Posts by Glacial`

    The only buff I know about slayers that one of their talents will be removed and will be a passive instead. The passive will shorten the CD duration of a skill or two. But as the text says, it's "planned". Or at least I didn't hear about it actually implemented.


    EDIT: That was in July.


    Tomorrow's KTera patch says:
    2. Balance Adjustments for Certain Classes and Skills - Balance adjustments will be applied to certain skills for Slayer, Priest, Mystic, Warrior


    I haven't seen the details about these adjustments yet. We'll see that tomorrow I suppose. x)

    In terms of power and ASpd, Energy star and Mystic's aura is the same. Both are 48 power and 9.6 attack speed.


    It doesn't matter if Priest uses it: it's consistent for 25 seconds whoever was in range when the skill was cast. However Mystic's aura is only there if you're within 30m.


    The only problem I can imagine with energy star is the fact that without 100% upkeep there's a small delay before mystic power buff reapplies (we're talking about ~0.1 - 0.5 seconds).

    Obviously not.


    It's some kind of meme that brawlers are only using 4 keybinds (their 4 basic offensive skills) while in Growing fury is active as it is blocking everything. But in reality they actually have 5 buttons to press as they should proc the damage increasing glyph by manually blocking from time to time.


    ( ͡° ͜ʖ ͡°)

    Btw,i selected human for be a sorc,it's a bad idea??? Cus high elf or baraka should be a better choices?? But high elf seems g a y,and baraka seems fat choppers.

    No. :> As long as you don't care about the tiny details, the race you selected doesn't matter.


    People say elins are better for PvP because of the small hitbox or X race has 0.01s shorter animation therefor it's better but I personally don't mind these.

    Sorcerer is a DPS class, meaning it should have more DPS than Priest and Mystic as their main role is to support the party with heals, mana and buffs. If that's not the case, you're doing something REALLY wrong. And also don't look at the power only. To have the actual damage output you also have to look at the Skill damage and the weapon's attack modifier too.


    But yes, we can agree that out of all the magic user classes, sorcerer might be the hardest to kill with all their evasive and crowd control skills. Although a battle hardened priest and mystic can be hard to defeat as well. ^-^


    Oh, and

    ...and it's incredible damage per basic attack...

    please never use basic attack unless you have a low level character and you have nothing else to attack with. ._.

    I don't think stat comparison itself is worth doing because it doesn't take skill damage into account (did I say this correctly?). You know, one class can have more power or something else but skill damage also matters along with the weapon.


    Nitpicking aside I think warrior can be more rewarding if done properly. But warriors get their best skill above 60 so you might think warriors are weak as well.


    I'll also post stats whenever I have the time, probably in another post if I can't do it in time. x) Or someone else does it first. o.o


    EDIT: Made it. o.o/ Not sure why do I have extra stats on the Ninja though.

    I'm still not recommending it...? o.o Still expressing my views. And even if I'm recommending (I mean I can't remember which one is the 2nd thread you're talking about but you may be right), I probably recommended it for casual and not tryhard use.


    Gunner might but I get your point. I already did get your point a few posts ago but whatever. x)


    Yeah and about the damage... noone really achieved 2.6m in VSNM with solo heal ( https://moongourd.com/eu/hisco…&boss=1000&class=Valkyrie ), maybe your 2M/s is closer to reality. Sooo... Shade was asking for the impossible and/or over exaggerating.


    Now I'm not saying that those values are "easy to get" because you already made your point what I agree with, BUT


    ...it rlly looks like that your experiences aren't that deep in playing a valk...

    where did this come from? :huh: Just because I agreed with "you lose more dmg if you die with Valkyrie than with other classes" and said dodging is a basic thing?

    Your whole reasoning is pointing on that archer loses as much as Valk when dieng. Why you arguing then in your other post that other classes also get hindered when dieng.

    Because Cheezus brought it up and it was a valid point. Every class loses dps when dying but that doesn't make them hard. It was a general statement of him which I halfly agreed. As I wrote:

    But there should be no denial about dying with these mentioned classes greatly reduces potential DPS.

    mentioned classes = Valkyrie and some others. In other words: I already admitted that these classes could be harder because they have to be careful what and when they do it as dying can greatly hinder their dps.


    Stop recommending Valk as an easy to play character for beginners thats totally missleading.

    I'm not recommending anything. I shared my own personal experiences. Don't take everything serious when the very first lines say that...

    I was just merely pointing out the way you misrepresented the whole situation, such as "What does valk have to recover ragnarok? Nothing." and "Losing ragnarok points does make things hard for valk, wanna know why? Because valk dps is trash outside of ragnarok."


    If you believe that archer loses same % of dps as valk does due to dying then you are gravely wrong.

    Like I ever said such thing. But at least you're starting to make more sense now as you finally use reasoning. :rolleyes:

    Damn I can't stop laughing at this reply. I am talking about skills, not gear rolls and its 150 points recovery, half of what you stated. 'If done properly' - then valk isn't an easy class because noobs and casuals will never be able to 'do it properly'.

    So just because it's a top roll it doesn't count? Right. Who cares about adding attributes to an existing skill as long as it's not standalone!
    And you can dodge twice in a short period of time. So that's 300. If you're not dodging properly, you're going to die and DPS will fall, same as with any other class. If you can't dodge, any class is "hard".
    Dodging as a basic thing, not class dependent. Basically any decent dodge will trigger perfect evasion. You don't need skill for that.



    You can laugh as much as you want but if you can't point out something that only Valkyries have (that makes them hard) then you're just wasting time.

    Your only problem is 1 death would ruin my dps, well it's the same for any other dps class WOW MUCH HARD VERY WOW.

    You have a point though. I was thinking the same, especially Gunners/Ninjas/Brawlers because they are all working with some kind of accumulative points as well. Losing those points alone won't make a class hard.


    But there should be no denial about dying with these mentioned classes greatly reduces potential DPS.

    It was just my personal experience, I found it harder to play with Archer than Valkyrie because of their non existent rotations and additional tricks but you make valid points there. :rolleyes: Maybe I was just playing too much with my Valkyrie lately. :huh:

    I also never see the "enrage" time of bosses,i guess that is also a big mistake! Thank you guys! But should i only use my brooch when it enraged?

    Whenever the boss is enraged, his health bar glows in red. And yes, that's the main burst-dps phase so you should use whatever you can during that period - including mana boost.


    I wish I could play with you to see what's wrong, I'm getting really curious! :rolleyes: