Posts by Ulith

    • campfires & charms....... that stuff was so cool!

    i know right!!! >,< why would they remove those!!! campfire and charms were so fun!!!! >,<

    Damn. Epic times, when she was doing the dance o' death debuff and was 1 shotting everyone, if healer didn't calculate to cleanse the exact moment. Remember, if anyone was alive, was luring her all around, till her debuff power fades.

    haha i remember old manaya xD! 1 2 and 3! counting was so difficult back then, new players wouldnt stand a chance!v:lol: :elin27:

    hello my other thread got closed for no reason at all
    @Athena how about you get rid of those lovely bugged runs in the leaderboards now that maint is coming?
    more than a week ago you said "the team is working on it" but what?


    also i dont care about which guild uses proxy or doesn't use proxy so please keep that crap to yourself before posting it here
    thank you
    very much


    fix it

    sorry for poor formatting but i used notepad as i was reading your guide, overall a good job but you missed a shitload of stuff


    Kaprima - Backstun - it always happens right after a spin
    Dakuryon - Swipes are 80% of your HP and front/back smash are 100% = you can survive with a kaia or anything like that
    Dakuryon - Forgot to mention that double debuff gets yourself thrown at the furthest standing party member (risking to kill him if he doesn't know how to dodge) then triggers circles mechanic
    Meldita - 360 doesn't oneshot if enraged and geared
    Meldita - Forgot to mention that >the projectile the mobs shoot< heals the boss, not the mobs being alive - the projectile can be bodyblocked
    Meldita - Outer and/or inner to outer rings also knock down if no anti-kd skill (kaia, whirlwind, you name it) is being used
    Meldita - Ring target - for each person that gets hit spawns a >worm< spawns
    Meldita - Straight-line spikes - you can still DPS the boss from behind without having to dodge if you're well positioned to the back-slightly on the side
    Meldita - Triple laser's order is front, left, right - not right and left
    Kelsaik - The whole debuff stuff is just confusing and will mess up any first timer's mind
    Kelsaik - The reason you "switch" is because your debuff runs out, it can only be overlapped by the opposite element and you die if it times out. Otherwise you'd just keep the same setup and only let one person (like the tank) switch debuff to balance the bar
    Kelsaik - Forgot to mention that the tail gives you a debuff
    Kelsaik - You can walk out of the jump if you're not comfortable with the dodge timings, as long as the boss is not enraged
    Kelsaik - After a fuckup most of the people will just try and go front to take the debuffs: you forgot to mention HOW. The Ice paw hits the front (not double) with a cone-ish (or maybe just a line) shape attack, therefore, by staying RIGHT UNDER THE PAW you won't get the debuff, you'll have to stay slightly in front of it. As for the FIRE PAW, it's a huge aoe, so you can literally stay anywhere near the fire paw in order to get the debuff. And this shit is blockable. So don't block it.
    Kelsaik - Probably forgot to mention the most important thing of them all: if you screw up, you can always kill yourself. If you're that ONE fire that is about to wipe the entire party, just die. easy fix lol
    Krakatox - Forgot to mention that you can't go through the boss with any skill, so you have to rotate around him (shouldn't have to do that anyways, but that being the case)
    Krakatox - Forgot to mention >different attacks< - There's the right swipe into laser (instead of right/left) and the triple smash without front smash. And they alternate. Meaning? If he did the right/left swipe, the next one is gonna be Right/laser. If he did Triple smash into front smash, the next one will just be Triple smash without the front one. And then he starts again. 1>2>1>2
    Krakatox - I can understand this is a "dps pov" but as for the pillars, you even said a DD has to go do them and help the healer if needed. Care to explain how they work?
    Krakatox - "Random head target?" - It just targets you if you're TOO far away. Just don't go way too far away and the boss shouldn't even do it once.
    Krakatox - The laser has a different time as for when to dodge (multiple, different hits) depending on where you're standing, considering it's a cone. Even for a ranged it would be suggested to dodge >towards< the boss instead of away.

    I dont mind drawing for gold but sadly my prices rised quite a lot to match the IRL money value, simply to be worth spending 10-15 hours on the piece.

    can we go back to 2015 when i got away with a drawing of yours for 150k? :elin33:


    jk and good job, you got way better

    the merge completely broke the server so it's "normal" (that sounds crazy doesn't it?)
    vanguards being different, dreadspire loot going back at its release-day state, leaderboard rewards not being a thing, and god only knows what else

    I mean... she did say something but I don't know whats taking them so long :elin12:

    Days and not a word, that's the annoying part :elin14:


    Atleast say "Hello we found out what happened, bla bla bla, rewards will be distributed shortly" or something like that, not "we're checking, but this has such a low priority for us we'd rather take care of anything else first, then think about your rewards - maybe"

    Hello, haven't heard a word from anyone regarding the rewards?
    And while you're at it, why don't you let "the team" check what's wrong with Mystel's Dreadspire too? (no clue about Yurian, but the loot is the same as always on Killian, and ours is now different)
    I mean how is it possible that a simple merge - which is something you guys have done plenty of times in the past, one would guess you'd by now know how to handle things - manages to screw up a server completely? Loot tables going back to previous ones, season rewards not being distributed, and what's funny is that no one cares, I mean, what?