Posts by Shojix

    It's plenty.


    And it's not any worse than the 10% + 126 mana (around 2%) you seem to need


    Besides, 10% was a very rough guess, as I don't know the correlation between stamina and charm effect.


    If it's completely linear, it would only drop to 12.3% at 100 stamina, and 100 stamina is low for a bg, I doubt you reach that low stamina in a bg that often xXxx


    *edit*
    I'll stop giving advice when you stop spreading miss-information, like 'brilliant crystals are necessary for priests in bgs with a campfire'.


    *edit 2*
    I just wanted to fully clarify why I think you're wrong


    A greater infused charm regens 3.4% of your total mana every second at 120 stamina
    This drops to 2.5% mana regen every second at 100 stamina.


    What you seem to be saying is this:
    It is vital that you wear 3x brilliant niveots in bg otherwise you will run out of mana, and if you don't run out of mana, you are a bad priest.


    But 3x brilliant niveots regen about 2% mana every 5 seconds, whereas the charms regen that every second (at worst) and nearly twice that much every second (at best).


    That tiny, tiny bit extra is just not enough to save you running out of mana (if that's what you're going to do).


    It's crazy to claim that someone who doesn't used brilliant crystals and doesn't run out of mana is a bad priest, because the amount of mana they give compared to an infused charm is insignificant, it's tiny.


    Sure, it's a small extra bit of mana every 5 seconds, but it definitely does not make up the bulk of your mana regen in bgs with a campfire, and it's silly to think that it does.

    I said when they die..
    Besides you only really need to rebuff power and endurance, as non-combat speed and resistances to stun etc are pretty useless in pvp


    Not my guide xP
    But sure, assume awayy


    Honestly, have you ever even tried not using brilliant crystals in a bg?
    Because if not, you can't really comment.. xXxx


    *edit* I know how charms work, do you know how stamina works?
    I sincerely doubt your stamina ever falls below 100 in a bg, and working on that presumption, I sincerely doubt the maa regen from a greater infused charm ever drops below 10% mana every 5 seconds, which is still more than enough mana to do everything you need to do.


    And if it isn't, why not charge a mana charge for teh lulz

    You don't need to stay full mp?


    You just need it not to be empty?


    I only rebuff once people die or once they are debuffed, plague happens once every 40 secs so infused has plenty of time to regen the mana, and I tend to only use healing immersion once every like 10 seconds (if it's needed, if not I use focus heal or regeneration circle)


    I find it nearly impossible to run out of mana with an infused charm on, unless I'm spamming everything, and throwing in a few zenobia's vortex to interrupt etc.


    Brilliant niveots only regen 42 mana every 5 seconds.


    Even if you are wearing 4 (which I don't think should be..), that's only 168 mana every 5 seconds.


    With 168 mana, you can cast no healing skills and no buffs


    In fact, you could only cast triple nemesis, fiery escape and metamorphic blast


    Now, if you really need another one of those skills every 5 seconds, because you have no mana dispite using a greater infused charm, then I would suggest that you aren't playing the priest class properly..


    But I really don't think it's worth it in a battleground when you have an infused charm giving you ~17% of your mana back to you every 5 seconds xXxx


    @ Shojix

    You are playing priest wrong. Even infused charm is not enough... unless you pocket healing two players... I guess in this case... Yes, you dont need grieving... But always keep brilliant crystals in every BG.


    I disagree (:


    I very rarely have mana issues with infused charms unless I miss e-stars a few times, and I have a lot of experience playing priest (:


    Brilliant crystals just aren't necessary in bgs with campfires, I dare you to try not using them some time (; xXxx

    Mxy, you're playing devil's advocate and it's extremely irritating because I can't believe for one second that you could actually be stupid enough to agree with what you're saying.



    I see absolutely no problem with someone playing like this as long as it's how they genuinely want to play.
    Obviously there's a high chance that this will pee off his team, and he'll probably get kicked, and that would be fair enough too, but if he decided to play tera just to run in circles, and that's what makes him happy, then that's fair enough that that is what he has decided to do with his time.


    You see Mxy, what you've done here is take a very logical statement, 'people should play tera how they want to play tera', and extrapolated it to a very illogical extreme, 'people shouldn' t play tera how they want to because then people will want to run in circles around fwc'.


    Your argument is flawed and kind of stupid.
    You' re saying that everyone should play tera how everyone else wants them to play, because if they don't, then sometimes people will run laps of fwc.


    I personally, have never seen that happen, but if you want to show me, be my guest.
    If you do happen to find any of these bizzare people, I know a few really good racing games that might suit them better.

    My point still stands, people should play tera how they want to play tera, because otherwise, why would it be worth their time?


    Why can't we say, everyone can play as he wish as long as he don't make a mess of the game for other (team)players.


    Because this is forcing people to play how you want them to play.


    Choose wisely


    Since you're the one doing the shoving, you get to choose.


