Posts by tobtheking2

    Never understood that garbage system anyway - you are limited to 6 harder dungeons which roughly take like maybe 10 minutes each run (for faster groups only 3-5 minutes even) so you are literally forced to stop playing after like maybe an hour or even less if you're well geared.


    Sounds completly awesome, right?

    There is a difference between making it easy and still needing on average several months of grinding it daily.

    100% might sound like a lot but considering how rng heavy this gear is - even that is still not "achievable" and far far far away from being "easy".

    Hey, its me again!


    New Gear Review


    Since this Thread (as all the other ones) as usual got ignored and hasn't received any kind of attention from Gameforge nor Bluehole - I'll repeat myself :)


    1.) Judging from personal experience the chance to get a mythical gear box is around 16-20% so assuming that you have 2400 Adventure Coins and Bahaar/CFL costs 400 each you can only on average get ONE mythical box per day. (Since there are 4 different gear boxes you should on average roughly get ONE weapon box every 3-4 days)


    2.) As already mentioned in the other Thread there are 27 different Unique Support Options for all three random stats. So you have 1/27 * 1/27 * 1/27 = 19683 different possible combinations and well let's just say from those there are like maybe 10 or 20 actually good or really worth using but if you want the best possible item then of course its a chance of 1 to 19683.



    I really don't know who decides to design their game this way but honestly reduce the amount of RNG stats and make ONE mythical gear box a 100% chance to drop in 510 gearscore dungeons so you at least have a somewhat realistic chance of getting a top 20 gear piece. It really can't be realistic that for example an Axe with 16% Enrage Damage and 0.06 + 0.06 Physical Crit Power appears on average every 19683 (or well every 19683 / 2 but whatever) boxes lul. Even if its an MMORPG and you are kinda supposed to depend on other players...that's pretty retarded not gonna lie.



    Physical Weapon & Gloves Physical Amplification Physical Pierce Physical Crit Power Ignore Physical Resistance Crit Factor
    Magical Weapon & Gloves Magical Amplification Magical Pierce Magical Crit Power Ignore Magical Resistance Crit Factor
    Physical Armor & Boots Physical Resistance Max HP Max MP Increase Healing recovery by % Decrease Dmg by %
    Magical Armor & Boots Magical Resistance Max HP Max MP Increase Healing recovery by % Decrease Dmg by %


    Is this really too much to ask for? All the other Stats are completly useless anyway and legit only exist to increase the RNG required to get a good item which is just stupid af since the grind is already MORE than high enough.

    Isn't it weird how the Double Drop Event is always how the basic game should have been from the start - and another double Drop Event on top of that would actually be considered an Event?
    Like seriously the basic Loot pre/after the Event is so disappointing and non existent, when will you guys ever realise that the dungeon loot has been garbage for years now and only during Events it's somewhat playable.

    Push - we have absolutely no source for that item currently. Well expect for that garbage Tera Pass Premium that hopefully no one bought.


    Put into the Tera Club bar like Korea did - that shit would actually be useful for once.


    threea

    The items must be disabled for a reason, who knows exactly why, maybe it's the same situation as the greedhead scroll not too long ago with the item duping, where a handful of players ruined it for everyone. If this is the case, it's only normal that the rewards normally obtained once day cannot be distributed, it would only further the problem.

    Wait until a solution can be found and an announcement made.


    Thats (knowing this community) probably true but the problem should be the club-bar itself or rather the flame + box combination that might be able to be exploited. Which doesnt change the fact that as Riplex mentioned - existing boxes can still be opened and could easily have been given per mail as the usual event for each day it was & still is deactivated.

    Cultured man of high standards is already enlightened

    True though! Pretty interesting though that people care enough about me (?) to screenshot stuff like that. Not gonna lie - kinda funny.



    Edit: Yes all good - it was just a meme cuz first few days were pretty boring, would have prefered to spice it a bit up :^) but having an dedicated heal sometimes certainly wouldn't hurt.

    I'm slightly impressed and amazed how naive you can be. Funny thing is that's not even close to what you should do If you are indeed unhappy with how this game performs right now. Still about ~9.216 light years away, but keep going, king, keep and going and going and nothing ever changes. One day, you'll be enlightened.

    Just realized that luckily I definitely prefer being naive & dumb compared to what you're pretending to be - so yeah thanks for the "help" but there is absolutely no need for your enlightment if I just end up being like you then. :elin37:

    Honestly - I would have rather gotten the flames or the boxes themselves for each missing day since they were deactivated instead of Tera Club. Waiting 10 more days or even longer since the bug needs to be fixed first legit doesn't help in any way or from cuz we need those items now and not in a month or so.

    Honestly - why is there a need for a completly random spawn time for these BAMs? Sucks pretty hard to be forced to sit at your pc for several hours cuz they have such a huge timeframe of available spawn times. Wouldn't it finally be time to always let them spawn at for example 20:00 CEST/CET no matter what day it is so literally everyone (who is at home at 20:00) can participate and get their rewards? :elin24:

    Isn't it funny how they literally created a whole lore around that argon shit to have an excuse for recycling every single existing content again and again? That's honestly pretty impressive that they went that far just to be lazy af.

    These here are the new incoming changes for the korean version and we definitely need this to get hotfixed into our version as soon as possible.


    1.) The Amount of Awake Tokens per dungeon gets increased by a pretty large amount (especially when looking at the 510 dungeons)



    2.) The Awake Token Shop itself will also be much much cheaper for the specifics items so you're actually able to buy one extra mat for one dungeon clear (As an example you clear Bahaar and get one item from the clear itself and 25 Awake Tokens which allows you to instantly buy a second item) which greatly reduces the required grind. Also they added Mahtan Powder which is insanely hard to get a huge amounts from - to the Awake Token Shop.




    3.) They reduced the needed amount of the Blue Powder for each weapon try by a huge amount aswell which luckily makes the grind much more bearable - especially combined with the other two changes mentioned above.



    4.) Last point - it seems that they added once again a box that gives you the enchanting mats that you get from either running the dungeons or from Awake Tokens. The Loot in Tenebris Normal and Velikas Underground Gate got increased again & last but not least Ghilliglade is being changed to Account-limited entries but increasing the rewards by a decent amount which sadly haven't yet been revealed.




    But as mentioned above - those changes are incredible helpful to reduce the stress of grinding and improves the pretty lack-luster current rewards in many different ways that are definitely needed here aswell.

    Also Lumikan got added this Patch and since it only has 4 Entries daily & is another gearscore 504 dungeon like Grotto of Lost Soul; Stormed Citadel and Fusion Laboratory - it should be changed from the current 10 Elleon's Tokens per clear to at least be compareable to the other "Medium-difficult" dungeons which currently drop 20 Elleons per clear. Preferably I'd even consider adding 35 Elleon Tokens but since even though it does cost "only" 210 Adventure Coins...it has 4 max entries daily so you can't even run it more than the others. But currently it feels a bit less rewarding compared to the other dungeons in my personal opinion even though it is heavily restricted. (Which should be one reason to give it better Loot imo)



    So either - add 20 Elleon Tokens like all the other 504 dungeons with the same difficulty OR add 35 Elleon Tokens since it only has 4 entries a day which greatly limits the potential of farming it a lot so it definitely deserves an improvement compared to the other 504 dungeons which you could in theory farm infinitely.

    Well I have another 400 Adventure Coins from older Events who are not related to Ghilliglade - but sadly I can't use them either so might also be an issue but most likely not the only problem.