Apex lancer was a mistake) are in comparison + the years of powercreep caused by an artificially inflated Average DPS Value forcing the game state to go into a DPS race simulation.
the suggestion above while it would be neat it would also massively overload Brawler when the easier fix is just make them commit to one role instead of trying to make them excel at both and og with the relevant changes for said role.
wanna fix Tank brawler=, make so its not so shtty to recover after a Death/loss of aggro
wanna fix DPs brawler, then sadly the only fair fix is completely removing their tanking aspect to remove a very likely abuse case and favoring their gameplay toward it..
The true problem is, if you want brawler to compete with lancer just by having raw DPS, brawler would have to hit harder than DPS because A.rush is stupidly strong.
That is to say, if you want to make brawler viable, you either have to:
- Reduce lancer buffing abilities and balance tank warrior's damage
- Completely forget the all DPS concept of brawler and add him some more buffing abilities
The changes suggested above are surely not meant to be applied all at once, but are clues to make brawler viable. Warrior is completely viable in both tank and DPS roles, brawler doesn't have to be trash on both.