    Zitat von »Shojix«
    I will only ever play tera how I want to, and I'm sure that same can be said of you (e.g. If you want to play pvp, but everyone wants you to play pve, are you going to play pve? No, of course not.) xXxx


    Is that an argument. If I don't want to play pve I don't queue for an instance. And if I want to play pvp I will not try to heal as a dd and vica versa.


    Well obviously dd can't play as healers because they don't have any healing spells.


    I was, however, under the impression that the reverse wasn't true, as in 'healers have no damage spells, therefore they can only heal', because as far as I am aware, healers do have damage spells, and as far as spells go, some are pretty powerful.


    Which is why healers have a choice that dd do not.


    And yes, dd have more and better damage spells, but so what?


    If healers want to try to damage players then I am all for supporting them, even if it's just to annoy judgemental people who want to keep them in a nice little 'healer-box' so that they don't upset their way of thinking about the game is supposed to be played.


    Because guess what


    It's a game.


    Go play it however you think is most fun, but please, for the love of god, l don't even dare to suggest that I'm not playing it however I think it's most fun, because that would make you a presumptuous, self-obsessed idiot who tries to apply their life to everyone else's.


    GG xXxx

    Where does this guide mention team play?


    Play tera for yourself (:


    If you annoy other people, they'll kick you, and maybe you'll be sad, but maybe you won't (:


    Actually, what even is your point?
    That people should play Tera the way everyone else wants them to?


    You can basically shove that idea in any one of your various holes.


    I will only ever play tera how I want to, and I'm sure that same can be said of you (e.g. If you want to play pvp, but everyone wants you to play pve, are you going to play pve? No, of course not.) xXxx

    If you don't mind me saying, anyone can play any class however they like.


    Just use your imagination, and stop prescribing 'jobs' to players as if it's your right (:


    Those things you think other people should be doing are actually just what you want them to do, and maybe that's not how they want to play xXxx

    Actually thinking about crystals (as long as you ignore whatever everyone else is yelling at you) you can basically wear whatever you like as long as you're skilled enough


    I keep meaning to try wearing 4x fine griefing zyrks to see how much damage I can put out in cs


    Also the endurance zyrks are pretty good against tanks, so if you're in cs and you want a more balanced survivability, maybe try 2x indomitable zyrks and 2x endurance vyrsks


    I was wearing 4x carving vyrsks for a while in cs, but I realised it was pointless because the equalised armor has next to no crit rate, so adding another 24 was useless..


    In fwc non-eq I wear carving though (I have a full crit build, so the more crit rate I have, the better I heal and the more damage I do)


    It's all about whatever you find most fun (:


    In CS I tend to go for the grind kills, as in kill the people chasing me slowly whilst making sure I don't die (which is why I wear 4x indomitable, it prevents those damn gunners 2 shotting me)


    But if you're a more offensive player, trying other set-ups is fun and interesting (:


    Fwc is another ball-game, do you get many kills there?
    Do you play eq or normal mode? xXxx

    As well as glyphs, crystal setup changes depending on the bg or situation.

    In 3v3 and duels it is vital to wear a grieving niveot, whereas in CS or FWC, mana crystals (eg brilliant or grieving) are barely necessary at all due to infused charms.


    On top of this, priests overheal already (as in they heal a large amount with basic heals) so there is not really any need for the 5% healing you get from 2x succouring zyrks.


    In my opinion, it's far better to wear 4x indomitable as you are more likely to be able to heal when you aren't dead (even if it's 5% less healing) and those extra 2x indomitable zyrks really help keeo you alive (the pvp damage modifier equation is a bit odd, but the more pvp resist, generally the better)


    As for killing players as a priest..


    It's important to note that the only battleground priests do any significant damage in is Coursairs Stronghold (because of the equalised gear)


    In cs, it's possible for a priest to hit for 15-20k quite easily with Zenobia's vortex or Shocking Implosion


    But in any other battleground, you will find that drops to less than 10k, maybe even less that 5k.
    Bizarrely, this means that in other battlegrounds such as fwc or 3v3, one of the priest's strongest attacks is plague of exhaustion which will always hit for between 5k and 10k.


    One of the most important skills a priest has (in my opinion, it's the most important skill a priest has) is Purifying Circle (the cleanse).


    Use it and abuse it in pvp.


    You can use it to free other players from 1 shot combos, free yourself from roots, protect yourself from knockdowns and staggers and use it to cancel most animation locks.


    A perfectly timed purifying circle can nullify an enemy offense, and give your teammates the perfect springboard to turn a terrible defense situation into a deadly offense.


    I could add a lot more but not now xD


    Maybe later xXxx

    This is a really cool idea (:


    I don't know if it's still running but I'll happily have my name out down as a mentor


    Ign: Shojix
    Class: Priest
    Server: Fraya


    Areas of experience: All things Priest, theory crafting, game play basics and mass pvp.


    I will happily look up other classes' skills and glyphs for general pointers and advice xXxx