Posts by HellMilitia

    Thats the thing behind my post. If you really want to check if the true underlying percentage is 10 % then you can do it with enough data + checking p values in hypothesis testing and arguing about possible errors like measurement error or omitted variable bias, which should be the case in this situation.

    This was indeed the point of my post. I realize how small my sample size is, so I wanted to expand it. Still surprising every single example I know of has had more than 10 failures when in reality, 10 failures only have a 25% chance of happening. I'm personally at 15 and 17 failures with each having below a 10% chance of happening.

    Mathematician here: If you really want to validate your claim that the failure rate displayed is too low you will need a much larger testing size and should check for p value (statistical significance) of the question is the real upgrading probability 10%. It is nothing unusual in real world probabilitys to have an event happening with 10% chance many times in a row for example rolling a 10 sided dice and getting 4x times 10 in a row has a probability of 1/10^4= 0.0001 and yet someone will get it in 1 try on this planet every day.

    If p< 0.01 you should reject the hypothesis above with 99% significance which should be enough in this case D:

    Sadly I dont have time for this so if you want to give it a try and calculate it with an algorithm have fun

    And also empirical data always has errors dont believe everybody who writes: Oh I got 100 fails and run a simulation to proof the validity of you claim.


    Here you see Teras road map for the future maybe the "old" Tera team reimplements stuff like pk and co but i would not take a bet on this. This would be a good chance to give us some loved vm1 mechs back and give Tera a future

    [Event] Runestone: All Letters

    • 1x Trade Chest: Skill: Darkan’s Blue Wings
    • 4x Token: Fire Demon’s Power
    • 18x Token: Fire Demon’s Rune
    • 200x Token: Fire Demon’s Strength
    • 100x Seal of the Undying Flame
    • 1x Fleetfoot Potion
    • 100x Rare Card Fragment Box
    • 50x Enhanced Duranium Medallion
    • 50x Soul Greedhead’s Option Change Scroll Token
    • 100x Kaia’s Soul Cryolite

    AH Yes bring back Seal so ranks are even more scuffed again ?

    DIDNT BHS said they do not want regional Buff Foods?

    CAP back when?:lol:

    It´s called disenrage move because this "mech" often only appears if she is enrage at 19%. Then she automatically disenrages and runs to the edge (not every time but quite often)

    This is called her disenrage move many bosses have this mech (Darkan, Durion and co). Its an implemented and kind of intended Mech of the Boss by BHS but nobody knows why they gave them this shit mech

    You probably clicked on "Repair" Button right? Thats when server maintenance Upate is not uploaded yet so if you click "Repair" it trys to download the whole client again and patch this. You have to wait until this update is loaded and GF Launcher automatically starts to download update ( may have to close and refresh GF launcher to automatically Update). NEVER click on repair while Server Maintenance or Patch Updates

    Considering that Mask/Belt/Brooch will have the same shit rng stats as our current jewelry...yeah no fking thanks - feel free to put the next patch back into your trashcan.

    No Tob the rng stats on new belt and co are even worse then now since they introduced more rng options like critpower on these items, but yes every new piece of Gear has to increase RNG :lol:

    Nice Idea but problem is that Alliance System is not anymore included in the Client so BHS has to reintroduce this.

    Would not award a buff though but maybe uppmaterials and reroll scrolls ( srsly there is no good source for reroll scrolls!)

    That bug occurs if he doesnt go into his Unleashed form but stays "normal" while 1% phase. The only way to fix this for yourself until this bug is fixxed is to reset the boss, and hope he doesnt bug again (this fixed it for us atleast).

    I am not complaining only about my situation, but more general about the situation for most players. This was only posted to give evidence to the calculations in this thread above and to verify them empirically ( I know one person verifys nothing so if anybody else wants to share their experience with uppgrading Soulkaias feel free to do so). Also BHS is going to introduce new brooches, masks and belts as seen in https://playtera.co.kr/news/updates/198?page_from=1 (yay with even more new rng stats), so whats the matter to not give us a reliable source for upp materials if more "content" is planned for this "Contentseason", since I highly doubt anyone is currently able to farm full +9 as a group without using a single Shopchest till this patch will hit EU.

