Ok let me give u a quick overview for Tera state
Regarding PvP:
- There are mainly 3 battlegrounds (CS, SH, 3v3)
- Battlegrounds don't pop unless the community act together to make it pop
- CU is the weekly server guild war, its basically a useless content that u shouldn't bother with
- There is no PvP server, no PK, no GvGs
- There is a PvP gear, but you should get PvE gear for Gloves and Boots cause its better than the PvP ones (Bhs didnt buff PvP gear and Gameforge didnt care)
- There is no tutorials for PvP or quests to teach u ur class basic combos and other classes important skills, u have to work hard to learn
- Not all of the PvP community are willing to teach you stuff, and toxicity is common among old players who will just tell u: "We not toxic, we just saying facts"
- Game doesn't support any kind of PvP learning
- In order to do SH, u need to have at least +6 PvP Gear, so u need to do CS to get ur gear and enchant it, and CS doesnt pop. If you got in SH with low gear, u will be kicked (cause u are 1 shot dead weight)
- In order to do 3v3, u need to learn 1v1 and learn about ur class and other classes, and how to counter, also u need to learn how to follow up with other classes, and when to push and when to go back, and to be aware of ur surrounding and to play around pillar, so it might be the hardest PvP content.
- PvP wise, the game is in really bad state
Regarding PvE:
- Tera is now a PvE game
- Its a no life grind to get good gear, or u just p2w (If you cant notice the p2w, then u have a problem)
- They do pve events
- Problem is the gear, they introduced too much RNG to get +15 gear
- Some players spent more than 60 million gold and they didnt get +15 yet
- If u playing to get +10 and just enjoying the game, then u good to go
Regarding 3rd party tools:
- Its not allowed by TOS but everyone use it
- DPS meter is used to measure DPS, and that help you to increase your DPS
- Scripts, which should be banned, is used to give max Dps in a class rotation
- I don't know if there are scripts for warrior class, but from what I see, sadly there are
- Proxy, is a middleware server that forward messages from client to server and vice versa. Proxy alone is just a middle man between client and server, u can add modules to proxy that gives u quality of life feature, for example, no wait period on enchant, auto box opener, skill reset notification , fps handling and the most common and troublesome module is skill prediction
- Skill Prediction Module implements a client side prediction technique, which is a network programming technique used in video games intended to hide negative effects of high ping for players. It make the player inputs feel more instantaneous. It makes the client react to user input before the server acknowledge the input and update the game state. Sadly, because its a 3rd party tool not a BHS in game feature (as its supposed to be, since Tera is all about ping) it causes desync issues between client and server game state, usually the desync is corrected when the client receive the updated game state. But, to give a better user experience for everyone, a server reconciliation technique should be implemented in the server side and since no 3rd party tool can do that and BHS don't wanna implement such an important technique in Tera, then everyone is crying about the desync issues.
- Client side prediction was implemented 1st time in a 1st person shooter game called Quake (1996) , so it should be the standard for any ping dependent game.
Community managers and support:
- Players cry in forum for different issues and they get a reply from CMs after so long period
- The reply most is something like "We forward ur feedback"
- Proper feedback to players are not given by CMs