Posts by Dimriky

    Oh, tnx alot! This is really was Ground Pounder. I tested with and without him.


    But strange. I use Ground Pounder in AQ dunge before as DD and I had no problem with no one tanks. Something is changed at brawler in that time?

    I think is a pretty recent change, maybe 2 months old.

    Are you maybe using Ground Pounding?

    Last hit of ground pounding now generates huge amount of aggro amd can steal aggro to tank pretty easily.


    There is no way that growing fury alone takes aggro away from tank if you're using dps advancement skill.

    Next time just make sure to made it affordable for every player.

    First and second event (aka Blue/Red Elin event and Syona & co. event) were doable by most players without have to grind hard (if I remember correctly you needed just 140 tokens to complete a uncommon card on the first event)


    In the other hand, last two events were just a huge grind fest with 600 tokens needed for each uncommon card and 300 for common ones.


    So please, made it less grindy thanks.

    Also regarding this new Mountcard Event:

    If you want to get all 16 new Cards this is equivalent to 7200 Mountpasses if you dont buy the random chests each day ( 30 Tokens/Card or 10 Tokens/Random chest Uncommon and 15/5 Common). Since i highly doubt that the limit of Random chests resets every day (It seems like you can buy 20 of each random chest during the Event time) You have to spend atleast 6600 Mountpasses wich is equivalent to running 1100 times AQ during 30 days of Event so 37 times/day spamming AQ. If the limit for random Chests resets every day and we assume you are giga lucky and get each Card exactly 20 times you still have to spend 2400 Mountpasses e.g. 13,5 times/day AQ.

    Moreover, in the event notes they said thst they're going to add reroll scrolls in that token shop.

    At this point I can't even immagine how munch those are going to cost

    here's the thing tho tobtheking2 : i didnt post a specific run: i posted a ranking listing of a certain instance(this case CSN) , specifically to avoid that accusation and try to stick to forum rules.


    the thread came about in the knowledge that this sort of cheating is still a thing and wanting to know what is BHS and GF doing about this. Everything else pp lare posting here is either irrelevant or an attempt to derail to go after specific ppl instead/ dismiss it and get the post locked.

    Then honestly you chose the wrong format to do that: of the flamethrower runs in the ranking you posted only one is cheated.


    If you wanted to show that flamethrower.js is still a thing without going against forum rules you should just have posted the screen of that cheated run by censoring names.

    The way you put it would actually lead people that don't know how to discern between cheat and food runs to blame or accuse people that did nothing wrong.

    oh its not those tha matter, i'm aware the food event messed that up.


    its the ones where the only skill that's used is burning heart.

    Yeh, that was thanks to the cdr food.

    Inner Harmony with the 80% cdr food (+healers cdr buffs) had lower cd than the actual duration of Inner Harmony; Harmonious Burning Heart thanks to that food had less that 1s cd (lower than the casting time), so during the food event ninjas just spammed IH with HBH.


    Technically, to discern between flamethrower.js and food runs you have to check bottom skill cast (or buff uptime): if you see they casted IH multiple times then they 99% used food (from my understanding and some mg runs I saw, flamethrower cheat should not need to cast Inner Harmony at all).

    Can you learn to read first of all. I said MULTIPLE times I don't use guide modules so stop fking assuming that I do. I personally know people who use them and I will keep defending it. Get your priorities sorted out and bitch about actual issues like flamethrower ninjas.

    It wasn't a "you" personally referring to yourself.

    It is a general way of speaking, probably it was misleading (like you can notice from second sentence were I used singular second person too).


    Then you can believe me or not, I don't care honestly.

    If you think you completely know a dungeon by watching a video for 10 minutes then grow some braincells. Even after watching a video you'll spend hours wiping if the dungeon is hard. Now, I have plenty of free time so I don't mind that but I know people who only have like an hour to play each day and they're not gonna spend that hour wiping. Even if those people don't use dungeon guides they will go in discord and have someone call out the mechs in voice. If you think dungeon guides are such bad exploits then you need to get your goddamn priorities sorted out.

    Wiping and learning curve is part of the game.

    You watch a video or read a guide to have an idea of mechs (I never said you completely know an instance just by watching a video) and then wipe your first one or two runs, at that point you learned the dungeon.

    If you're not willing to lose 2h in two days (aka 1h per day) to learn a dungeon, then you're just impatient or lazy.


    And to avoid some comments like about having or not having a life: when they released GLH I was graduating med school, I had barely 1 and half hour daily to play and no one to help me. I rammed my head on IM and eventually learned and skilled it, and honestly I've never felt the urge to use guide modules.

    Now, I partially understand SP: I play with 70-100ms and is frustrating to lose around 20% of my Burning Heart hits (and so lot of dps) due to it, so I can understand what a guy using SP feels, and probably if I didn't have to pay for it sooner or later I would have snapped and started to use it too, even if I don't like the idea to have an advantage compared to people that don't use it, but... Are you really arguing about guide module? It literally says what you have to do and makes your gaming easy since you don't have to actually watch the boss.


    And come on, you have life so you can't spend like 10 minutes at best to watch a video? Damn, there is even a whole discord server for CS with super easy gifs and explanations.


    I don't care if you use it, it doesn't harm me in anyway, but don't come here and say that is normal to use it, please.

    Hello,


    we understand your frustration in this situation. In order to pinpoint the issue, we need the Mystel players to answer the following question : Did you experience the lags while in dungeons? Or was it a general issue?

