Posts by HellMilitia

    This card event is terrible. Failed 3 common to uncommon fusions and 1 uncommon to rare fusion so far (4 fails out of 6 attempts). Seems very unlikely to get all or even most of the cards no matter how much you play. Also giving just one uncommon card fragment per day is useless. You have to hope that you beat the odds and happen to get 10 of the same uncommon fragment which is the only point at which it's even remotely useful. This is because you can't trade the cards or get singular versions of cards outside of the daily box, so if it's not a multiple of 10, which is the lowest fusion success, it won't help you complete or try to upgrade a card.

    Yeah thats the whole point. Currently managed to get 20x Kuncun rare (notice: rare cards are tradeble), with 3 fails from common to uncommon and 1 fail from uncommon to rare and no crits. The more time passes the bigger the change has to be, since we have less time to farm these cards.

    Was soll das für ein Slot 6 sein? Falls damit der Ingame Kalender gemeint ist, der funktioniert von Anfang an nicht.

    Bitte um klar Stellung MissEarp.

    Also one can notice that you may transfer stats from any tier gear to any other tier of gear but this also transfers the upgrade stage. This means if u transfer from a +0 item to a +12 item the result has the wished stats but drops down to +0. You have to upgrade before transfering stats or upgrade after transfering. There will also be an issue in regards of etchings, since Korea droprate of Etching materials seems very bad. GF should include a reliable source for Etching materials in EU. Also why is there one specific Weapon (phys or magic) for any class but we can roll Magic stats on Phys gear and vice versa? This does not make sense and should be fixed. BHS wanted to make it easier to farm "good" gear and yet created more problems

    Weiterleiten alleine wird nicht reichen da das Event an sich nur für 28 Tage geplant ist, es sei denn es würde verlängert werden. Jeder Tag ohne Änderung erhöht automatisch die nötige Änderung, da weniger Zeit bleibt um die Karten zu farmen. Es wäre sinnvoll und angemessen das Event so schnell wie möglich anzupassen.

    Mal zusammengefasst wie im Englischen Bereich hier eine kleine Rechnung:

    Ein Versuch ein 10er Stack Blaue Karten mit Fusion zu erstellen benötigt

    40=2x20 normale=1x20 ungewöhniche=1x10 seltene Karten.

    Das heißt wir können es wie folgt zusammenfassen:


    Man benötigt minimal (das heißt ohne Fehlschläge bei Kartenfusion)

    - 400=2x40x5 normale Karten für alle seltenen Karten

    - 200=2x20x5 normale Karten für alle ungewöhnlichen Karten

    - 100=20x5 normale Karten für alle normalen Karten.


    Insgesamt werden also minimal 700 normale Kartenfragmente benötigt.


    Das Event läuft 28 Tage und pro Tag (falls jeden Tag das selbe per Login kommt) erhält man durch Login 1x eine normale und 1x eine ungewöhnliche Karte, also insgesamt 28 normale und 28 ungewöhnliche Karten. Das ist nach der Umrechnung äquivalent zu 28+2x28=84 normale Karten. Es verbleiben also minimal 700-84=616 Karten zu farmen und da man zum fusionieren 20er Stacks benötigt nehmen wir an man benötige minimal 620 Karten.


    Pro 501+ Dungeon droppt man 2 Tokens und bekommt 1 Token durch Vorhut, also 3 pro 501+ Dungeon

    Pro 494<x<501 Dungeon droppt man 1 Token und erhält 1 Token durch Vorhut, also 2 pro 494<x<501.


    Wir erhalten also eine untere Grenze von 207 Dungeons des Typs 501+ zu farmen, um alle Karten während des Events zu bekommen bedeutet dies 8 Dungeon des Typs 501+ pro Tag.

    Da jedoch Kartenfusion keine 100% Erfolgschance hat, ist dies nur eine untere Grenze. Es scheint so als ob die Kartenfusion diesen Typs eine Erfolgschance <50% hat daher sollte man mit minimal 12 Dungeon des Typs 501+ pro Tag während des gesamten Events rechnen. Das ist für die meisten Spieler zu viel und auch nicht jeder kann 501+ Dungeons clearen.


    GF/BHS hätte drei Optionen: Erhöht Login Belohnung (soweit ich weiß haben Koreaner 5 Karten aus einer Kiste bekommen), erhöht Dungeon droprate oder erhöht die Vorhutbelohnung.


    Außerdem sind laut Teralore zwar seltene Partner karten handelbar, aber das löst das Problem trotzdem nicht.

    In Zukunft sollte RNG aus solchen Events entfernt werden und dies bitte auch an BHS Entwickler übermittelt werden, da wir schon genug RNG ingame Mechaniken haben und Karten durch Dungeon drops zu erhaltenn bereits genug grinding für ein solches Event erfordert. Man könnte auch die Partner Karten in den "Mileage Token" shop von Fusionen packen, damit man wenigstens nach dem Event eine Chance hat, um an die fehlenden Karten zu kommen.

    All values placed here come from https://playtera.co.kr/news/no…from=1&sub_type_cd_from=3 and the Information ingame available:


    So the new card event only grants normal cards via Event Tokens. We will need at least 80 normal cards per rare partner card, since 2x20 normal= 2x10uncommon=1x10 rare (not to mention that chances for critting this style of card fusion is rather rare).

    This implies that we need to farm at least:


    -80x5=400 normal cards for all rare cards.

    -40x5=200 normal cards for all uncommon cards.

