Posts by Nayru

    As one of the few remaining pvp players, what I truly want is full map outlaw besides cities and camp safezones and I cannot lie.


    Accounting for less, in hopes that we get the spoils or a small place to have p2w whales circle their egos with their group of friends, would not be an equivalent of pk system for everyone who plays the game both veteran and new.


    Sure leveling up to 65 where you can start doing something in Velika Outskirts is fast enough, but do we want to grind in one-two days through dungeons or do we want to level up and progress in a dangerous map where something can actually kill us if we don't pay attention?


    Bring real pk server back, want no work arounds even if at this point just seeing a workaround would be a good indicator that there may be a possibility in the future.

    Also it would be much appreciated to remove pve events while pvp event is in progress in order to max out participation.


    Please reenable game calendar for events, it's bothersome for most people to have to keep track of them on external website.


    It would be nice to have some of your GM, team or someone who can give you feedback ACTUALLY participate in your events for a change, so you can get updated information on the situation of the events you organize, which is seemingly lacking so far.


    Get online and play, watch the kicks, watch how many times a battleground pops a day. Also it would be nice if you could put in the bg shop mats for pvp that also also benefit pve, that would increase people's motivation to queue, to progress overall, not get stuck at earning something you can only use in one content that will soon be outdated.

    They should add a server with low level pk available (outside of Stepstone Island, Velika and camps/safe zone) as well as open world content that encourages pvp and allows gearing/progression.

    That was a nice read regardless though. Also following CM replies here, let's see what they say about it, having Fraywind back would be great. But if the community is not willing enough to queue BGs because of the lack of rewards it just won't matter how many features they bring back.


    It's so sad they just won't rework the token shop to have activity at all times.

    1. Indeed they are inactive, you're lucky if you get some pops during event time. With shore as stated it might not happen at all. Rarely some skyring might pop outside of event at the beginning/end of the leaderboard season or at completely random times.


    2. EP skills work in every single battleground, they work everywhere. As for guild buffs unsure if the passive ones apply (suspect they do but I'd have to confirm) the actives buffs don't.


    3. It is needed to obtain the ultimate jewelry (and maybe partners too) which is not accessible through pvp and obviously gives you stats difference that as a PvPer you will want.

    Since battlegrounds are inactive (see 1.) good luck winning enough gold and mats to account for the enchanting costs as well.


    4. Heard about stats change to existing PvP gear, yet nothing about new pvp gear.

    Not entirely sure if this would be a good change, it could work for the good or it could destroy the randomness of matching and be even worse (yes, that's possible). I've got mixed feelings about it.


    Anyways to stay on topic, the closest to an official answer we've got so far can be checked at around 02:14:40.

    https://www.twitch.tv/videos/429166381


    Which is something along the lines of, it most probably has been deleted for regions other than Korea since it gave trouble there.


    We'd appreciate official confirmation if it has been deleted though.

    Similar experience here, unless you plan on being active during jackpot times, getting the BG to pop is unlikely. However there is a new pvp gear patch planned soon, you might want to check then as well.

    There is also dueling in Highwatch, PvP Bam and docks PvP at Civil Unrest but you might want to team up if you intend on trying that one out.

    Probably intended but while dueling as a berserker with Intimidation (tank mode) enabled, after using Unleash the tank mode becomes disabled, so you need to press the Intimidation skill to enable it again.


    About the double negative max HP, fixing the skill description would be nice but the way to prevent your instant death is using Unbreakable, so if the heal has time to heal the double damage you should not die.

    Watch this berzerker at 6 min 40 sec: Display Spoiler


    That might not be skill prediction, but it's still probably a proxy. My guess would be the GM Panel, because he teleports around the map.

    It is a "proxy" called Latency RIP. Here you can see it in action. It uses an insane range of teleport. It is so high, it can literally travel from Velika resurrection teleportal to the entrance of Velika Outskirts in one single move.


    Also regarding zerk not sure if it a module or a bug. Either the zerk literally lags like shit, either he has a nodule installed or he uses punishing strike on a-stance. Yes it is possible this is how good sp is made allows you use skills from d-stance (intimidation) on a -stance teleporting like a retard.

    As a module it's broken and unbalances the game completely. It allows you not to kill anyone or get any significant advantage, other than crashing your client without having to resort to other users for it while getting banned for playing with over 1k ms spikes on a daily basis.


    You can get it by living in any foreign country without IP block and/or a censored connection, you don't even need to install any third party software.


    As a bug abuse, it's extremely effective to confuse other users. Its main function is making them mad, as they literally don't know what's going on, since they haven't been able to download it in their google search of choice.


    Also that zerk is using a stance and the skill used to teleport is WASD, so this particular module even works for d stance.


    Why do you all have a bad ping? Are you too stupid to use a DSL cable or to get a better Internet?

    Some people can't afford to live next to the server with the best connection for increased latency perks and play the game because it's free to play. Because getting a better internet is just about being smart :lol:

    Wow that's some nice DPS over there. Looks like playing it for a long time and starting it from scratch does make a difference though, valkyrie does seem to be the easiest class to get a good dps with judging by the number of players in that rank, or maybe just everyone chose to play it because...yes?

    PVE: For PvE it's decent enough, DPS wise it can deal a decent ammount of damage but most probably you won't land the top moongourd rank with a berserker. Its tanking skills are still not enough to keep up with the other 3 classes that can tank. It still remains an entertaining class to play but it's not as buffed as other people said in this post in my opinion.


    PVP: I wouldn't recommend playing a berserker for PvP in this patch unless you're really looking for a challenge. Though if you want to play casually it's a fun option.


    Berserker as a class: As a class overall it's getting significantly simplified over and over each time, making it increasingly easier to play. Berserker used to be a class that had to deal with mana shortage in the past, but this is not the case since a long time ago. Its mobility got increased and buffs merged into fewer skills.


    Buffs though last for a short time and can leave you weak and exposed if you missuse, so care as berserker can get squishy unless you're skilled with that. Timing of those buffs is essential, the rotations most berserkers use consist of few skills and a lot of charging time in order to deal dps. However it is a hard class to master and as opposed to damage dealing, surviving is what will take the most out of your skills. Even with infinite block, dungeon mechanics and PvP fights require staying fast on your feet.