    Can't be sure since my connection fluctuates a lot and most of time I'm around 150-170ms and it rarely goes under 100(even before server problems) so it's hard to understand if is my connection fault or server, but it seems it gets worse when I enter dungeons (but not every time of the day).

    Like, if outside I have 120ms inside I start to have peaks from 300 to 700ms.

    They gave us coin saying that this way we could run our favourite dungeons as munch as we liked, and now we get even less entries than we had before coin update.


    I mean, before we had 7/14 weekly runs (1 or 2 per day), but we could actually reset them as many times we wanted using scrolls that could be bought from vanguard merchant.

    It's even more laughable that they introduced this after they gave us more coins.


    Btw, I appreciate the loot boost (at least now I don't have to rely anymore on GVH/DFH alone for missing accessories), but the upgrading boost is partially a joke: it will be easier to upgrade blue gear to +15 (thing that no one does), but for golden gear the boost is only for 0-10? I mean the big deal is 11-15 so I don't understand this, really.

    80lDx47.png


    Top row always drops (1, 2, 3, 50 of those)

    Second row can drop (1, 2, 2, 5, 5, 20, 20 of those).

    I think Specialist's Additive & Mystery Costume Boxes can drop too, dont remember.

    I can confirm Magnificent Costume Box (with random costume box) + dye.

    As for specialist's, last time I found it was before gear revamp, so can't be sure if it is or not in loot table.

    To have a rough idea, how munch is currently the difference in dmg between a +10 weapon and a +15 one?


    Since only weapon keep the stats untouched between the two types when converted to mythical, I want to understand if a +10 normal with the 5% dmg skill buff would be better than a +15 eternal without it.

    Cool, this thing becomes more confusing every day.

    As a player that can't farm munch WB or AQ (I just reached 77 runs since the launch of AQ), I pretty munch decided to just go for Eternal, since random bonuses doesn't provide munch dps in the end.


    Then they said that eternal mythical weapon wouldn't have the passive so I thought to just take normal weapon and other 3 pieces eternal.


    Then you said that even the stats in general are going to be lower... Crap, I don't know what to do anymore at this point.



    So, does anyone have screenshots/translated tables or something like this?

    This system seems to be a whole big flaw.


    Quote

    The enchanting cost of new gear is lower than the enchanting cost of Guardian gear.

    New gear can be upgraded faster, with fewer hurdles, so that more players can upgrade their gear without all the stress.

    And then

    Quote

    But it will still be difficult to enchant gear above the specified level, as it can result in item level drop, or even damaging of the item.

    This is just like current pvp equip but with more enchantments, right?

    So it is going to cost bucks anyway, adding the stress not only of failing it, but even lower the level/damaging it compared to current pve equip.


    Quote

    The coefficient of skills and Physical/Magic resistance changes the player’s DPS.

    Such features can be useful when players are focused on dungeons

    This.

    Leaving aside the fact that bonuses are random and cannot be changed, the fact that bosses have focused physical or magical resistance will lead to 2 things:

    -1st: to do more damage, we'll probably need a double set (so more rng and gold); the HO "neutral" set will be pretty munch useless anyway since a focused set will be more effective; this means more gold;

    -2nd: from what I remember, every skill has physical or magical atribute with dmg modifier; I suppose that some classes will be full physical/magical and other will be mixed, and I fear that, for some dungeons, only some dps will be requested.


    So, what I feel about this system is just more stress, more rng, more discrimination, more gold.

    I completely agree with you, they shouldn't shut the dungeons... But just want you to notice one thing.

    While it seems that DRC will be close both in HM and HM7, for GLS and AA it seems wll be closed only HM7 (since you mentioned GLH).


    Quote
    • Dark Reach Citadel (Hard / Hard, 7 players)

    As you can see, they way they wrote it seems to imply this.

    Quote
    • Grotto of Lost Souls (Hard, 7 players)
    • Antaroth’s Abyss (Hard, 7 players)

    I think the problem is the current level cap too (and partially the gear).


    Now, I don't consider myself as a bad player and before lvl cap I was pretty confident about my dps (not top but most likely over the average for my class, even if sometimes I'm used to play around, especially when I run with my guildies), but even before lvl cap udpate became hard to be accepted in some GLH parties because (IMO) I had only HO+0 (because, personally, I couldn't think any other reason).

    Now obviously is even worse, because the difference in dmg between a lvl 67 player with just 10 adv skill points and a lvl 70 player with 120+ is huge; plus the number of lfg sinked drastically, and most of them are GVn or GVh... Finding a GLH run that accepts me has become a lottery.

    You can get 6p with a T0 partner aswell. The game says it's more likely that you get more points if you use high grade partners. But in the End its Rng. For 50 fellowshop all pets must be atleast 5p. Well you can stick with 4p points but if you don't get 6p for every 4p you pet is just trash. Poeple should aim for 35 feelowship because at this point buff duarion is 180 sec on 180 sec cooldown. I would keep that pet and would try for a better one but don't sacrifice your 35 fellowship pet until you get a better one.


    The stupid part it is only 18 power the last 15 fellow ship rise this value up to 40 power which is retarded asf.

    System wouldn't be bad if we can max every pet. i don't care if player A only need 10 partners while i need 20 or even 30.

    Thank you very munch.


    I suppose at this point I'm just going to use lower level partners...

    It's completely random. 1 - 6p. I already sacrificed my first T10 partner just to get merely +3 fellow ship.

    So by sacrificing a T0 you can always get 1-6 but with a lower chance? Or you get lower like 1-2?


    Because, if it's the same but with lower chance, at this point I'm not going to grind 99 damn partners, and just pray rnguses 🤔