Posts by tobtheking2

    Verraten wird es keiner der offizielle Information dafür hat aber man kann stark davon ausgehen dass es der 03.08.2021 werden sollte - weil dort viele der aktuellen Events enden werden und in Japan der neue Patch schon erschienen ist (Kommt bei denen meist ne Woche früher) aber das sind natürlich beides keine "Beweise" dafür sondern eher Vermutung/Annahmen die zeitlich gut passen würden. Ob noch Dinge & Probleme auftauchen kann man natürlich noch nicht wissen also kann es immer zu Verzögerungen oder Änderungen kommen - aber das wahrscheinlichste Datum dürfte wie gesagt der nächste Dienstag sein.


    :elin16:

    It's certainly nice that you guys seem to have read this Thread for once and added the RK-9 Pet - but where the hell are our Awake Tokens???


    You can't just read this whole Thread and ignore the main problem xD

    Making a lot of assumptions there my friend.

    Most people don't even put any money into this game anymore and are just regularly checking if there have been any improvements since the Gameplay & Combat System itself sadly is still unrivaled for years.


    But overall - it's certainly true that the game has only been going downhill for the past few years and that there are much better & fairer games assuming that you're able to enjoy the gamplay as much - which sadly isn't the case for all people here - myself included. If I had any fun in other games I would have already left years ago even though a lot of shit in this games is pure garbage and it's slowly but surely unbearable.

    Yes it's basically the magic ingot of this patch and definitely not a token. (Confirmed by Korean players - translation is the same as this mentioned item)

    No those are completly different items which are required per enchanting attempt but you can buy them for roughly 1k gold at the NPC just like the current Magic Alloy & Magic Ingots.

    Yeah, what the hell? Gold substitude? x5? For real? There should be then at least x1000 if not more of them. Are you kidding? Where is our awake tokens and rk-9 pet huh? Name of titles just no comments... master of catalepticon omg


    P.S. @tobtheking2 well yk I understood everything about gameforge stuff after what Threea said about multi nostrum for vip users that its KR exclusive lol

    Patchnotes 106

    True - almost forgot about that. But Gameforge once again has proven it lol - the good stuff gets removed in our version but all the garbage rng stuff & p2w shit just gets added no problem.



    Also on average you need roughly 1400-1500x of these Gold Substitute for +0 to +12 and we fking get 10 as a reward....like what the fk?


    Are you kidding me? Why the hell did Gameforge decide to remove the Awake Tokens that Korea got for the SAME event??? You can buy new enchanting mats for these Awake Tokens who are literally meant to be there to make it easier to reach the first few levels at the beginning - and you just REMOVE THEM???? ALSO where the fk is RK-9 partner? Are you guys legit so desperate to sell your p2w boxes on the first day?


    Below here are the rewards that korea got for the SAME event. And the important items got removed in our version or rather replaced for COMPLETLY USELESS ITEMS in comparison - like yeah they have some uses but the fk? Korea got the new enchanting mats and we get some old shit?? The gold substitute is the only good item but you can buy them for 1000g each at an NPC anyway so huh? Just give us enchanting mats like Korea?!

    So fking disgusting how they keep lying about that shit every new gear revamp HAHA. Every single time they make it worse but pretend while writing "we removed/reduced the rng" in their previews. READ THIS THREAD AND STOP LYING TO YOUR PLAYERS FFS.


    What a freaking joke of two companies - unbelievable.

    Typical - most important feedback which is supported by the majority of the remaining active & informed community - getting completly ignored once again. :thumbup:


    Guess going from 175.616 to 5.405.443.875 different obtainable Triple-Stats Weapons is not worth talking about or changing. Certainly won't be suprised tough when the new cash-shop boxes will be released during the maintenance for patch release like always, since that's literally the only thing these companies seem to care about. :elin15:

    Yeah - was talking about the chance to get the best theoretically possible item which still seems to be around 1 : 5,4 billion...that's pretty disappointing:elin12::elin15:

    Shouldn't the order of the stats still be important/counted though? Since these different Items actually exist even though mathematically they've the same result? Or am I missing something :elin12:

    Just as an comparison to the current/existing gear:


    https://teralore.com/en/item/98895/


    You have three random stats with seven options (Physical & Magical Amplification; Physical & Magical Resistance; Physical & Magical Crit Power; Crit Factor) who each have 8 different tiers so you have 7 * 8 = 56 different options for one roll.

