Posts by tobtheking2

    Another quarter another copy paste of community feedback that has been ignored for years now. Including the main aspects of what we - the players want and expect from this game.


    1. Remove random stats on gear - we want equalizied stats on gear like before exodor patch happened. It's dumb when another person is able to deal 20-30% more damage than you just because of all the random stats on gear. There are way too many different stats that are completly useless and just make it impossible to actually get a good item on your own by farming. People want to have a somewhat fair competition and not get carried or lose thanks to their own luck. Requiring the same luck as winning the lottery has absolutely nothing to do with "progression" and no matter how hard you try to hide it by changing the gearing system every year - tons of people stopped playing solely because of that.


    2. Improve the existing PvP gear so it's actually best in slot instead of PvE gear. Also enable openworld pvp around velika outskirts again + allow guilds to fight against each other. PvP content has been dead for years and even to this day there are some people that would be willing to come back if pvp was as alive and as rewarding as it was a few years ago.


    3. Remove all pay2win consumables from leaderboards and preferably from the whole game itself.


    4. Fix classes who benefit immensely from scripts - like Valk & Zerk for example.


    5. Revamp the class passives of preferably all classes to not scale with random stats. That whole idea is pretty lack-luster since you aren't even able to grind for your stats so based on your luck you get even more damage since your passive scales with these random stats....? How is this game supposed to be balanced when literally everyone has different stats? If you aren't interested in completly revamping them then please at least change the Zerk & Sorc ones since once again - HP & MP are NOT offensive stats so why would anyone try to get those stats? These stats are worse than the other options so both of these passives are kinda useless in that regard. As a whole these passives add absolutely nothing to the game and are completly unnecessary - just give all classes a flat value if you want to buff them. But with those random stats + scaling passives you completly destroyed any realistic class balancing for the near future.


    6. Thanks to all the exploits & dupes that tons of people abused for the past few years since you guys didn't bother fixing them there is way too much gold in the game - you should seriously consider a whole economy reset if you want to make the game more accessible for ethical & new players.


    Thanks for most likely ignoring our feedback again, but hey - maybe you'll actually consider it for the next big content patch in 2022.

    :elin16:

    Complaining about the added equalized gear (or rather complaing about them removing the stupid jewelry) is legit the dumbest thing I've heard in a long time. Games were completly unbalanced and retarded af when literally everyone had tons of physical/magical amplification. Any sane PvP player doesn't want that shit back so what are you even talking about?

    Just return the jewelry in the arenas, so that people would start playing again! After all, not only I want this, but all those people who like pvp!

    Just wondering but why are pretty much all "bad" changes globally applied - while the good changes are "KR-only" or "regionally" applied? Why are our Inspired Gear Scrolls still roughly 2m gold each? Why are p2w consumables still only in OUR ranking? etc

    The game has a lot of wasted potential imo. It could have been a great replacement for Tera but sadly it seems insanely rushed and lazely done - definitely gonna play it for a few weeks or months even though I don't think that its gonna survive for that much longer since most people here should know how Bluehole & Kakao Games handle their games...sadly its pretty much guarenteed to sooner or later end up in being heavy p2w as most other games.

    What we currently need is a permanent double drop event (increasing the amount from 4 to 8 mats each run) and make EVERYTHING that drops as group-loot. With that people would actually be able to reach their gear within like 1.5 - 2 months which is completly fine in my opinion but seriously there need to be more changes than that one from K-Tera because going from 0.80 mats on average to 1.20 mats is absolutely NOT enough :elin15: that really has to be a joke.


    It's so simple - permanent double drop event & change everything to group loot. Least amount of work and you guys would fix a ton of the problems the whole community has with this game.

    Sadly that's on average even worse than our current event. Man, is it really so hard to just increase the numbers a bit more :elin15: Literally no one wants to bother farming this shit for 19 months - even if they reduce it to maybe "only" 12 months its still way too freaking much.

    Another thing that definitely needs to be improved on are the sources for Legacy Essences in my opinion. Excluding the Commanders Residence there is pretty much no way for new players or twinks to farm these even though they made making a good pet much easier - but that doesn't really change that much when you still can't farm them efficiently. Should consider adding them to other Events since the dropped amount of CM is actually pretty good but sadly you're limited to 2 runs a week.

    Friend, these options legit aren't viable cuz both of them are way too expensive or the change to actually get the items you need is just low af.

    It's pretty stupid that all Gameforge is doing is making bandaid fix events to make things a tiny bit faster instead of finding a real solution to this problem.

    That annoys me so much not gonna lie. These small bandaid fixes won't help in the long run cuz many people are just gonna quit sooner or later and with whom are the others supposed to run then? Also adding one more item each run is ugh...still not enough. It still takes half a year or longer even if you grind every single day.

    Do both Chests actually drop every single Run though? At least from my experience that wasn't the case but maybe I was just incredible unlucky yesterday. (Only got one chest in ten HM runs but maybe my dice rng was just awful) But I would actually argue that it might be smarter to sell these chests for gold since you also need to buy magic ingots from npc or broker but thats probably a difficult discussion.


    But yeah anyway - it gets a bit messy, agreed. Also there definitely needs to be some improvement to enchanting itself.