Posts by Hotasduck

    As the new patch approaches which introduces even more world bams, who's rewards are guaranteed to: the person with the last hit, and the party with the most damage, and considering these world bams drop new gear pieces (mask, brooch, belt), I was wondering if you intend to do something about those consumables accessible mostly from the TT shop (eg. remove them), which guarantee an insane dps boost, that would definetly not be accessible to most of the playerbase, leading to only a small group of elitists cashers the possibility of obtaining the rewards


    Here's some elins
    :elin5::elin6::elin12::elin18:

    threea Actually since you're the new cm, perhaps we could have a better talk of the matter than Athena's pathetic reply on how 2.0s are 'supposed to be rare', which is simply false as in other regions they're a lot more available (not even in game, I'm talking about non rng supplies from the cash shop).


    2.0s, as mentioned earlier, are an insane dps boost, and they've been out for quite a while (more than two years). While introducing new mounts in the cash shop is understandable, what is not excusable anymore is the complete lack of sources for this buff. Having an in game source would be the natural consequence, or at least a guaranteed drop from some affordable shop purchase, and I'm not talking about the latest mounts or those with secondary effects, I'm talking about the original vanilla Ancient Mighty Dragon. The dps differences are noticeable, making this, as it is now, a legit p2w buff.


    Moreover, always as mentioned in the previous posts, the latest patches introduced a lot more rng which makes dps imbalance a lot more noticeable, notably relics/halidoms and pets.


    Golden relics and halidoms were now introduced as rewards in the seashell event (the shop one). You can buy one tier one each for 600 tokens. The maximum tier is tier V, and as the enchant chances for each tier are known, it is easy to find out on average how many tier I relic/halidoms are needed to reach tier V: around 3600 each. As the seashell jackpot gives 1500 tokens, you can do the maths.


    Pets too introduce a huge power buff, and the source in game is absolutely slow compared to getting them from the cash shop (through, yet again, rng boxes). And their enchantment is rng too. Here's a graph that shows the assumed money needed to obtain the best pet possible:

    oDFHicF.png



    Yes, that's a lot of money.


    In conclusion, please reconsider your policy regarding 2.0s.

    Remember that they usually do a name purge too by renaming characters that didn't log for at least a year, and that probably happens before the merge actually happens to keep collisions to the minimum

    And anyway a 5% drop rate would discourage buyers in any case. Otherwise people could just start selling amplifier runs.


    "Yo you get the amp if it drops come with us for the next 1 to 30 runs"

    It's still not a problem though, someone offers a service and it's down to others whether to accept it or not. Who are you to tell others what to do with their gold?

    Yeah, even a 5% chance would be ok, because it'd give people the chance to get it somehow. It's one every 20 runs on average, basically like amplifiers. What's bad about that?

    And honestly, the whole point of my thread is that now there's stuff that is even rarer to get, so the "rarity" of other stuff should be definetly nerfed, 2.0s to begin with

    So rare that in other regions is pretty available? I don't know current situation in NA, but till not long ago 2.0s were cheaper than end game gear itself