    1 / [ (1/56) * (1/56) * (1/56)] = 175.616 different combinations on a three-stat weapon.


    So compared to our current weapons with 175.616 different combinations were are going to have 5.405.443.389 different weapons with the new gearing system? Ex-fkingcuse me?


    We go from roughly 175.616 to 5,4 BILLION different combinations????????? Are you freaking kidding me? How aren't any of guys fired for doing this shit again & again while ignoring any reasonal feedback that you have been getting for the past 2-3 years from ALL regions. And no - I don't give a fck that you removed the infusions on gear because those were at least somewhat do-able compared to all of those random garbage stats:elin15:

    Personal suggestions:


    1) Either remove all rng stats (much preferred) or at least remove Magical stats from Physical Gear (It is completly stupid that its possible to roll magical amplification, piercing, ignore, crit power, resistance on physical classes) which would already reduce the amount of stats by a huge amount.


    2) Remove all white & green stats on underlines :!: to significally reduce the amount of worthless stats.


    3) For the succession system mentioned by riplex above - do not transfer the enchanting stage if its lower than the existing weapon. Since you can literally lose enchantments when trying to transfer underline stats from a +0 weapon to another +12 weapon :!:


    4) Add scrolls to reroll the unique passive & the two overline stats since they are not changeable right now.


    5) Dungeon loot is once again pretty poor and disappointing since you only get old gearing stuff and sometimes one new gear chest. The drop rates for certain rarer items are abysmal low aswell so you most likely won't see them even after doing a thousand clears. Available dungeons are incredible boring & lame so seems like that its gonna be another "run the most boring dungeon several hundred of times and hope for lottery rng to get good stats."

    Updated my Post with a table of all available Overline & Underline Stats which each specific value for white/green/blue/yellow/purple rarity. Thank you very much for all the koreans that posted screenshots of their gear and shared a ton of information about the available stats on inven & other places!

    I'm deeply sorry for the formating.



    I'll only talk about Mythical Weapons. There are differences between Rare, Legendary and Mythical Gear which would make this thread much more complicated but I'll try to explain those for each section below. Also thanks to Seraphinush for a lot of the translation!


    v108-01_01.png?width=300&height=573

    Weapon has three different main stats:


    1.) Unique Passive Option (Source Seraphinush)

    Weapon Magical Rainstorm Increase MP cost by 2 times, increase skill damage and effect of healing skills by (4/5/6/7/8)%
    '’ Vicious Curse (10/20/30/40/50)% chance to apply effect to decrease Physical and Magical Resistance to target upon successful hit, stacks up to 100 times
    '’ Spiritual Supremacy Decrease cooldown of passives with ‘increase Crit Power’ effect by (7/9/11/13/15) seconds
    '’ Determined Strike Decrease attack speed by 10%, increase skill damage and effect of healing skills by (4/5/6/7/8)%
    '’ Blood Predator Recover (0.01/0.015/0.02/0.025/0.03)% of damage dealt as HP
    '’ Enrage Subjugation Increase damage to enraged monsters by (8/10/12/14/16)%
    '’ Mark of Extinction (20/40/60/80/100)% chance to apply Mark of Extinction (pl.) to target upon successful hit; deals 0.1% of target’s max HP or up to 10,000,000 damage when stacked up to its maximum of 15 times
    '’ Pledge of Blood Decrease healing received by (10/20/30/40/50)%, increase skill damage and effect of healing skills by (2/4/6/8/10)%
    '’ Song of Courage Increase Magical and Physical Amplification of self and nearby allies by (2/2.5/3/3.5/4)%


    Explanation: As you can see there are 9 different options who each have five "strength tiers" (in roman numerals :!:) essentially meaning that I = weakest II = weak III = middle IV = strong V = strongest option.