    New brooch , mask , and belt equipment are added .




    l   New equipment information is as follows .




    name





    Mask of Wrathful Kaia












    Mask of the Wise Kaia











    Angry Kaia's Brooch











    Wise Kaia's Brooch











    Wrathful Kaia's Belt











    Wise Kaia's Belt


























    Wear restrictions




    70




    Number of times that can be released




    5




    Physical / Magic Amplification




    Physical Amplification 13353




    Magic Amplification 13353




    Physical Amplification 13353




    Magic Amplification 13353




    Physical Amplification 13353




    Magic Amplification 13353




    Physical / magic resistance




     




     




    Physical Resistance 6976




    Magic

    Resistance 6976




     




     




    Defense / attack performance




     




     




    Attack Performance 391




    Attack Performance 391




    Defense 6394




    Defense 6394




    Fixed option




    3.4% reduction in cooldown time


    Increases Critical Strike by 10


    3.4% reduction in cooldown time


    Increases Critical Strike by 10


    Increases Critical Strike by 24

    Increases Critical Strike by 24


    Max HP 20113 increase

    Increases Critical Strike by 16


    Max HP 20113 increase

    Increases Critical Strike by 16














    Random option




    0~3 lines




    Source: https://playtera.co.kr/news/updates/198?page_from=1


    Do we get reliable droprates for new items this time or is the droprate as bad as it is now for Belt, Mask and Brooch?

    Give us a chance to farm our gear in the game we play, this also includes scrolls to roll these items, not only upp materials! At least BHS said that the chances of every option is equal as seen in the Source (I highly doubt that but we will see)


    Also as Tob said many times: Why do we even need rng stats on every item? It is impossible to even get near BiS with legit ingame available items. New players will not get any chances to catch up with this system. Jewelery and Resizer get more and more expensive because there is no reliable source for it and this will not change if droprates for these new items will be as low as the droprates are now.

    Managed to upgrade my Gear to full +9 finally...

    Foot and Hand Armor from +7 - +9 180 Runs Kill HM, where i got all upp materials in nearly half of the runs thanks to the groups I cleared with. Does anybody else see the problem ? :lol:

    55 posts in this thread still no reactions ? + There are multiple threads in this style like Feedback about the existing RNG (46 posts) or 2 biggest problems with Kaia's Soul Gear (27 posts) and none has a reaction (that are 128 posts regarding the current problems without a single post from GF what may be planned to fix this)? We just want to get a brief inside how this will go on. But yes, according to all those things a new shopupdate is exactly what Tera players need and what they want want ...:lol:

    I guess what GF /Bluehole should really do is the following:


    Hire a mathematician.


    It seems that there is no one that calculates the changes and number of runs and things like that. I guess the quality of the Game can be increased dramatically if GF / Bluehole hire someone. I am sure that these easy calculations that can be done by any student will show the developer that the loot I not enough with respect to the costs. In addition, it will show the benefits of group loot over RNG.

    Mathematic´s Master Student here: I volunteeer as tribute to this










    NOT

    There are so many threads now complaining about the situation of droprates and other stuff and in NONE of them is any response from GF or the Community Managers. What is the purpose to have CoMas now any other then "oh there is some NPC 1 meter away from where it is mentioned to be" and then the CoMa replys with" Thanks for your feedback it will be forwarded". There is at the moment no communication behind our feedback to things that impact the game for ALL players and what will be considered to fix those issues.

    So afterall: I can only agreee with Buschfunker, we want answers not only CoMas who may read the threads secretly and "forward" the issues intern, but do not communicate or discuss with Tera Players for ideas to solve these issues.