    -20x5=100 normal cards for all normal cards.


    This gives a total of 700 normal cards to farm throughout the event period of 28 days. Since we only get a quantity of 1 card per login chest (compared to KR 5 per login chest?), the login will give us 28 normal and 28 uncommon cards (if the quantity does not change over the time period). Assuming you do not get a higher quantity then 20 cards of any kind from login event this will leave us to farm 700-28-28*2=616 normal cards. Since this is not a multiple of 20, we assume that we will have to farm at least 620 cards through Dungeons/Vanguards.


    -Dungeon<501 will drop 1 token and give 1 token via Vanguard so 2 token/(<501 Dungeon)

    -Dungeon>=501 will drop 2 tokens and give 1 token via Vanguard so 3token/(>=501 Dungeon)


    This leaves us to farm at LEAST 207 Dungeons of type >=501 in 28 days or 8 Dungeons/Day and knowing that chances for getting a higher grade of cards using fusion is not very good (seems to be less then 50% winning channces) this number is definetly only a lower bound. I assume that one has to farm at least 12 dungeons of type >=501 per Day with avg fusion luck to get all fragments from the Event.


    This is not reasonable and GF should increase the number of fragments from Login or they should increase droprate. Also for future events: Give us a direct possibility to exchangne normal for uncommon or rare cards without RNG. Tera has more then enough RNG and we do not need RNG in grinding Events, too...

    BHS already confirmed that we at least get a version of Manaya HM back. Sadly no DSU is planned, but a Dungeon Resonance System in July + some Argonized Dungeons in Future. So we will see..

    I think Rogash dungeon design looks promising which will be released next week in Korea. I think BHS makes decisions in the right direction in terms of play Design, but we also got enough other problems to handle.

    -Gardan 0/70: Ja ist HM gemeint immer wenn steht besiege bla 50+ mal ist der HM gemeint

    -Die Schlachtfeld achievments sind in der Theorie mögich daher unsinning zu ändern es müssten nur Leute PvP machen

    -Was geändert werden sollte: Unsinnige Achievments wie erhalte x mal den Debuff Y von dem Boss Z, da das im Endeffekt bedeutet: Spiel schlecht und erhalte einen Fortschhritt. Fortschritte sollten für gutes gameplay verliehen werden

    -Es wäre sinnvoll für Achievments die aktuell nicht erreichbar sind eine eigene Kategorie einzufügen bzw. diese zu Kennzeichnen

    Since BHS has anounced a Player Feedback meeting for Korea here https://playtera.co.kr/news/notice/408?page_from=1, I would like to ask if GF could make it possble for EU players to also have some kind of Feedback meeting with BHS itself since we do not get any Information about our Feedback. Korean server probably has different kind of problems then EU currently has and I think it would be fair to give us also a chance to directly communicate our ideas.

    Melione  MissEarp  threea

    Korea actually has quite good communication with their community now. Also new gear Informations on Ktera page confirmed which look quite interesting. I dont know why GF is not interested in communicating to get improvement and increasing Player numbers. Till Patch 108 (30.06 Korea) there will be nothing really to do so...

    BHS Confirmed the following:


    -Every Month Class Balancing Patches from now on

    -They work on Skill reset after defeating Boss Monster in Dungeon (hopefully not abusable because u know BHS)

    -Exodor line will be finished with Rogash and they are working on a "sensible" new Story arc

    -They are working on inviting Ppl into IMS matched groups so u dont have to reque if you have some premates ready

    -Currently no work on new DSU but introducing Dungeon Resonance System (July) and Remaked Manaya (yay) sometimes this year

    -New PVP and PvE related guild content in the second half of the year


    And many more Stuff they are working on...


    Source: https://playtera.co.kr/news/no…06?page_from=1&vital=true

    Hopefully this will make Tera Great Again:lol:

    Use this thread to report any bugs about ingame DPS Info for ranking Dungeons displayed ingame. I have tested it and here are some things I have noticed (Pit of Petrax):

    -First Hit of fight will not be displayed in Skill order

    -Archer Buff: Wind walk will not be displayed in Skill order while in Windsong

    -If the person who is ranked closes his DPS meter with task manager it will not display any Information and return a message

    -Gear information of ranked person includes all Buffs: Gear is measured after first hit probably since +9 Soulkaia buffs etc are included in Pierc values etc.

    EDIT:

    -Seems like you can only check for gear/Cards/EP/Glyphs from other players ranked and I do not think that this is intended. It does not display DMG values of other ranked persons or their Skill order. Instead it will display " The information cannot be saved due to an unexpected error."


    Questioning also if GF will accept Ingame ranked DPS Information for unvalid behaviour of players e.g. Scripts etc if it will display all values correct in the future?

    I wonder if the CM will bother to even look up this thread, because surprisingly she/he often answers in other topic within 2-3 hours of their opening date which is made about a general question, but no reply to this thread still nor she/he did apply to the previous one even after a month.

    Weren't these supposed to never come back ever again?


    Not suspicious at all.

    You have to look up to which topics CM answer. Tob and me made a bunch of threads about Loot Situation etc at the beginning of Soul Kaia and there was not a single answering statement from CM. They may will read it but the communication with Players is really missing, the only message you would get in most cases: This topic is forwarded.

    Can we get some more detailed Information about loot of Monster Spawn Event?

    Also AQ Conquest dungeon seems like does not drop the fragments for the event (also does not drop Elleons tokens since beginning..)