    On rare weapons you can only get I or II or III ; on Legendary Weapons you can only get II & III & IV while on Mythical Weapons you can only get III & IV & V so for this example we will only look at middle, strong, strongest options because you can not roll the weakest & weak option on mythical weapons.


    This leaves us with 9 passive options who each have three tiers left = 27 different options when you receive a weapon. :!:


    2.) Two Overline Stats - just like for the Unique passive you can only roll III & IV & V stats on these two options. (These are the same rng stats as the current gear and you will have different stats again - white + green + blue + yellow + purple indicating how strong/high the stat itself is - example:

    Crit Factor will be white = 7 ; green = 9 ; blue = 11 ; yellow = 13 ; purple = 15)


    1.PNG

    So on Mythical gear you're only able to roll the blue + yellow + purple stat and the available options for the weapon are the follwing:


    Physical Amplification Magical Amplification
    Physical Pierce Magical Pierce
    Physical Crit Power Magical Crit Power
    Ignore Physical Resistance
    Ignore Magical Resistance
    Critical Factor -----------------------


    These nine stats are possible to roll on your new mythical weapon and as explained you're only able to get the blue, yellow, purple rarity on the stats - which will result in once again 27 different options to receive (twice of course since you have two rolls available) :!:


    3.) Underline Stats are pretty much the same as 2.) but the numbers each stat are a bit lower meaning that the Crit Factor stat is the following:

    White = 3 Crit
    Green = 4 Crit
    Blue = 5 Crit
    Yellow = 6 Crit
    Purple = 7 Crit


    2.PNG


    But for these three underline stats sadly even with a mythical weapon you are able to roll ALL five tiers of each stat, meaning that you can get White, Green, Blue, Yellow, Purple no matter what rarity your weapon has. Also compared to the Overline Stats you are now also able to get Physical Resistance + Magical Resistance + HP + MP as stats aswell which increases the amount of possible/available stats by a decent amount. So instead of nine stats (look table above) you now have thirteen different options who each have five tiers now so you have 13 options * 5 stats = 65 different options.

    Keep in mind though that you have 3 different underline options so in theory you have 1/65 and 1/65 and 1/65 if you want the best weapon.



    Overall tl;dr:

    1) Unique passive options = 9 options * 3 tiers = 27 different options
    2) Overline stats = 9 options * 3 tiers = 27 different options
    2) Overline stats = 9 options * 3 tiers = 27 different options

    3) Underline stats = 13 options * 5 tiers = 65 different options

    3) Underline stats = 13 options * 5 tiers = 65 different options

    3) Underline stats = 13 options * 5 tiers = 65 different options


    Meaning that the theoretical best in slot weapon basically has a chance of (1/27) * (1/27) * (1/27) * (1/65) * (1/65) * (1/65) = 0.0000000001849987 or you need roughly (1/0.0000000001849987) = 5.405.443.389 different weapons to on average get one Best in Slot Weapon.



    :!: Please if I made any mistakes during those calculation or if I missed anything - feel free to correct me :!:



    My opinion: We have been complaining for two years now that the amount of rng stats is too damn high - and you guys really come up with this stuff :?:I sincerely hope that not a single player bothers to come back for this joke of a patch and that even more players finally decide to leave this game behind and stop spending money on this garbage casino pay2win shit.

    Its definitely faster with BiS then but sadly not OP enough to get fair fight times again...judging from korean feedback that patch is as expected another fking joke xd


    I'm absolutely not interested in fighting bahaar again (for three years straight) when it takes 15 minutes per clear - thats stupid.

    Has been happening for a long time already but seriously - why are the new innerwears legit p2w? :elin15:

    Absolutely no ingame source - only available from cash shop and even then its like a 1% chance to get the new 0.16 crit power one - pretty disgusting, don't you think?

    Uhm...Yes - I have read those patch notes - thats exactly why I created this thread and mentioned #1 & #5. But thanks for agreeing with me that the new changes are probably as bad (if not even worse) as the last gear! :elin31: